Z_0RG

Z_0RG — CS2 Stats

76561198304025798[U:1:343760070]Steam profile ↗✓ No bans

373Tracked matches41%Win rate2021Tracked since
553Hours in CS
CSDB Rating2.5 LearningPositional Player
WingmanSilver Elite Master
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 22 days played since 30 Apr 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 15,877 +865 11 May29 May · 7 days played
15,01216,614peak 16,61411 May29 May
16,614Peak Premier in tracked matches
22Days played since 2026-04-30

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 11 Sep 2026 and 17 Sep 2026.

Measured 11 Sep 202617 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim19
Positioning50
Utility31

0–100 skill scores via Leetify.

Recent form

COLD444016Last 10044%Win rateLWTLLLWLTL

Last 10 vs previous 10: −10pp win rate · +0.05 avg rating · +0.9pp headshot accuracy · +34ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 131 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 11%
  • Avg reaction 581ms

Last 10

  • 262 · 20% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 10%
  • Avg reaction 627ms

Last 20

  • 5123 · 25% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.5 against its own average).

Aim1.9
Utility3.1
Positioning5.0
Opening Duels2.3

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 61% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 55% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim1.9
Positioning5.0
Utility3.1
Mechanics1.1
Opening Duels1.3
Win Impact1.9

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.01
first ⅓ avg 0.01 → last ⅓ avg -0.00
Reaction time603ms+14ms
first ⅓ avg 588ms → last ⅓ avg 603ms
Headshot accuracy9.8%−3.4%
first ⅓ avg 13.2% → last ⅓ avg 9.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 9–1 · nuke, 11 May
36%Best headshot accuracy · 3–13 · ancient, 3 May
422msFastest reaction time · 12–12 · nuke, 3 May
13–1Biggest win · cache, 24 Jun

Across the last 100 tracked matches.

Highlights

4Longest win streak
64In matches decided by ≤2 rounds
2Overtime games

Map breakdown

mirageBest map · 60% over 5ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
infernoC2191243%-0.01
cacheB1991047%0.01
nukeC1761135%0.03
dust2C104640%0.02
anubisC94544%0.05
overpassC83538%-0.03
ancientD62433%-0.01
mirageA53260%0.01
vertigo32167%0.03
office220100%-0.04

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

25,841Lifetime kills
1.19K/D · Top 25% of tracked players
1,528Matches
46.5%Match win rate · Top 50% of tracked players
28.6%Headshot %
15.4%Shot accuracy · Top 50% of tracked players
2,788MVPs
553Hours (in match)
973Bombs planted
273Bombs defused

Most-used weapons

Lifetime map wins

2,453inferno
2,313dust2
799nuke
364office
342vertigo
159cbble
153train
109bank

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

9.7%Headshot accuracy
26.0%Accuracy (enemy spotted)
26.2%Spray accuracy
55.0%Counter-strafing
9.9°Preaim
598msReaction time
35.2%T opening success
35.4%CT opening success
0.41Enemies flashed / flash
3.2%Flash assists
7.63HE damage / grenade
3.62Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 9.6794% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4089 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 35.1983% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno4–13-0.067%12 Jul
office13–7-0.0315%9 Jul
cache12–120.018%27 Jun
inferno10–130.0611%27 Jun
nuke2–13-0.0013%25 Jun
cache1–13-0.028%25 Jun
cache13–10.089%24 Jun
cache4–13-0.068%29 May
anubis12–120.088%29 May
dust28–130.0015%29 May
anubis13–16-0.0213%29 May
dust213–40.029%29 May
inferno8–13-0.100%29 May
vertigo8–8-0.0715%29 May
inferno5–13-0.048%27 May
overpass13–10-0.048%27 May
nuke13–100.0211%27 May
inferno6–13-0.106%26 May
dust27–13-0.0317%26 May
overpass11–13-0.067%26 May
ancient10–13-0.039%26 May
office12–8-0.043%25 May
anubis13–70.2216%25 May
cache13–90.0113%25 May
dust212–12-0.000%25 May
inferno7–13-0.0412%25 May
nuke8–130.046%25 May
cache13–30.0617%25 May
nuke13–40.0810%23 May
dust210–13-0.0217%23 May
inferno13–30.078%23 May
inferno13–2-0.008%23 May
ancient13–60.0210%23 May
inferno1–13-0.0810%23 May
nuke13–30.075%23 May
inferno13–10-0.066%23 May
overpass8–8-0.0510%20 May
inferno8–13-0.088%19 May
dust213–40.024%19 May
ancient10–13-0.075%19 May
mirage4–130.0312%17 May
anubis11–130.0411%17 May
inferno13–11-0.0211%17 May
anubis13–8-0.0312%17 May
mirage7–130.008%17 May
nuke4–13-0.070%16 May
mirage16–14-0.068%16 May
nuke5–9-0.0617%16 May
cache7–13-0.0516%14 May
nuke8–130.017%14 May
vertigo9–40.188%11 May
nuke6–9-0.139%11 May
nuke9–10.2210%11 May
nuke9–40.1111%11 May
inferno9–30.0812%11 May
nuke9–20.214%11 May
nuke8–8-0.018%11 May
overpass8–13-0.0612%11 May
inferno13–90.0411%11 May
cache2–130.0315%11 May
dust213–40.1715%10 May
inferno13–110.0710%10 May
vertigo13–7-0.028%10 May
dust210–130.0436%10 May
cache13–40.0116%10 May
cache13–50.0417%10 May
inferno5–13-0.0116%10 May
cache13–11-0.0717%6 May
anubis12–120.0315%6 May
cache13–30.039%6 May
cache12–120.067%6 May
cache12–12-0.0710%6 May
cache13–30.0112%6 May
dust212–12-0.0211%4 May
inferno13–60.0311%4 May
mirage13–60.0912%4 May
inferno7–9-0.0312%4 May
cache12–12-0.017%4 May
inferno7–13-0.047%4 May
mirage13–11-0.0212%3 May
anubis13–100.0220%3 May
dust210–10.018%3 May
nuke12–120.0013%3 May
ancient12–120.0112%3 May
cache13–90.016%3 May
overpass11–13-0.0416%3 May
ancient3–130.0036%3 May
nuke9–130.039%3 May
overpass13–11-0.0210%1 May
cache12–120.038%1 May
ancient13–10.0511%1 May
overpass13–60.0017%1 May
nuke8–8-0.0019%1 May
inferno6–90.0213%1 May
nuke2–9-0.0918%1 May
anubis10–130.0613%30 Apr
cache9–13-0.0121%30 Apr
overpass12–120.0318%30 Apr
anubis13–40.0714%30 Apr
inferno13–60.0014%30 Apr

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →