StunnaWiz_Bateman

StunnaWiz_Bateman — CS2 Stats

FJ76561198321164108[U:1:360898380]Steam profile ↗✓ No bans

3,552Tracked matches42%Win rate2020Tracked since
2,593Hours in CS
CSDB Rating4.1 DevelopingPositional Player
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 23 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 3,552
−3.8ppWin rate · 46.2% → 42.3%

Rating over time

Premier CS Rating: 14,711 -3,697 1 Jun – 22 Jun · 12 days played
13,82818,408peak 18,4081 Jun22 Jun
18,750Peak Premier in tracked matches
19Days played since 2026-06-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 13 Sep 2026 and 14 Oct 2026.

Measured 13 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=14,247), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate38.0%42.7%43.7%5.7% short
Shot accuracy13.2%11.3%12.0%above
Kill/death ratio1.030.991.02meets
Match win rate53.0%43.9%44.7%above

This profile matches the typical Level 5 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGStunnaWiz_BatemanFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim51
Positioning39
Utility34

0–100 skill scores via Leetify.

Recent form

COLD42–49–9Last 10042%Win rateLLTLTLLLWW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −4.1pp headshot accuracy · +109ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 0–3–2 · 0% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 11%
  • Avg reaction 691ms

Last 10

  • 2–6–2 · 20% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 15%
  • Avg reaction 688ms

Last 20

  • 6–10–4 · 30% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 633ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim5.1
Utility3.4
Positioning3.9
Opening Duels2.4
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 90% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 44% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 644ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.1
Positioning3.9
Utility3.4
Mechanics5.4
Opening Duels1.8
Win Impact2.4

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time630ms+49ms
first ⅓ avg 581ms → last ⅓ avg 630ms
Headshot accuracy17.7%−0.0%
first ⅓ avg 17.7% → last ⅓ avg 17.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.07Best match rating · 10–13 · nuke, 2 Jun →
50%Best headshot accuracy · 3–13 · ancient, 2 Jun →
398msFastest reaction time · 4–13 · mirage, 3 Jun →
13–4Biggest win · cache, 5 Sept →

Across the last 100 tracked matches.

Highlights

3Longest win streak
L2Current streak
11–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

trainBest map · 60% over 5ancientWeakest map · 20% over 10
MapGradePlayedRecordWin rateAvg rating
mirageD258–1732%-0.02
dust2B2110–1148%-0.02
nukeB168–850%0.01
ancientD102–820%-0.00
overpassC73–443%-0.01
cacheB63–350%-0.01
trainA53–260%-0.05
inferno—43–175%0.02
shelter—10–10%-0.06
office—10–10%-0.00
anubis—10–10%-0.02
alpine—11–0100%-0.03
stronghold—11–0100%-0.04
vertigo—10–10%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (20% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

119,460Lifetime kills
1.03K/D · Top 50% of Level 4 players
7,329Matches
53.0%Match win rate · Top 5% of Level 4 players
38.0%Headshot %
13.2%Shot accuracy · Top 50% of Level 4 players
17,637MVPs
2,593Hours (in match)
7,816Bombs planted
1,436Bombs defused

Most-used weapons

AK-4738,619
AWP18,749
SSG 082,806
XM10142,098
Knife1,784

Lifetime map wins

13,826dust2
6,855nuke
5,244inferno
3,030vertigo
1,809train
900office
358cbble
85lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

37Matches
41%Win rate
0.98Avg K/D
79.5ADR
41%Headshot %

Clutches & streaks

17%1v1 clutch win
17%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1010%0.8913.6
Nuke650%0.8313.7
Ancient450%0.9120.3
Overpass450%1.3215.8
Inferno367%1.1619.7
Anubis250%1.1014.0
Dust2250%0.7314.5
Vertigo20%0.7415.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
32.1%Accuracy (enemy spotted)
30.1%Spray accuracy
74.3%Counter-strafing
9.7°Preaim
644msReaction time
23.4%T opening success
44.2%CT opening success
0.48Enemies flashed / flash
10.3%Flash assists
9.78HE damage / grenade
3.07Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4833 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.3965% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage9–13-0.093%26 Sept →
train3–13-0.0210%12 Sept →
dust215–150.0113%12 Sept →
ancient6–13-0.0115%12 Sept →
dust212–12-0.0215%12 Sept →
dust24–13-0.0912%5 Sept →
mirage9–13-0.0527%5 Sept →
nuke2–13-0.0714%5 Sept →
nuke13–60.0619%5 Sept →
cache13–60.0525%5 Sept →
cache13–4-0.0128%5 Sept →
mirage3–13-0.095%2 Sept →
nuke3–60.0417%2 Sept →
dust20–13-0.1222%2 Sept →
shelter9–13-0.060%30 Aug →
train13–11-0.0747%30 Aug →
overpass13–70.0321%8 Aug →
cache12–12-0.0420%8 Aug →
train13–7-0.0615%27 Jun →
mirage12–12-0.0120%27 Jun →
ancient6–13-0.0111%22 Jun →
dust213–6-0.0210%21 Jun →
mirage13–110.0727%21 Jun →
dust25–13-0.0918%21 Jun →
office7–13-0.0033%21 Jun →
dust213–8-0.046%21 Jun →
mirage13–70.0224%21 Jun →
cache13–6-0.044%20 Jun →
dust26–130.0421%20 Jun →
ancient6–130.0219%20 Jun →
nuke13–100.0122%20 Jun →
inferno10–50.0631%20 Jun →
train13–11-0.0210%20 Jun →
cache11–13-0.0523%20 Jun →
nuke10–130.049%20 Jun →
overpass13–8-0.0130%20 Jun →
inferno13–70.0721%20 Jun →
nuke6–13-0.0733%11 Jun →
ancient10–13-0.0215%11 Jun →
overpass9–13-0.0329%10 Jun →
nuke13–11-0.0119%10 Jun →
anubis10–13-0.0220%8 Jun →
ancient8–13-0.0315%7 Jun →
dust216–140.0128%7 Jun →
mirage13–50.0117%7 Jun →
nuke5–13-0.0319%6 Jun →
mirage13–60.0524%6 Jun →
nuke13–160.0014%6 Jun →
train12–12-0.1021%6 Jun →
alpine13–6-0.0315%6 Jun →
stronghold13–11-0.0413%6 Jun →
overpass8–13-0.0311%6 Jun →
nuke13–80.0611%5 Jun →
mirage12–12-0.0224%5 Jun →
mirage16–12-0.0311%5 Jun →
nuke13–11-0.0311%3 Jun →
nuke13–90.0512%3 Jun →
dust26–13-0.1019%3 Jun →
ancient13–80.0614%3 Jun →
dust211–130.0320%3 Jun →
mirage4–13-0.100%3 Jun →
mirage13–7-0.026%3 Jun →
nuke4–130.0029%3 Jun →
mirage11–13-0.0517%3 Jun →
dust214–160.0117%3 Jun →
dust28–13-0.036%3 Jun →
mirage11–130.0212%3 Jun →
dust213–40.0424%3 Jun →
inferno9–13-0.0124%2 Jun →
mirage7–130.0316%2 Jun →
mirage13–60.0113%2 Jun →
mirage9–13-0.1017%2 Jun →
ancient13–6-0.0114%2 Jun →
mirage15–15-0.0113%2 Jun →
dust213–100.0315%2 Jun →
nuke16–14-0.007%2 Jun →
mirage7–130.0218%2 Jun →
ancient6–13-0.077%2 Jun →
mirage11–13-0.0411%2 Jun →
mirage11–130.0021%2 Jun →
ancient5–130.0120%2 Jun →
dust213–7-0.0119%2 Jun →
overpass7–13-0.047%2 Jun →
dust216–140.0015%2 Jun →
overpass11–130.0421%2 Jun →
ancient3–130.0350%2 Jun →
mirage0–13-0.0613%2 Jun →
overpass10–5-0.0512%2 Jun →
vertigo12–120.0016%2 Jun →
cache12–120.0439%2 Jun →
dust213–60.0220%2 Jun →
nuke10–130.0720%2 Jun →
mirage7–13-0.0210%1 Jun →
dust24–0-0.0617%1 Jun →
mirage13–11-0.0313%1 Jun →
dust29–13-0.0311%1 Jun →
nuke13–80.0121%1 Jun →
dust213–50.0319%1 Jun →
mirage6–13-0.0633%1 Jun →
inferno13–11-0.0211%1 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.