swiggidy

swiggidy — CS2 Stats

NZ76561198329550394[U:1:369284666]Steam profile ↗✓ No bans

1,811Tracked matches30%Win rate2020Tracked since
3,974Hours in CS20Hrs last 2 wks
CSDB Rating5.2 DevelopingPositional Player
Premier CS Rating12,613Blue band · top ~41% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Oct 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 12,613 -3,020 2 Sept – 9 Oct · 19 days played
12,61316,043peak 16,0432 Sept9 Oct
16,690Peak Premier in tracked matches
20Days played since 2026-09-02

Premier CS Rating

  • 3,430 below peak (16,043)
  • -2,266 over 30 days · declining
  • Next: Purple band at 15,000 — 2,387 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-02
  • Blue band first seen 2026-09-02

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches110——
Win rate43%——
K/D0.73——
Headshot %47%——

Measured 10 Sep 2026 → 12 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Blue band among CSDB-tracked players (n=21,222), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerBlue band medianPurple band medianvs Purple band
Headshot rate40.0%42.0%44.3%4.3% short
Shot accuracy16.7%9.6%11.9%above
Kill/death ratio0.790.981.030.24 short
Match win rate39.4%43.8%45.2%5.8% short

This profile matches the typical Purple band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Purple band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGswiggidyPREMIER12,613 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim77
Positioning58
Utility32

0–100 skill scores via Leetify.

Recent form

STEADY41–56–3Last 10041%Win rateLWLLLLLWWW

Last 10 vs previous 10: +10pp win rate · −0.05 avg rating · +0.1pp headshot accuracy · +34ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 631ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 572ms

Last 20

  • 7–13 · 35% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 555ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.6 against its own average).

Aim7.7
Utility3.2
Positioning5.8
Opening Duels4.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 565ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning5.8
Utility3.2
Mechanics6.9
Opening Duels5.4
Win Impact0.0

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.03 → last ⅓ avg -0.02
Reaction time561ms+39ms
first ⅓ avg 522ms → last ⅓ avg 561ms
Headshot accuracy18.3%+1.8%
first ⅓ avg 16.5% → last ⅓ avg 18.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–4 · vertigo, 4 Oct →
41%Best headshot accuracy · 13–8 · inferno, 8 Oct →
375msFastest reaction time · 5–13 · nuke, 26 Sept →
13–1Biggest win · vertigo, 20 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
7–4In matches decided by ≤2 rounds
6Overtime games

Map breakdown

cacheBest map · 60% over 5nukeWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
mirageB2915–1452%-0.02
dust2D186–1233%-0.05
infernoC156–940%-0.03
ancientC125–742%-0.02
nukeD91–811%-0.03
cacheA53–260%-0.03
anubis—41–325%-0.05
vertigo—32–167%0.01
office—31–233%-0.06
overpass—11–0100%-0.04
train—10–10%0.00

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (11% over 9). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

92,045Lifetime kills
0.79K/D
5,531Matches
39.4%Match win rate
40.0%Headshot %
16.7%Shot accuracy · Top 25% of Blue band
10,262MVPs
2,314Hours (in match)
4,243Bombs planted
1,045Bombs defused

Most-used weapons

AK-4730,411
AWP7,200
P903,208
AUG2,125
MP71,762

Lifetime map wins

11,791dust2
6,893inferno
1,944nuke
1,923vertigo
1,637train
334office
194cbble
85lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

139Matches
50%Win rate
0.77Avg K/D
108.6ADR
36%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
6Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1100%1.8815.0
Ancient10%0.9417.0
Inferno1100%1.5614.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
35.4%Accuracy (enemy spotted)
39.6%Spray accuracy
81.2%Counter-strafing
9.0°Preaim
565msReaction time
55.8%T opening success
47.5%CT opening success
0.46Enemies flashed / flash
3.0%Flash assists
8.16HE damage / grenade
3.11Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4631 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage7–13-0.069%10 Oct →
nuke13–4-0.0315%10 Oct →
dust23–13-0.1010%9 Oct →
cache4–13-0.0418%9 Oct →
nuke9–13-0.0710%9 Oct →
mirage7–13-0.0228%9 Oct →
dust29–13-0.0416%9 Oct →
anubis13–6-0.0719%9 Oct →
inferno13–8-0.0017%9 Oct →
inferno13–8-0.0341%8 Oct →
dust22–13-0.0829%4 Oct →
dust214–16-0.0611%4 Oct →
mirage3–13-0.0221%4 Oct →
dust213–110.0724%4 Oct →
vertigo13–40.1317%4 Oct →
cache10–13-0.0023%3 Oct →
mirage13–60.0317%3 Oct →
mirage10–13-0.0510%3 Oct →
mirage9–130.0011%3 Oct →
nuke6–130.0318%3 Oct →
mirage13–110.0124%3 Oct →
dust22–13-0.0621%3 Oct →
inferno8–13-0.0016%2 Oct →
dust22–130.0433%2 Oct →
ancient4–13-0.0012%2 Oct →
anubis5–13-0.0221%2 Oct →
mirage13–100.0020%2 Oct →
nuke9–13-0.0413%30 Sept →
inferno8–130.0316%30 Sept →
vertigo6–13-0.0115%27 Sept →
inferno7–13-0.0817%27 Sept →
dust213–6-0.096%27 Sept →
dust27–130.0425%27 Sept →
inferno3–13-0.0715%26 Sept →
ancient13–4-0.0717%26 Sept →
nuke5–130.0012%26 Sept →
mirage7–130.0118%26 Sept →
cache13–11-0.0210%26 Sept →
ancient15–15-0.0710%26 Sept →
dust213–6-0.0616%26 Sept →
inferno13–10-0.0416%26 Sept →
office13–9-0.107%22 Sept →
mirage13–60.0219%22 Sept →
dust27–13-0.0825%22 Sept →
nuke10–13-0.0416%21 Sept →
cache13–11-0.0710%21 Sept →
mirage13–20.0619%21 Sept →
mirage13–110.0317%21 Sept →
dust213–9-0.106%20 Sept →
overpass13–8-0.0427%20 Sept →
vertigo13–1-0.1140%20 Sept →
ancient9–13-0.076%20 Sept →
office3–13-0.089%20 Sept →
inferno13–8-0.0621%19 Sept →
ancient9–13-0.0217%19 Sept →
nuke6–13-0.0423%19 Sept →
inferno7–130.0019%19 Sept →
mirage14–16-0.026%19 Sept →
inferno13–8-0.0512%19 Sept →
cache13–7-0.0213%18 Sept →
dust25–13-0.0713%18 Sept →
ancient13–110.0317%18 Sept →
ancient13–9-0.0421%18 Sept →
anubis13–16-0.0529%18 Sept →
mirage13–8-0.0418%18 Sept →
inferno3–13-0.0329%17 Sept →
nuke3–13-0.095%14 Sept →
ancient9–130.0315%14 Sept →
anubis7–13-0.046%14 Sept →
mirage13–5-0.0420%14 Sept →
mirage13–10-0.0215%14 Sept →
mirage4–13-0.0420%14 Sept →
mirage4–13-0.0717%14 Sept →
dust210–13-0.0212%14 Sept →
ancient8–130.0220%13 Sept →
dust21–13-0.1119%13 Sept →
ancient13–1-0.0313%13 Sept →
inferno11–130.0126%13 Sept →
mirage8–13-0.0413%13 Sept →
ancient8–130.0413%13 Sept →
mirage7–13-0.0520%13 Sept →
ancient13–3-0.0130%13 Sept →
nuke15–15-0.0113%12 Sept →
mirage6–13-0.0413%12 Sept →
dust29–13-0.026%12 Sept →
inferno7–13-0.1026%12 Sept →
mirage6–13-0.0711%12 Sept →
dust213–5-0.0819%12 Sept →
mirage13–9-0.0212%12 Sept →
mirage12–12-0.109%11 Sept →
mirage13–3-0.0317%11 Sept →
mirage13–60.0421%11 Sept →
inferno11–13-0.019%11 Sept →
mirage13–110.0715%11 Sept →
mirage13–8-0.0320%11 Sept →
mirage13–6-0.046%11 Sept →
inferno16–12-0.0121%11 Sept →
dust213–7-0.0414%11 Sept →
train8–130.0015%7 Sept →
office7–13-0.0140%7 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.