AK-Uchiha

AK-Uchiha — CS2 Stats

US76561198329446186[U:1:369180458]Steam profile ↗✓ No bans

975Tracked matches63%Win rate2023Tracked since
1,244Hours in CS7Hrs last 2 wks
CSDB Rating6.5 SolidSupport
Premier CS Rating20,000Top 50% of 205,052 CSDB-tracked playersPink band · top ~8.5% of ranked players (population est.)
CSDB Leaderboard#80869 of 252101 tracked
WingmanGold Nova III
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Sep 2026 (45 days ago). Ranks are recorded once per day this page is viewed.

+2549Premier CS Rating · 17,451 → 20,000
+38Tracked matches · now 975
+8.2ppWin rate · 55.2% → 63.3%

Rating over time

20,000Peak Premier on CSDB
1Days observed since 2026-09-01

Premier CS Rating

  • At peak — 20,000
  • Next: Red band at 25,000 — 5,000 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-01
  • Blue band first seen 2026-09-01

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate40.7%46.9%49.3%8.5% short
Shot accuracy5.6%13.0%13.4%7.8% short
Kill/death ratio0.971.081.120.15 short
Match win rate44.9%46.7%48.5%3.6% short

This profile sits below the typical Red band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

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Performance scores

Aim79
Positioning46
Utility48

0–100 skill scores via Leetify.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim7.9
Utility4.8
Positioning4.6
Opening Duels1.7
Clutch3.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: opening-duel success, utility contribution.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 576ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.9
Positioning4.6
Utility4.8
Mechanics8.3
Opening Duels1.5
Win Impact9.4

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

27,452Lifetime kills
0.97K/D
1,644Matches
44.9%Match win rate
40.7%Headshot %
5.6%Shot accuracy
3,095MVPs
591Hours (in match)
1,851Bombs planted
326Bombs defused

Most-used weapons

Lifetime map wins

3,460dust2
2,427inferno
1,715nuke
1,111vertigo
50train
23italy
12office
9cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

117Matches
51%Win rate
1.04Avg K/D
75.8ADR
38%Headshot %

Clutches & streaks

37%1v1 clutch win
26%1v2 clutch win
5Longest win streak

Recent Faceit resultsWLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage3155%0.9013.7
Dust22839%1.0416.1
Ancient1346%0.9416.6
Inferno1354%1.0716.1
Anubis1346%0.9714.5
Nuke944%1.1717.3
Cache8100%1.7313.8
Overpass1100%0.587.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
37.7%Accuracy (enemy spotted)
40.0%Spray accuracy
87.5%Counter-strafing
10.6°Preaim
576msReaction time
37.9%T opening success
33.8%CT opening success
0.61Enemies flashed / flash
6.6%Flash assists
9.57HE damage / grenade
3.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.619 — below the 4 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 37.9368% — below the 40% mark we flag

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.