Dora the exploder

Dora the exploder — CS2 Stats

SE76561198300010901[U:1:339745173]Steam profile ↗✓ No bans

2,777Tracked matches38%Win rate2022Tracked since
5,693Hours in CS35Hrs last 2 wks
CSDB Rating4.1 DevelopingPositional Player
Premier CS Rating6,683Light Blue band · top ~70.8% of ranked players (population est.)
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 30 days played since 14 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 6,683 +2,261 16 Aug19 Sept · 24 days played
3,8807,860peak 7,86016 Aug19 Sept
7,860Peak Premier in tracked matches
30Days played since 2026-08-14

Premier CS Rating

  • 1,177 below peak (7,860)
  • +1,548 over 30 days · improving
  • Next: Blue band at 10,000 3,317 to go
  • Reached: Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Light Blue band among CSDB-tracked players (n=8,337), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLight Blue band medianBlue band medianvs Blue band
Headshot rate37.6%39.9%41.9%4.3% short
Shot accuracy6.8%6.9%9.6%2.8% short
Kill/death ratio0.790.920.980.19 short
Match win rate40.1%42.3%43.8%3.7% short

This profile sits below the typical Blue band player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Blue band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGDora the exploderPREMIER6,683 · Light Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim60
Positioning57
Utility27

0–100 skill scores via Leetify.

Recent form

STEADY53407Last 10053%Win rateLLWLWLWLLW

Last 10 vs previous 10: 0pp win rate · −0.07 avg rating · +0.6pp headshot accuracy · +115ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 17%
  • Avg reaction 713ms

Last 10

  • 46 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 21%
  • Avg reaction 719ms

Last 20

  • 8102 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 21%
  • Avg reaction 661ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+2.7 against its own average).

Aim6.0
Utility2.7
Positioning5.7
Opening Duels3.8
Clutch0.0

Strong T-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 83% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

CT openings. Opening success drops from 60% on T to 35% on CT — first contacts on the defending side are being lost.

Reaction time. 598ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.0
Positioning5.7
Utility2.7
Mechanics4.7
Opening Duels4.4
Win Impact1.2

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time603ms+36ms
first ⅓ avg 568ms → last ⅓ avg 603ms
Headshot accuracy20.6%+1.6%
first ⅓ avg 19.0% → last ⅓ avg 20.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.25Best match rating · 13–2 · mirage, 10 Sept
50%Best headshot accuracy · 5–13 · cache, 19 Sept
406msFastest reaction time · 13–3 · nuke, 3 Sept
13–0Biggest win · inferno, 16 Sept

Across the last 100 tracked matches.

Highlights

12Longest win streak
L2Current streak
34In matches decided by ≤2 rounds
10Overtime games

Map breakdown

nukeBest map · 68% over 19infernoWeakest map · 37% over 19
MapGradePlayedRecordWin rateAvg rating
nukeS1913668%0.04
infernoC1971237%0.01
mirageA1710759%0.08
dust2A95456%0.01
anubisA85363%0.06
ancientA74357%0.07
cacheC52340%0.05
office42250%-0.03
vertigo42250%-0.05
italy3030%-0.06
boulder21150%-0.08
train21150%-0.06
overpass110100%-0.01

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (37% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

105,141Lifetime kills
0.79K/D
7,868Matches
40.1%Match win rate
37.6%Headshot %
6.8%Shot accuracy
16,367MVPs
2,312Hours (in match)
4,905Bombs planted
1,200Bombs defused

Most-used weapons

AK-4715,887
AWP15,504
P904,947
SG 5533,966
AUG2,973

Lifetime map wins

17,513dust2
8,996inferno
3,664nuke
2,892vertigo
1,436office
877train
469italy
285lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
20%Win rate
0.50Avg K/D
52.9ADR
54%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage250%0.5812.0
Anubis10%0.428.0
Ancient10%0.397.0
Inferno10%0.547.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
32.0%Accuracy (enemy spotted)
34.4%Spray accuracy
71.1%Counter-strafing
10.3°Preaim
598msReaction time
59.9%T opening success
35.3%CT opening success
0.43Enemies flashed / flash
3.9%Flash assists
7.83HE damage / grenade
2.27Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4281 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 35.2634% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

37% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
boulder3–13-0.1021%20 Sept
anubis4–13-0.0829%20 Sept
nuke9–40.017%19 Sept
anubis6–13-0.0612%19 Sept
office13–2-0.0414%19 Sept
cache5–13-0.1050%19 Sept
inferno13–3-0.023%19 Sept
cache8–13-0.0525%18 Sept
inferno4–9-0.0925%18 Sept
inferno9–4-0.1329%18 Sept
italy5–13-0.0511%18 Sept
ancient12–12-0.0111%18 Sept
inferno7–9-0.0614%18 Sept
cache15–150.1522%17 Sept
mirage13–50.0322%17 Sept
train13–11-0.0829%16 Sept
inferno13–0-0.1130%16 Sept
office7–13-0.0225%16 Sept
ancient11–130.0014%16 Sept
nuke13–80.1430%16 Sept
mirage0–130.000%15 Sept
office2–13-0.0631%14 Sept
inferno0–130.000%13 Sept
nuke14–160.1122%12 Sept
nuke9–130.0725%12 Sept
italy7–13-0.108%12 Sept
anubis13–90.0723%11 Sept
mirage15–150.1227%11 Sept
nuke9–40.0418%11 Sept
mirage13–20.2524%10 Sept
inferno7–130.1926%10 Sept
inferno3–130.0621%10 Sept
mirage15–150.1231%9 Sept
ancient16–140.0828%6 Sept
nuke13–70.1518%6 Sept
inferno2–9-0.1325%6 Sept
mirage16–130.1820%5 Sept
inferno13–70.2429%5 Sept
mirage13–70.1015%5 Sept
nuke13–30.0836%3 Sept
dust213–20.0639%3 Sept
ancient8–130.0217%1 Sept
nuke13–90.0830%1 Sept
train9–13-0.0314%1 Sept
dust213–5-0.0824%1 Sept
vertigo13–6-0.058%1 Sept
overpass10–2-0.019%1 Sept
nuke13–60.1327%31 Aug
inferno13–10.086%31 Aug
mirage13–30.0231%31 Aug
nuke13–10.0719%31 Aug
vertigo10–13-0.0810%31 Aug
nuke12–120.0026%31 Aug
mirage13–00.0322%28 Aug
inferno12–160.0828%27 Aug
inferno13–80.0419%27 Aug
anubis13–60.0821%27 Aug
inferno6–130.1427%27 Aug
dust20–130.0233%27 Aug
mirage7–13-0.0415%26 Aug
nuke13–70.0918%26 Aug
ancient13–90.0934%26 Aug
mirage13–40.1328%26 Aug
nuke9–10.0930%26 Aug
nuke10–70.0121%26 Aug
mirage13–50.1423%25 Aug
anubis13–90.1028%25 Aug
mirage13–9-0.0517%24 Aug
nuke13–8-0.0310%24 Aug
anubis16–120.1120%23 Aug
dust213–60.0333%23 Aug
mirage10–20.2322%23 Aug
anubis13–160.1023%22 Aug
inferno13–80.1417%22 Aug
mirage7–130.0624%22 Aug
dust213–60.0132%22 Aug
cache13–90.1134%21 Aug
dust20–130.000%21 Aug
mirage0–130.000%21 Aug
dust20–20.000%21 Aug
inferno10–130.0624%20 Aug
mirage2–13-0.0040%20 Aug
cache13–100.1130%19 Aug
anubis13–60.1617%19 Aug
dust213–50.0525%19 Aug
ancient16–120.1626%19 Aug
ancient13–30.1427%19 Aug
inferno0–9-0.2333%16 Aug
nuke8–8-0.0925%16 Aug
nuke10–13-0.019%16 Aug
dust26–13-0.057%16 Aug
boulder13–5-0.0622%15 Aug
vertigo13–70.0024%15 Aug
vertigo7–13-0.0823%15 Aug
inferno6–9-0.0614%15 Aug
nuke13–11-0.0618%14 Aug
office13–90.0114%14 Aug
italy12–12-0.045%14 Aug
nuke4–7-0.098%14 Aug
inferno10–13-0.064%14 Aug

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches12-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →