klimeshik

klimeshik — CS2 Stats

UA76561198343250206[U:1:382984478]Steam profile ↗✓ No bans

1,457Tracked matches54%Win rate2020Tracked since
8,205Hours in CS1Hrs last 2 wks
CSDB Rating5.8 SolidPositional Player
Premier CS Rating26,050Top 10% of 215,386 CSDB-tracked playersRed band · top ~2.5% of ranked players (population est.)
CSDB Leaderboard#13679 of 261624 tracked
FaceitLevel 10Top 12.4% of ranked FACEIT players
WingmanLegendary Eagle Master
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Oct 2026 (23 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 26,050 → 26,050
+1Tracked matches · now 1,457
−3.6ppWin rate · 57.1% → 53.6%

Rating over time

Premier CS Rating: 26,050 +5,145 23 Jun – 23 Oct · 21 days played
20,90526,680peak 26,68023 Jun23 Oct
26,954Peak Premier in tracked matches
53Days played since 2025-06-11

Premier CS Rating

  • 630 below peak (26,680)
  • 0 over 30 days · steady
  • Next: Gold band at 30,000 — 3,950 to go
  • Reached: Red band · Pink band · Purple band · Blue band
  • Red band first seen 2026-08-30
  • Pink band first seen 2026-08-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches14−3
Win rate0%50%−50pp
K/D1.131.74−0.61
Headshot %71%49%+21pp

Measured 15 Oct 2026 → 15 Nov 2026; previous 16 Sep 2026 → 15 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=30,986), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 median
Headshot rate53.7%50.9%
Shot accuracy13.3%13.7%
Kill/death ratio1.011.09
Match win rate45.9%48.4%

Share this profile

CSDB.GGklimeshikFACEITLevel 10STANDINGTop 12.4% of rankedPREMIER26,050 · Red bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim63
Positioning64
Utility53

0–100 skill scores via Leetify.

Recent form

STEADY56–40–4Last 10056%Win rateLWLWLWLWLL

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · +5.0pp headshot accuracy · +67ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 25%
  • Avg reaction 538ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 24%
  • Avg reaction 597ms

Last 20

  • 10–8–2 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 22%
  • Avg reaction 563ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.6 against its own average).

Aim6.3
Utility5.3
Positioning6.4
Opening Duels5.2
Clutch2.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 558ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning6.4
Utility5.3
Mechanics4.1
Opening Duels3.7
Win Impact6.2

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.04 → last ⅓ avg 0.03
Reaction time543ms−60ms
first ⅓ avg 603ms → last ⅓ avg 543ms
Headshot accuracy20.8%−0.6%
first ⅓ avg 21.3% → last ⅓ avg 20.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.23Best match rating · 13–6 · cache, 25 Jun →
67%Best headshot accuracy · 4–13 · anubis, 26 Jun →
367msFastest reaction time · 2–13 · overpass, 19 May →
13–0Biggest win · overpass, 18 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
5–8In matches decided by ≤2 rounds
6Overtime games

Map breakdown

nukeBest map · 71% over 7ancientWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
overpassS2014–670%0.04
dust2B199–1047%0.04
infernoA138–562%0.04
mirageB105–550%0.03
ancientD82–625%-0.00
nukeS75–271%0.05
anubisC73–443%0.04
cache—43–175%0.09
vertigo—32–167%0.03
train—32–167%0.05
office—21–150%0.03
warden—10–10%0.03
golden—11–0100%0.17
grail—11–0100%0.03
agency—10–10%0.05

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

230,762Lifetime kills
1.01K/D
7,547Matches
45.9%Match win rate
53.7%Headshot % · Top 50% of Level 10 players
13.3%Shot accuracy
24,319MVPs
5,455Hours (in match)
9,783Bombs planted
3,604Bombs defused

Most-used weapons

AK-4795,659
AWP15,946
Knife3,384
FAMAS3,341
UMP-452,740

Lifetime map wins

14,766dust2
8,799inferno
3,391train
2,788vertigo
2,221nuke
1,905cbble
209office
152italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,453Matches
52%Win rate
1.20Avg K/D
88.0ADR
46%Headshot %

Clutches & streaks

31%1v1 clutch win
23%1v2 clutch win
16Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage19549%1.1616.8
Anubis15850%1.2517.7
Ancient8650%1.1717.5
Dust26949%1.2318.2
Vertigo6367%1.3417.7
Inferno5364%1.3218.7
Nuke2635%1.1717.0
Overpass1060%1.4117.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.1%Headshot accuracy
29.1%Accuracy (enemy spotted)
34.0%Spray accuracy
68.3%Counter-strafing
8.0°Preaim
558msReaction time
41.1%T opening success
48.5%CT opening success
0.50Enemies flashed / flash
7.8%Flash assists
6.51HE damage / grenade
12.43Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4976 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–130.0332%12 Nov →
vertigo13–30.0318%25 Sept →
vertigo2–13-0.0121%23 Sept →
cache13–60.2335%25 Jun →
dust26–13-0.0219%25 Jun →
nuke13–70.0624%13 Jun →
dust27–130.0229%12 Jun →
inferno8–1-0.0515%9 Jun →
anubis5–130.0029%9 Jun →
warden11–130.0319%25 May →
mirage10–130.0519%25 May →
mirage13–30.0114%25 May →
inferno13–60.0123%25 May →
dust213–40.0515%25 May →
overpass13–50.0826%25 May →
mirage13–60.0214%25 May →
overpass11–130.0731%25 May →
nuke15–15-0.0315%25 May →
ancient15–15-0.0416%23 May →
ancient13–40.0220%22 May →
overpass13–60.0319%22 May →
ancient10–13-0.0220%22 May →
ancient13–70.0317%22 May →
nuke13–11-0.0015%22 May →
dust213–60.2023%20 May →
nuke10–130.0724%20 May →
dust213–60.0319%20 May →
ancient4–130.0015%19 May →
overpass2–13-0.0720%19 May →
dust210–130.0425%19 May →
overpass13–80.0814%19 May →
inferno3–13-0.0222%19 May →
inferno13–20.0919%17 May →
anubis9–130.0612%17 May →
overpass13–40.0122%17 May →
overpass13–60.0622%16 May →
dust213–80.0628%16 May →
nuke13–50.1320%14 May →
overpass13–100.0123%14 May →
anubis8–13-0.1121%13 May →
dust213–20.0833%13 May →
dust213–5-0.0222%13 May →
mirage13–9-0.0525%11 May →
cache13–90.028%8 May →
cache16–140.0727%7 May →
cache10–130.0613%7 May →
mirage11–13-0.0018%4 May →
inferno13–100.0317%4 May →
mirage13–90.0519%4 May →
inferno13–90.0925%26 Apr →
dust213–16-0.0222%23 Mar →
anubis13–90.1821%23 Mar →
overpass11–130.0826%17 Mar →
nuke13–40.0523%3 Dec →
office4–1-0.0044%29 Nov →
office3–130.0627%29 Nov →
inferno13–8-0.0110%12 Nov →
train13–10.0416%6 Nov →
mirage12–120.0524%31 Oct →
vertigo13–60.0621%24 Oct →
anubis13–110.0819%15 Oct →
golden13–30.1719%13 Oct →
overpass13–50.0227%25 Sept →
overpass3–13-0.0422%25 Sept →
overpass13–90.0922%25 Sept →
train12–120.0624%10 Sept →
grail13–100.0321%28 Aug →
overpass2–13-0.0313%23 Aug →
anubis13–90.1423%22 Aug →
ancient5–13-0.029%17 Aug →
dust213–90.0319%17 Aug →
dust211–13-0.0111%17 Aug →
inferno13–110.0613%17 Aug →
overpass13–50.1616%17 Aug →
dust211–13-0.0019%17 Aug →
dust29–13-0.0012%16 Aug →
ancient4–13-0.019%16 Aug →
overpass13–110.0319%16 Aug →
dust213–70.1324%14 Aug →
dust213–50.1220%14 Aug →
inferno3–13-0.0227%13 Aug →
inferno9–130.0714%13 Aug →
overpass13–80.0118%13 Aug →
overpass9–130.0218%11 Aug →
ancient8–130.0314%8 Aug →
inferno10–130.0516%1 Aug →
overpass13–90.0816%1 Aug →
overpass13–60.0334%30 Jul →
inferno13–20.0935%29 Jul →
overpass13–00.1842%18 Jul →
mirage11–130.1018%18 Jul →
train13–80.0429%18 Jul →
mirage11–130.0121%9 Jul →
dust29–130.0331%2 Jul →
anubis4–13-0.0567%26 Jun →
inferno12–160.0828%23 Jun →
mirage13–80.0714%23 Jun →
nuke13–70.0414%18 Jun →
dust213–16-0.0323%17 Jun →
agency9–130.0520%11 Jun →

Match data via Leetify.

Recent teammates

Milestones

Faceit Level 101,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.