Dimba — CS2 Stats
DE76561198327059607[U:1:366793879]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 9 among CSDB-tracked players (n=1,109), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 9 median | Level 10 median | vs Level 10 |
|---|---|---|---|---|
| Headshot rate | 76.8% | 49.0% | 52.0% | above |
| Shot accuracy | 19.9% | 13.1% | 13.7% | above |
| Kill/death ratio | 2.35 | 1.08 | 1.08 | above |
| Match win rate | 58.4% | 46.9% | 48.8% | above |
Across every metric we can compare, this profile already matches the typical Level 10 player. Rank still comes from winning matches — this is a performance comparison, not a prediction.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Passive Rifler — Aim-led profile without a single dominant tendency.
Sharp aimer
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 84% playstyle similarity
Most alike: aim profile, utility contribution.
Where you differ: lower positioning profile; lower opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Aim. Aim score of 90 — the mechanical foundation is a clear strength.
Areas to improve
Positioning. Positioning trails aim by 48 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsLLWLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 42 | 60% | 1.21 | 16.1 |
| Dust2 | 38 | 63% | 1.33 | 17.1 |
| Ancient | 23 | 52% | 1.23 | 18.1 |
| Anubis | 18 | 44% | 1.11 | 14.3 |
| Nuke | 12 | 75% | 1.54 | 19.0 |
| Inferno | 5 | 40% | 1.14 | 16.6 |
| Overpass | 2 | 50% | 0.70 | 10.0 |
| Vertigo | 1 | 0% | 0.44 | 8.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 23.2601% — below the 40% mark we flag