Meister Eder

Meister Eder — CS2 Stats

AT76561198315299220[U:1:355033492]Steam profile ↗✓ No bans

990Tracked matches37%Win rate2020Tracked since
CSDB Rating5.0 DevelopingOpening Duellist
CSDB Leaderboard#50825 of 253875 tracked
FaceitLevel 7 · 1,290 ELOTop 42.3% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 22,324 -51 11 May – 5 Jul · 22 days played
22,22624,260peak 24,26011 May5 Jul
24,260Peak Premier in tracked matches
1,290Highest Faceit ELO seen on CSDB
32Days played since 2026-05-10

Faceit ELO

  • At peak — 1,290
  • Next: Level 7 at 1,351 — 61 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGMeister EderFACEITLevel 7 · 1,290 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,290csdb.gg/stats

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Performance scores

Aim84
Positioning50
Utility35

0–100 skill scores via Leetify.

Recent form

COLD48–46–6Last 10048%Win rateLLLLWWLLWL

Last 10 vs previous 10: −10pp win rate · +0.00 avg rating · +4.7pp headshot accuracy · +45ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 28%
  • Avg reaction 653ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 25%
  • Avg reaction 623ms

Last 20

  • 7–12–1 · 35% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+1.3 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim8.4
Utility3.5
Positioning5.0
Opening Duels5.7
Clutch3.4

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 85% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 66% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 33 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 66% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 587ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning5.0
Utility3.5
Mechanics6.5
Opening Duels5.0
Win Impact0.7

Composite 5.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time593ms−13ms
first ⅓ avg 606ms → last ⅓ avg 593ms
Headshot accuracy22.9%+0.7%
first ⅓ avg 22.2% → last ⅓ avg 22.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.28Best match rating · 13–2 · ancient, 20 May →
50%Best headshot accuracy · 13–2 · mirage, 12 May →
430msFastest reaction time · 6–13 · anubis, 12 Jun →
13–0Biggest win · anubis, 12 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L4Current streak
6–11In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 67% over 12infernoWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2C218–1338%0.02
nukeB147–750%0.03
anubisA149–564%0.04
ancientC125–742%0.02
cacheS128–467%0.03
mirageC94–544%0.02
overpassB84–450%0.03
infernoD62–433%0.02
fachwerk—10–10%0.02
shelter—10–10%0.01
office—11–0100%0.14
train—10–10%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

144Matches
54%Win rate
0.99Avg K/D
73.2ADR
43%Headshot %

Clutches & streaks

37%1v1 clutch win
22%1v2 clutch win
10Longest win streak

Recent Faceit resultsLLLWW

MapMatchesWin rateAvg K/DAvg kills
Inferno2446%1.0014.4
Mirage1932%0.9313.6
Nuke1878%1.1614.2
Vertigo1850%1.0514.8
Dust21250%0.9614.4
Ancient1258%1.0512.6
Cache875%1.1716.1
Overpass862%0.9414.1

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.7%Headshot accuracy
40.4%Accuracy (enemy spotted)
42.2%Spray accuracy
79.4%Counter-strafing
9.8°Preaim
587msReaction time
33.6%T opening success
66.1%CT opening success
0.42Enemies flashed / flash
8.0%Flash assists
7.60HE damage / grenade
4.18Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.423 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.572% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient9–13-0.0119%17 Jul →
ancient5–13-0.0725%17 Jul →
fachwerk7–130.0228%12 Jul →
shelter5–130.0144%12 Jul →
cache13–20.1723%12 Jul →
mirage16–13-0.0121%11 Jul →
nuke10–130.0415%11 Jul →
dust210–130.0425%5 Jul →
dust213–40.0823%5 Jul →
inferno4–13-0.0331%26 Jun →
ancient13–7-0.025%26 Jun →
mirage11–130.0919%26 Jun →
anubis11–13-0.0238%26 Jun →
nuke5–13-0.0513%26 Jun →
anubis13–100.0931%26 Jun →
inferno13–110.1010%25 Jun →
cache12–120.0129%25 Jun →
mirage13–100.0122%25 Jun →
dust211–13-0.0322%25 Jun →
ancient9–130.0318%25 Jun →
cache12–12-0.0621%21 Jun →
ancient13–90.0117%21 Jun →
dust210–13-0.017%21 Jun →
nuke13–90.086%21 Jun →
nuke13–110.1029%20 Jun →
cache11–13-0.0516%16 Jun →
nuke5–13-0.0220%16 Jun →
mirage10–130.0624%16 Jun →
ancient9–13-0.0329%15 Jun →
overpass12–120.0629%14 Jun →
office13–70.1442%14 Jun →
nuke13–110.0336%13 Jun →
anubis13–60.0522%13 Jun →
dust211–130.0130%13 Jun →
nuke6–130.0920%13 Jun →
nuke3–13-0.0523%12 Jun →
ancient13–10.0811%12 Jun →
mirage5–13-0.0933%12 Jun →
cache13–40.1024%12 Jun →
dust214–160.0313%12 Jun →
anubis6–130.0524%12 Jun →
anubis13–00.0527%12 Jun →
anubis13–50.0615%11 Jun →
anubis13–80.0127%11 Jun →
dust216–140.0620%11 Jun →
ancient9–130.0122%10 Jun →
inferno15–150.0425%10 Jun →
dust211–130.0528%9 Jun →
nuke13–80.0421%8 Jun →
dust213–90.0330%8 Jun →
anubis13–80.0924%8 Jun →
overpass5–130.0324%7 Jun →
dust213–00.0828%7 Jun →
anubis10–130.0127%7 Jun →
anubis5–13-0.0127%7 Jun →
inferno9–13-0.0145%7 Jun →
ancient7–13-0.069%4 Jun →
overpass15–150.0029%2 Jun →
anubis13–90.0920%2 Jun →
nuke7–13-0.0119%2 Jun →
dust213–20.0738%2 Jun →
overpass13–70.0224%31 May →
ancient13–7-0.0117%31 May →
nuke13–80.0210%31 May →
dust26–130.0121%31 May →
mirage11–13-0.0416%29 May →
cache13–20.0729%28 May →
dust213–16-0.078%25 May →
overpass11–130.0816%25 May →
inferno11–13-0.0414%25 May →
dust212–12-0.0124%25 May →
nuke8–130.0927%25 May →
ancient13–20.2821%20 May →
anubis6–130.0244%20 May →
mirage13–60.0621%18 May →
dust28–130.0219%18 May →
ancient6–130.0920%18 May →
nuke13–6-0.0135%17 May →
dust211–13-0.0323%17 May →
anubis13–100.1215%15 May →
dust21–13-0.0913%15 May →
dust216–140.0916%14 May →
cache13–100.089%14 May →
cache13–110.0413%14 May →
overpass13–80.0617%14 May →
cache13–70.0522%14 May →
anubis13–100.0214%14 May →
nuke13–50.0223%14 May →
mirage9–130.0518%12 May →
overpass13–60.0217%12 May →
dust213–60.1135%12 May →
mirage13–20.0250%12 May →
cache13–100.0322%12 May →
inferno13–30.0835%12 May →
train8–13-0.0516%11 May →
overpass13–8-0.0120%11 May →
cache2–13-0.0929%11 May →
dust28–130.0241%11 May →
dust213–9-0.0122%11 May →
cache13–8-0.0017%10 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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