MrLeRandom — CS2 Stats
76561198337413618[U:1:377147890]✓ No bans
How this compares with the same rank
Median values for Blue band among CSDB-tracked players (n=1,240), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Blue band median | Purple band median | vs Purple band |
|---|---|---|---|---|
| Headshot rate | 44.6% | 41.7% | 44.1% | meets |
| Shot accuracy | 6.1% | 8.8% | 11.4% | 5.4% short |
| Kill/death ratio | 1.07 | 0.97 | 1.03 | above |
| Match win rate | 50.4% | 43.8% | 45.2% | above |
This profile matches the typical Purple band player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Aggressive Rifler — Takes opening fights often, backed by a strong aim profile.
Limited utility dependence
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like ropz 88% playstyle similarity
Most alike: opening-fight frequency, utility contribution.
Where you differ: lower positioning profile; lower aim profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 36 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Reaction time. 615ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 5.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Dust2 | 24 | 58% | 1.21 | 17.0 |
| Mirage | 14 | 57% | 1.55 | 19.6 |
| Inferno | 13 | 38% | 1.40 | 17.2 |
| Ancient | 10 | 40% | 1.20 | 16.2 |
| Anubis | 5 | 40% | 1.19 | 18.4 |
| Nuke | 5 | 20% | 0.93 | 14.4 |
| Cache | 1 | 0% | 0.46 | 12.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4682 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 39.2316% — below the 40% mark we flag