FABUDI

FABUDI — CS2 Stats

BY76561198302440176[U:1:342174448]Steam profile ↗✓ No bans

1,158Tracked matches43%Win rate2023Tracked since
2,385Hours in CS2Hrs last 2 wks
CSDB Rating4.5 DevelopingAll-Rounder
Premier CS Rating19,893Top 50% of 175,286 CSDB-tracked playersPurple band · top ~8.9% of ranked players (population est.)
CSDB Leaderboard#75692 of 219963 tracked
FaceitLevel 5 · 1,086 ELOTop 67.6% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 14 Sep 2026 (3 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,158 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 2 days observed since 14 Sep 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,893 +0 14 Sept17 Sept · 2 observations
19,89319,893peak 19,89314 Sept17 Sept
Faceit ELO: 1,086 +0 14 Sept17 Sept · 2 observations
1,0861,086peak 1,08614 Sept17 Sept
19,893Peak Premier on CSDB
1,086Highest Faceit ELO seen on CSDB
2Days observed since 2026-09-14

Faceit ELO

  • At peak — 1,086
  • Next: Level 6 at 1,201 115 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2
  • Level 5 first seen 2026-09-14
  • Level 4 first seen 2026-09-14

Premier CS Rating

  • At peak — 19,893
  • Next: Pink band at 20,000 107 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-14
  • Blue band first seen 2026-09-14

CSDB’s own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=11,606), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate45.3%43.8%44.9%meets
Shot accuracy1.9%12.0%12.4%10.5% short
Kill/death ratio0.731.021.040.31 short
Match win rate42.2%44.7%45.3%3.1% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGFABUDIFACEITLevel 5 · 1,086 ELOSTANDINGTop 67.6% of rankedPREMIER19,893 · Purple bandPEAK ELO1,086csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim60
Positioning44
Utility40

0–100 skill scores via Leetify.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim6.0
Utility4.0
Positioning4.4
Opening Duels2.8
Clutch4.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 93% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 600ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning4.4
Utility4.0
Mechanics5.5
Opening Duels1.6
Win Impact2.8

Composite 4.5/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

64,532Lifetime kills
0.73K/D
3,192Matches
42.2%Match win rate
45.3%Headshot % · Top 50% of Level 5 players
1.9%Shot accuracy
6,216MVPs
1,401Hours (in match)
2,717Bombs planted
623Bombs defused

Most-used weapons

AK-4723,235
AWP8,504
MP92,885
MAC-102,296
MP71,713

Lifetime map wins

9,551dust2
4,563nuke
1,502inferno
690vertigo
156train
52lake
20ar_shoots
13italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

684Matches
49%Win rate
0.97Avg K/D
75.7ADR
37%Headshot %

Clutches & streaks

43%1v1 clutch win
21%1v2 clutch win
9Longest win streak

Recent Faceit resultsWLLWL

MapMatchesWin rateAvg K/DAvg kills
Dust219655%1.0014.5
Anubis15253%1.0214.1
Ancient11945%0.8913.7
Mirage8241%0.9113.5
Nuke7749%1.0314.3
Inferno3040%0.8513.0
Vertigo1942%0.9413.8
Train450%0.5910.8

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.6%Headshot accuracy
31.4%Accuracy (enemy spotted)
35.5%Spray accuracy
74.8%Counter-strafing
9.2°Preaim
600msReaction time
34.7%T opening success
38.3%CT opening success
0.56Enemies flashed / flash
3.8%Flash assists
10.76HE damage / grenade
3.65Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 3.652 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.7242% — below the 40% mark we flag

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →