Tempest

Tempest — CS2 Stats

FI76561198311021830[U:1:350756102]Steam profile ↗✓ No bans

556Tracked matches39%Win rate2021Tracked since
1,094Hours in CS2Hrs last 2 wks
CSDB Rating4.7 DevelopingSupport
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 24 Sep 2026 (18 days ago). Ranks are recorded once per day this page is viewed.

+1Tracked matches · now 556
0.0ppWin rate · 39.3% → 39.3%

Rating over time

Premier CS Rating: 20,562 +1,818 6 Dec – 2 Jan · 3 days played
18,74420,562peak 20,5626 Dec2 Jan
20,562Peak Premier in tracked matches
48Days played since 2025-04-17

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim68
Positioning44
Utility44

0–100 skill scores via Leetify.

Recent form

STEADY40–54–6Last 10040%Win rateWLWWLLWLTL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +3.9pp headshot accuracy · −18ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 13%
  • Avg reaction 595ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 603ms

Last 20

  • 8–10–2 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 612ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim6.8
Utility4.4
Positioning4.4
Opening Duels1.2

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning4.4
Utility4.4
Mechanics6.0
Opening Duels0.8
Win Impact1.4

Composite 4.7/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.01
first ⅓ avg -0.01 → last ⅓ avg -0.02
Reaction time604ms+5ms
first ⅓ avg 599ms → last ⅓ avg 604ms
Headshot accuracy12.9%−1.4%
first ⅓ avg 14.4% → last ⅓ avg 12.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 9–13 · overpass, 5 Dec →
31%Best headshot accuracy · 6–13 · inferno, 8 Jul →
438msFastest reaction time · 0–13 · nuke, 11 Apr →
13–0Biggest win · inferno, 14 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
10–8In matches decided by ≤2 rounds
5Overtime games

Map breakdown

infernoBest map · 45% over 20nukeWeakest map · 33% over 15
MapGradePlayedRecordWin rateAvg rating
infernoB209–1145%0.00
dust2C177–1041%-0.04
nukeD155–1033%-0.00
overpassC145–936%0.00
ancientC125–742%-0.02
mirageC125–742%0.01
cacheC52–340%0.01
anubis—32–167%-0.05
train—20–20%-0.02

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 15). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

45,597Lifetime kills
1.13K/D · Top 50% of tracked players
2,218Matches
35.4%Match win rate
48.3%Headshot % · Top 50% of tracked players
17.1%Shot accuracy · Top 25% of tracked players
4,634MVPs
666Hours (in match)
1,263Bombs planted
257Bombs defused

Most-used weapons

Lifetime map wins

2,807inferno
983dust2
801nuke
516cbble
358vertigo
231train
231lake
35safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1Matches
0%Win rate
0.87Avg K/D
—ADR
65%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
39.6%Accuracy (enemy spotted)
42.1%Spray accuracy
77.0%Counter-strafing
10.4°Preaim
600msReaction time
27.6%T opening success
36.2%CT opening success
0.46Enemies flashed / flash
2.0%Flash assists
6.41HE damage / grenade
10.86Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.4345% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4615 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 27.5779% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient13–7-0.0411%2 Oct →
anubis4–13-0.0820%21 Aug →
dust213–8-0.058%23 Jun →
nuke13–80.0616%15 Jun →
cache7–13-0.0310%7 Jun →
mirage14–160.0718%7 Jun →
anubis13–7-0.0712%6 Jun →
ancient10–13-0.0415%6 Jun →
dust212–12-0.0211%6 Jun →
dust22–13-0.0315%6 Jun →
mirage12–12-0.058%6 Jun →
overpass13–50.0212%5 Jun →
inferno8–13-0.063%5 Jun →
mirage7–13-0.0215%28 May →
ancient13–6-0.0117%28 May →
cache4–13-0.012%26 May →
nuke11–13-0.065%2 May →
cache10–13-0.009%2 May →
cache13–90.0416%29 Apr →
cache13–50.0411%29 Apr →
dust213–10-0.0216%28 Apr →
mirage13–50.0215%28 Apr →
ancient9–130.0212%14 Apr →
overpass9–13-0.0113%11 Apr →
dust213–50.0014%11 Apr →
inferno1–13-0.0721%11 Apr →
nuke0–13-0.0520%11 Apr →
inferno11–130.014%2 Apr →
overpass10–130.0014%2 Apr →
nuke4–13-0.0717%2 Apr →
nuke13–80.0111%24 Mar →
inferno9–130.0320%24 Mar →
overpass3–13-0.0415%23 Mar →
ancient12–160.029%6 Mar →
inferno8–13-0.0314%6 Mar →
ancient12–12-0.0013%28 Feb →
inferno2–9-0.0819%15 Feb →
dust213–50.0118%10 Feb →
overpass9–13-0.0319%4 Feb →
mirage10–130.0516%2 Jan →
inferno13–10-0.037%19 Dec →
mirage13–100.068%19 Dec →
dust213–11-0.086%13 Dec →
mirage13–110.0915%10 Dec →
inferno13–6-0.048%6 Dec →
nuke13–110.0112%6 Dec →
dust214–16-0.0118%6 Dec →
inferno13–30.0721%6 Dec →
overpass13–5-0.0116%5 Dec →
nuke13–5-0.028%5 Dec →
overpass9–130.1321%5 Dec →
ancient5–13-0.0612%5 Dec →
overpass3–13-0.037%5 Dec →
dust213–11-0.075%29 Nov →
overpass13–110.0113%29 Nov →
nuke8–130.0321%29 Nov →
ancient13–11-0.0027%29 Nov →
nuke11–130.0819%29 Nov →
overpass10–130.0218%29 Nov →
nuke3–13-0.048%28 Nov →
inferno12–120.0612%16 Oct →
dust213–9-0.0330%16 Oct →
dust23–13-0.1010%16 Oct →
train11–13-0.0412%12 Oct →
dust27–13-0.0424%7 Oct →
mirage13–110.0112%3 Oct →
inferno13–10.1018%3 Oct →
mirage13–50.0313%3 Oct →
mirage12–12-0.0514%26 Sept →
inferno3–9-0.0411%18 Sept →
dust211–13-0.0316%18 Sept →
dust24–10-0.0126%6 Sept →
inferno4–13-0.0718%2 Sept →
mirage1–13-0.0312%2 Sept →
ancient13–90.0416%28 Aug →
dust210–13-0.0720%28 Aug →
mirage4–13-0.0511%8 Aug →
inferno13–8-0.0411%8 Aug →
train0–50.005%8 Aug →
overpass13–11-0.0614%8 Aug →
nuke13–11-0.0315%1 Aug →
ancient13–7-0.0213%1 Aug →
dust212–12-0.0817%8 Jul →
inferno6–130.0231%8 Jul →
nuke6–13-0.038%26 Jun →
ancient9–13-0.0613%14 Jun →
anubis13–6-0.019%14 Jun →
overpass13–40.0012%14 Jun →
inferno13–00.0716%14 Jun →
nuke5–130.0524%13 Jun →
inferno5–130.0214%13 Jun →
overpass1–13-0.057%13 Jun →
ancient7–13-0.038%13 Jun →
nuke8–13-0.018%24 Apr →
dust213–160.0115%20 Apr →
inferno9–60.0813%20 Apr →
inferno13–40.0513%17 Apr →
nuke14–16-0.0118%17 Apr →
inferno13–11-0.0221%17 Apr →
overpass9–130.0713%17 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.