Dinoco

Dinoco — CS2 Stats

76561198330073620[U:1:369807892]Steam profile ↗✓ No bans

1,785Tracked matches50%Win rate2024Tracked since
2,241Hours in CS20Hrs last 2 wks
CSDB Rating4.3 DevelopingPositional Player
Premier CS Rating17,203Purple band · top ~19.6% of ranked players (population est.)
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 17,203 +1,613 6 Oct – 2 Nov · 13 days played
15,59017,203peak 17,2036 Oct2 Nov
17,510Peak Premier in tracked matches
19Days played since 2026-09-21

Premier CS Rating

  • At peak — 17,203
  • +1,613 over 30 days · improving
  • Next: Pink band at 20,000 — 2,797 to go
  • Reached: Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate34.2%42.7%43.8%9.6% short
Shot accuracy6.8%11.2%12.0%5.2% short
Kill/death ratio0.840.991.020.18 short
Match win rate43.8%43.9%44.7%0.9% short

This profile sits below the typical Level 5 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDinocoFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER17,203 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning41
Utility29

0–100 skill scores via Leetify.

Recent form

STEADY48–42–10Last 10048%Win rateWLWLWLWWTL

Last 10 vs previous 10: −10pp win rate · −0.01 avg rating · −1.0pp headshot accuracy · +13ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 692ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 10%
  • Avg reaction 666ms

Last 20

  • 11–6–3 · 55% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 659ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim4.8
Utility2.9
Positioning4.1
Opening Duels0.4
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 89% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

CT openings. Opening success drops from 51% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 653ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning4.1
Utility2.9
Mechanics4.9
Opening Duels3.2
Win Impact5.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.02
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time639ms−1ms
first ⅓ avg 640ms → last ⅓ avg 639ms
Headshot accuracy11.0%+0.9%
first ⅓ avg 10.0% → last ⅓ avg 11.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.44Best match rating · 9–1 · vertigo, 26 Oct →
30%Best headshot accuracy · 6–9 · poseidon, 17 Oct →
469msFastest reaction time · 9–2 · poseidon, 26 Oct →
13–1Biggest win · cache, 15 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–8In matches decided by ≤2 rounds
3Overtime games

Map breakdown

dust2Best map · 60% over 10mirageWeakest map · 33% over 9
MapGradePlayedRecordWin rateAvg rating
poseidonC2511–1444%0.01
nukeC177–1041%-0.01
cacheB137–654%-0.04
dust2A106–460%-0.03
mirageD93–633%-0.02
ancientB84–450%-0.04
inferno—42–250%-0.04
anubis—41–325%0.00
debris—33–0100%-0.01
train—32–167%0.01
vertigo—32–167%0.11
office—10–10%-0.01

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (33% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

53,473Lifetime kills
0.84K/D
3,709Matches
43.8%Match win rate
34.2%Headshot %
6.8%Shot accuracy
7,014MVPs
1,205Hours (in match)
4,210Bombs planted
570Bombs defused

Most-used weapons

AK-4712,879
AWP5,363
P901,641
SG 5531,521
MP91,062
XM10141,045

Lifetime map wins

4,798dust2
4,354inferno
2,686nuke
1,526train
1,212vertigo
745office
146lake
61cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

11Matches
82%Win rate
1.12Avg K/D
85.2ADR
32%Headshot %

Clutches & streaks

11%1v1 clutch win
60%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke4100%1.2516.3
Inferno2100%1.2321.5
Mirage250%1.0913.5
Anubis1100%1.1218.0
Dust21100%1.3320.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.9%Headshot accuracy
37.5%Accuracy (enemy spotted)
41.2%Spray accuracy
72.1%Counter-strafing
11.7°Preaim
653msReaction time
51.0%T opening success
34.8%CT opening success
0.33Enemies flashed / flash
7.4%Flash assists
5.98HE damage / grenade
3.53Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.8614% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3336 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 34.8399% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–8-0.044%2 Nov →
cache9–13-0.0614%2 Nov →
dust216–13-0.089%2 Nov →
nuke8–13-0.0012%31 Oct →
dust213–10-0.0415%31 Oct →
inferno9–13-0.049%31 Oct →
nuke13–8-0.0413%31 Oct →
cache13–30.099%31 Oct →
ancient12–12-0.056%31 Oct →
anubis11–13-0.027%31 Oct →
poseidon9–20.136%31 Oct →
poseidon5–9-0.1715%31 Oct →
debris9–6-0.146%27 Oct →
train12–12-0.036%27 Oct →
nuke13–50.0213%27 Oct →
ancient13–100.0412%27 Oct →
poseidon8–8-0.036%27 Oct →
debris9–20.0418%27 Oct →
cache6–13-0.1017%26 Oct →
debris9–70.089%26 Oct →
vertigo9–10.4416%26 Oct →
poseidon9–40.1419%26 Oct →
poseidon9–20.0915%26 Oct →
poseidon9–50.2015%26 Oct →
office7–13-0.018%23 Oct →
cache13–9-0.108%23 Oct →
nuke6–130.0120%23 Oct →
inferno13–8-0.0411%23 Oct →
cache7–13-0.0722%23 Oct →
ancient3–13-0.100%23 Oct →
nuke10–130.0013%22 Oct →
cache13–7-0.026%22 Oct →
mirage6–13-0.038%22 Oct →
mirage13–90.018%22 Oct →
nuke9–13-0.075%22 Oct →
poseidon7–9-0.018%22 Oct →
nuke13–11-0.019%21 Oct →
dust28–1-0.047%21 Oct →
poseidon6–9-0.0616%19 Oct →
dust211–130.0310%19 Oct →
nuke8–80.0212%19 Oct →
poseidon4–9-0.206%19 Oct →
cache16–14-0.047%18 Oct →
mirage5–130.0411%18 Oct →
nuke9–50.0812%17 Oct →
poseidon9–60.169%17 Oct →
nuke7–130.0510%17 Oct →
poseidon9–50.1010%17 Oct →
poseidon5–9-0.0213%17 Oct →
poseidon8–80.0517%17 Oct →
mirage13–6-0.106%17 Oct →
poseidon6–90.0930%17 Oct →
poseidon9–7-0.0324%16 Oct →
poseidon9–2-0.1219%16 Oct →
nuke12–12-0.077%15 Oct →
ancient8–13-0.102%15 Oct →
cache13–10.0616%15 Oct →
inferno5–13-0.0221%15 Oct →
cache3–13-0.0624%15 Oct →
poseidon9–6-0.0614%15 Oct →
poseidon4–9-0.0320%15 Oct →
nuke13–7-0.046%15 Oct →
anubis11–13-0.027%15 Oct →
poseidon9–20.1716%15 Oct →
poseidon6–9-0.0913%14 Oct →
dust25–13-0.0712%13 Oct →
poseidon6–9-0.120%13 Oct →
dust213–5-0.019%13 Oct →
anubis13–30.0411%13 Oct →
nuke8–13-0.045%13 Oct →
mirage11–13-0.0315%13 Oct →
ancient13–10-0.065%13 Oct →
poseidon7–90.0224%12 Oct →
anubis8–130.0111%12 Oct →
poseidon2–9-0.114%12 Oct →
vertigo13–9-0.084%9 Oct →
train13–60.018%9 Oct →
ancient13–11-0.0113%9 Oct →
mirage1–13-0.0810%8 Oct →
cache4–00.0113%8 Oct →
dust23–13-0.0810%8 Oct →
ancient13–7-0.017%8 Oct →
inferno16–14-0.068%8 Oct →
cache3–13-0.114%8 Oct →
mirage12–12-0.058%8 Oct →
cache5–13-0.0412%8 Oct →
nuke13–10-0.0217%8 Oct →
dust213–110.0014%8 Oct →
ancient6–130.016%8 Oct →
vertigo11–13-0.038%7 Oct →
train13–40.0610%7 Oct →
nuke10–13-0.0613%7 Oct →
mirage13–30.009%7 Oct →
mirage12–120.077%6 Oct →
nuke12–120.029%6 Oct →
poseidon8–80.0517%6 Oct →
poseidon9–10.1212%6 Oct →
dust213–8-0.055%6 Oct →
dust211–130.029%6 Oct →
cache13–8-0.1117%6 Oct →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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