Alex

Alex — CS2 Stats

MG76561198314770239[U:1:354504511]Steam profile ↗✓ No bans

963Tracked matches54%Win rate2022Tracked since
2,887Hours in CS23Hrs last 2 wks
CSDB Rating6.3 SolidPositional Player
FaceitLevel 8 · 1,496 ELOTop 31.2% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,610 -1,560 15 Apr – 29 Jun · 23 days played
15,61018,022peak 18,02215 Apr29 Jun
18,072Peak Premier in tracked matches
1,496Highest Faceit ELO seen on CSDB
56Days played since 2026-04-15

Faceit ELO

  • At peak — 1,496
  • Next: Level 8 at 1,531 — 35 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 8 among CSDB-tracked players (n=15,088), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 8 medianLevel 9 medianvs Level 9
Headshot rate48.8%46.8%48.2%meets
Shot accuracy14.6%13.0%13.2%above
Kill/death ratio0.751.061.070.32 short
Match win rate42.1%46.3%46.9%4.8% short

This profile matches the typical Level 9 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 9 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGAlexFACEITLevel 8 · 1,496 ELOSTANDINGTop 31.2% of rankedPEAK ELO1,496csdb.gg/stats

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Performance scores

Aim91
Positioning60
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY51–47–2Last 10051%Win rateWLWWWWLLWL

Last 10 vs previous 10: +10pp win rate · −0.01 avg rating · −0.7pp headshot accuracy · +19ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 4–1 · 80% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 22%
  • Avg reaction 562ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 586ms

Last 20

  • 11–8–1 · 55% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 23%
  • Avg reaction 577ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.7 against its own average).

Aim9.1
Utility4.4
Positioning6.0
Opening Duels4.1
Clutch2.6

Sharp aimerExcellent counter-strafingStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 90% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Counter-strafing. 92% of shots taken properly stopped — movement discipline most players never reach.

CT openings. 61% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 61% on CT to 26% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 591ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning6.0
Utility4.4
Mechanics9.4
Opening Duels3.9
Win Impact6.2

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.02
first ⅓ avg 0.00 → last ⅓ avg 0.02
Reaction time587ms−60ms
first ⅓ avg 647ms → last ⅓ avg 587ms
Headshot accuracy22.4%+3.8%
first ⅓ avg 18.6% → last ⅓ avg 22.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 13–5 · inferno, 8 May →
43%Best headshot accuracy · 13–8 · inferno, 4 Aug →
422msFastest reaction time · 7–13 · ancient, 25 Aug →
13–2Biggest win · mirage, 13 May →

Across the last 100 tracked matches.

Highlights

5Longest win streak
13–10In matches decided by ≤2 rounds
14Overtime games

Map breakdown

cacheBest map · 75% over 8infernoWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
mirageB2813–1546%0.01
infernoC197–1237%0.02
ancientB178–947%0.01
nukeB105–550%0.00
dust2S96–367%0.02
cacheS86–275%0.02
anubisS75–271%0.01
overpass—21–150%-0.05

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

86,007Lifetime kills
0.75K/D
3,783Matches
42.1%Match win rate
48.8%Headshot % · Top 50% of Level 8 players
14.6%Shot accuracy · Top 50% of Level 8 players
7,628MVPs
2,155Hours (in match)
2,479Bombs planted
999Bombs defused

Most-used weapons

AK-4728,695
AWP14,154
Tec-91,671
SSG 081,661
P2501,405
UMP-451,359

Lifetime map wins

12,836dust2
2,270inferno
920nuke
542vertigo
513cbble
456train
63lake
36shorttrain

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

475Matches
51%Win rate
1.11Avg K/D
80.2ADR
49%Headshot %

Clutches & streaks

33%1v1 clutch win
24%1v2 clutch win
13Longest win streak

Recent Faceit resultsWWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage11449%1.1016.6
Ancient7556%1.0616.4
Inferno5443%1.0016.2
Nuke4240%1.1115.1
Dust23557%1.1416.5
Anubis3453%1.0315.7
Cache3345%1.1216.1
Vertigo850%1.1714.3

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.4%Headshot accuracy
39.6%Accuracy (enemy spotted)
43.6%Spray accuracy
92.3%Counter-strafing
8.3°Preaim
591msReaction time
26.4%T opening success
61.4%CT opening success
0.48Enemies flashed / flash
1.8%Flash assists
7.97HE damage / grenade
9.46Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4753 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 26.4344% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
anubis13–50.0423%13 Oct →
nuke6–13-0.0331%5 Oct →
cache13–60.0129%4 Oct →
cache13–50.0116%27 Sept →
ancient13–40.0111%24 Sept →
mirage13–60.0222%23 Sept →
dust25–130.0133%23 Sept →
mirage10–13-0.0127%21 Sept →
anubis13–70.0821%7 Sept →
mirage11–13-0.0316%6 Sept →
anubis9–13-0.0317%1 Sept →
ancient7–13-0.0619%25 Aug →
mirage15–150.0720%20 Aug →
dust213–70.0337%20 Aug →
mirage13–100.0617%18 Aug →
inferno11–13-0.0024%8 Aug →
mirage13–110.0725%8 Aug →
ancient7–130.0626%8 Aug →
mirage13–110.0429%5 Aug →
mirage13–11-0.0121%4 Aug →
inferno13–80.0043%4 Aug →
inferno5–13-0.0221%29 Jun →
ancient6–130.1035%29 Jun →
anubis13–70.0117%26 Jun →
anubis13–8-0.0219%16 Jun →
ancient3–130.0511%12 Jun →
nuke15–150.0523%7 Jun →
inferno18–22-0.0015%7 Jun →
mirage4–13-0.0624%4 Jun →
inferno13–110.069%4 Jun →
ancient16–140.0018%30 May →
ancient13–70.1022%29 May →
dust216–13-0.0320%28 May →
nuke13–60.0429%24 May →
mirage9–130.0127%23 May →
mirage7–13-0.0318%23 May →
inferno13–40.0915%21 May →
mirage9–130.0619%21 May →
nuke8–13-0.0019%21 May →
mirage8–13-0.0321%21 May →
mirage9–130.0317%21 May →
ancient8–13-0.0310%20 May →
anubis13–50.0224%20 May →
inferno10–130.0211%20 May →
mirage13–16-0.0212%20 May →
dust213–80.1130%19 May →
ancient19–170.0210%18 May →
cache13–110.0315%17 May →
nuke13–90.0319%16 May →
mirage11–130.0517%16 May →
ancient13–8-0.0213%16 May →
mirage13–110.0327%15 May →
mirage13–80.0823%14 May →
mirage4–10-0.0122%14 May →
cache13–80.0323%13 May →
nuke13–100.0921%13 May →
mirage13–2-0.0518%13 May →
inferno14–160.0120%12 May →
ancient11–13-0.0211%11 May →
ancient11–13-0.0024%9 May →
cache11–130.0219%9 May →
inferno13–90.0528%9 May →
mirage13–6-0.0213%9 May →
anubis0–3-0.060%9 May →
mirage6–13-0.0140%9 May →
inferno13–50.1419%8 May →
inferno11–130.0931%8 May →
dust213–40.0125%8 May →
inferno13–70.0423%7 May →
mirage10–13-0.0331%7 May →
overpass13–4-0.0320%7 May →
nuke9–13-0.0717%7 May →
cache13–110.0226%5 May →
inferno7–13-0.0014%4 May →
ancient13–100.0418%3 May →
overpass5–13-0.0638%2 May →
inferno13–110.0819%2 May →
nuke10–13-0.0722%2 May →
cache13–20.0320%1 May →
inferno1–13-0.0625%30 Apr →
ancient8–13-0.0019%30 Apr →
mirage16–130.0320%30 Apr →
dust29–13-0.0230%30 Apr →
cache8–130.0218%28 Apr →
ancient9–13-0.0519%27 Apr →
inferno4–130.0311%26 Apr →
dust213–80.0715%26 Apr →
mirage13–70.1015%26 Apr →
inferno12–160.0116%25 Apr →
ancient13–110.0111%24 Apr →
nuke13–11-0.0412%23 Apr →
inferno8–13-0.072%23 Apr →
dust216–140.0411%18 Apr →
mirage19–160.0313%18 Apr →
mirage11–13-0.028%17 Apr →
nuke13–100.0319%17 Apr →
dust214–160.0013%15 Apr →
mirage16–130.0416%15 Apr →
inferno4–13-0.0427%15 Apr →
ancient13–20.0320%15 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.