Chazza!

Chazza! — CS2 Stats

76561198344717549[U:1:384451821]Steam profile ↗✓ No bans

3,423Tracked matches37%Win rate2020Tracked since
6,149Hours in CS45Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
FaceitLevel 10 · 2,351 ELOTop 12.4% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,351 → 2,351
+5Tracked matches · now 3,423
+3.3ppWin rate · 33.3% → 36.7%

Rating over time

Faceit ELO: 2,351 +0 17 Sept – 23 Oct · 3 observations
2,3512,351peak 2,35117 Sept23 Oct
2,351Highest Faceit ELO seen on CSDB
72Days played since 2025-09-16

Faceit ELO

  • At peak — 2,351
  • 0 over 30 days · steady
  • Next: 2,500 ELO at 2,500 — 149 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-09-17
  • Level 9 first seen 2026-09-17

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches8373+10
Win rate48%48%+0pp
K/D0.610.71−0.09
Headshot %65%60%+4pp

Measured 25 Sep 2026 → 27 Oct 2026; previous 30 Aug 2026 → 25 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate54.0%50.9%
Shot accuracy10.7%13.7%
Kill/death ratio0.791.09
Match win rate44.8%48.4%

Share this profile

CSDB.GGChazza!FACEITLevel 10 · 2,351 ELOSTANDINGTop 12.4% of ranked30 DAYS0 ELOPEAK ELO2,351csdb.gg/stats

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Performance scores

Aim85
Positioning59
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY45–53–2Last 10045%Win rateWLWLTWLLLW

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · +4.3pp headshot accuracy · −65ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 29%
  • Avg reaction 538ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 29%
  • Avg reaction 550ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 27%
  • Avg reaction 583ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim8.5
Utility4.4
Positioning5.9
Opening Duels4.0
Clutch3.4

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 94% playstyle similarity

Most alike: opening-duel success, positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 56% on CT to 37% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 573ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.9
Utility4.4
Mechanics7.6
Opening Duels4.1
Win Impact0.6

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.01 → last ⅓ avg 0.01
Reaction time575ms−69ms
first ⅓ avg 644ms → last ⅓ avg 575ms
Headshot accuracy25.9%+1.8%
first ⅓ avg 24.0% → last ⅓ avg 25.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 6–13 · inferno, 4 Sept →
50%Best headshot accuracy · 1–4 · inferno, 22 Sept →
375msFastest reaction time · 7–13 · ancient, 21 Oct →
13–1Biggest win · inferno, 8 Aug →

Across the last 100 tracked matches.

Highlights

4Longest win streak
4–12In matches decided by ≤2 rounds
7Overtime games

Map breakdown

nukeBest map · 67% over 12infernoWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageC218–1338%-0.01
ancientB168–850%0.02
anubisB157–847%-0.00
infernoD124–833%-0.01
nukeS128–467%0.01
dust2C104–640%0.01
overpassA53–260%-0.03
cache—41–325%-0.00
vertigo—21–150%0.02
train—21–150%-0.02
office—10–10%-0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

135,220Lifetime kills
0.79K/D
5,913Matches
44.8%Match win rate
54.0%Headshot % · Top 50% of Level 10 players
10.7%Shot accuracy
14,668MVPs
4,988Hours (in match)
5,605Bombs planted
2,236Bombs defused

Most-used weapons

AK-4751,008
AWP9,020
Knife2,997
MP92,733
SG 5532,641

Lifetime map wins

11,822inferno
6,444nuke
5,780vertigo
3,966dust2
3,268train
133cbble
126office
103lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,965Matches
49%Win rate
0.94Avg K/D
72.9ADR
52%Headshot %

Clutches & streaks

37%1v1 clutch win
17%1v2 clutch win
9Longest win streak

Recent Faceit resultsLWLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage36251%1.0315.5
Ancient30249%0.9915.1
Inferno22743%0.9515.1
Anubis22452%0.9314.8
Nuke16652%0.9814.9
Vertigo11548%1.0616.6
Overpass6545%0.8713.9
Dust26235%0.8914.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

24.5%Headshot accuracy
36.2%Accuracy (enemy spotted)
39.3%Spray accuracy
84.2%Counter-strafing
9.0°Preaim
573msReaction time
37.1%T opening success
55.9%CT opening success
0.49Enemies flashed / flash
10.8%Flash assists
9.00HE damage / grenade
5.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4902 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.0951% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–40.1335%25 Oct →
mirage8–130.0022%25 Oct →
dust216–130.0330%24 Oct →
ancient7–13-0.0117%21 Oct →
vertigo8–8-0.0441%17 Oct →
mirage13–9-0.0220%3 Oct →
ancient10–130.0033%3 Oct →
mirage11–13-0.0423%28 Sept →
inferno1–40.0250%22 Sept →
ancient13–90.0121%21 Sept →
mirage1–70.0421%20 Sept →
nuke5–100.0529%20 Sept →
mirage13–30.0821%20 Sept →
anubis8–13-0.0424%19 Sept →
ancient9–130.0543%15 Sept →
mirage13–30.0119%14 Sept →
nuke13–100.0535%14 Sept →
dust216–130.0224%14 Sept →
anubis9–13-0.0812%13 Sept →
nuke13–60.0221%8 Sept →
anubis14–16-0.0514%8 Sept →
dust21–13-0.0123%8 Sept →
mirage6–13-0.0919%5 Sept →
ancient7–13-0.0730%5 Sept →
nuke13–80.0621%4 Sept →
inferno8–13-0.0240%4 Sept →
inferno6–130.1416%4 Sept →
anubis13–7-0.0026%29 Aug →
ancient11–130.0222%25 Aug →
anubis9–13-0.0618%21 Aug →
inferno11–13-0.0524%21 Aug →
ancient13–70.0333%20 Aug →
mirage10–13-0.0226%20 Aug →
mirage7–13-0.1013%8 Aug →
anubis10–130.0738%8 Aug →
inferno13–10.0116%8 Aug →
ancient13–30.0724%31 Jul →
ancient13–10.1323%27 Jul →
ancient13–9-0.0023%22 Jul →
cache8–13-0.0618%8 Jul →
mirage13–70.0116%5 Jul →
mirage16–13-0.0225%3 Jul →
mirage11–130.0119%30 Jun →
anubis7–13-0.0226%29 Jun →
vertigo13–90.0930%19 Jun →
nuke13–50.0122%18 Jun →
ancient13–50.0929%18 Jun →
mirage4–13-0.0321%14 Jun →
dust210–13-0.0140%12 Jun →
office2–13-0.0036%27 May →
mirage13–11-0.0528%25 May →
dust213–80.0629%25 May →
cache8–13-0.0215%24 May →
inferno13–6-0.0518%19 May →
nuke13–100.0129%18 May →
dust214–16-0.0229%17 May →
dust213–50.0027%17 May →
dust27–130.0424%16 May →
ancient7–130.0226%11 May →
ancient13–9-0.0235%11 May →
mirage12–120.0021%3 May →
overpass9–13-0.078%3 May →
cache4–13-0.0747%30 Apr →
anubis9–13-0.0225%28 Apr →
anubis13–70.0327%27 Apr →
anubis13–40.0217%24 Apr →
mirage10–13-0.0220%22 Apr →
anubis4–13-0.0529%16 Apr →
anubis13–100.0118%13 Apr →
nuke13–10-0.0213%12 Apr →
dust25–13-0.0433%11 Apr →
anubis13–40.0929%11 Apr →
overpass13–11-0.0411%11 Apr →
nuke13–90.0222%11 Apr →
overpass13–110.0227%8 Apr →
nuke10–13-0.0225%6 Apr →
inferno5–130.0118%22 Mar →
ancient11–13-0.0318%14 Mar →
ancient8–130.0020%8 Mar →
anubis13–110.0022%3 Mar →
inferno11–13-0.0422%15 Feb →
mirage10–13-0.0420%17 Jan →
inferno11–13-0.0331%17 Jan →
anubis13–40.0338%17 Jan →
nuke13–60.0423%14 Jan →
train4–00.0114%14 Jan →
nuke7–13-0.0618%12 Jan →
overpass13–10-0.0313%26 Dec →
mirage13–60.0329%24 Dec →
inferno13–9-0.0523%21 Dec →
mirage11–130.0329%20 Dec →
dust211–130.0221%6 Dec →
overpass11–13-0.0232%6 Nov →
inferno4–13-0.0325%6 Nov →
nuke12–16-0.0429%29 Oct →
train3–13-0.0640%28 Oct →
mirage16–19-0.0638%3 Oct →
ancient13–7-0.0113%19 Sept →
inferno13–4-0.0224%16 Sept →
mirage13–100.0027%16 Sept →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 102K ELO1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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