later

later — CS2 Stats

76561198297884663[U:1:337618935]Steam profile ↗✓ No bans

1,649Tracked matches57%Win rate2023Tracked since
1,293Hours in CS
CSDB Rating4.1 DevelopingClutch Specialist
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 18 Sep 2026 (26 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 1,649 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 14,885 -1,407 8 Aug – 15 Oct · 4 days played
14,88516,292peak 16,2928 Aug15 Oct
17,386Peak Premier in tracked matches
28Days played since 2025-08-08

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

No matches recorded between 18 Sep 2026 and 14 Oct 2026.

Measured 18 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 4 among CSDB-tracked players (n=13,998), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 4 medianLevel 5 medianvs Level 5
Headshot rate38.2%42.7%43.7%5.5% short
Shot accuracy9.0%11.3%12.0%3.1% short
Kill/death ratio0.930.991.020.09 short
Match win rate45.9%43.9%44.7%above

This profile matches the typical Level 5 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 5 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGlaterFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim48
Positioning37
Utility24

0–100 skill scores via Leetify.

Recent form

HOT42–54–4Last 10042%Win rateLWWLLWWWWW

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · +1.8pp headshot accuracy · −48ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 674ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 19%
  • Avg reaction 642ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 18%
  • Avg reaction 666ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2.9 against its own average).

Aim4.8
Utility2.4
Positioning3.7
Opening Duels2.1
Clutch6.6

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 42% on CT to 24% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 668ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 69% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.8
Positioning3.7
Utility2.4
Mechanics4.2
Opening Duels1.5
Win Impact7.4

Composite 4.1/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.01
first ⅓ avg -0.03 → last ⅓ avg -0.04
Reaction time669ms+24ms
first ⅓ avg 645ms → last ⅓ avg 669ms
Headshot accuracy17.8%−1.2%
first ⅓ avg 19.0% → last ⅓ avg 17.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.12Best match rating · 13–3 · cache, 18 Jun →
67%Best headshot accuracy · 3–0 · ancient, 9 Aug →
203msFastest reaction time · 3–0 · ancient, 9 Aug →
13–3Biggest win · cache, 18 Jun →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–11In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 57% over 7overpassWeakest map · 20% over 5
MapGradePlayedRecordWin rateAvg rating
mirageC145–936%-0.03
ancientC146–843%-0.02
dust2C125–742%-0.04
cacheB126–650%-0.04
nukeD93–633%-0.05
vertigoD93–633%-0.02
anubisB84–450%-0.06
infernoA74–357%-0.03
overpassD51–420%-0.02
train—32–167%-0.03
palacio—21–150%-0.01
office—21–150%0.00
warden—10–10%-0.05
alpine—10–10%0.08
golden—11–0100%-0.04

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (20% over 5). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

49,552Lifetime kills
0.93K/D
3,297Matches
45.9%Match win rate · Top 50% of Level 4 players
38.2%Headshot %
9.0%Shot accuracy
5,492MVPs
1,293Hours (in match)
2,231Bombs planted
566Bombs defused

Most-used weapons

AK-479,925
AWP7,759
P901,630
MAC-101,365
MP91,231
P2501,117

Lifetime map wins

4,768dust2
3,745inferno
1,953nuke
1,915vertigo
848office
700train
216cbble
110assault

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

66Matches
56%Win rate
0.78Avg K/D
65.7ADR
38%Headshot %

Clutches & streaks

53%1v1 clutch win
11%1v2 clutch win
6Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Anubis1872%0.8212.0
Ancient1070%0.8711.1
Dust2956%0.6810.1
Mirage875%0.7611.6
Nuke60%0.6110.8
Overpass450%0.9813.5
Vertigo425%0.6413.0
Inferno2100%0.8011.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.4%Headshot accuracy
30.8%Accuracy (enemy spotted)
33.4%Spray accuracy
68.7%Counter-strafing
8.5°Preaim
668msReaction time
24.3%T opening success
42.2%CT opening success
0.31Enemies flashed / flash
5.4%Flash assists
6.63HE damage / grenade
3.45Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3136 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 24.3311% — below the 40% mark we flag

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

20% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage6–11-0.1222%12 Aug →
nuke13–90.0414%19 Jun →
mirage13–10-0.0311%19 Jun →
ancient11–130.0211%18 Jun →
dust27–13-0.0414%18 Jun →
cache13–30.1246%18 Jun →
ancient13–7-0.0811%18 Jun →
cache13–9-0.0621%18 Jun →
nuke13–10-0.1221%17 Jun →
ancient13–7-0.0316%13 Jun →
dust211–13-0.0418%13 Jun →
dust213–9-0.0414%11 Jun →
cache9–13-0.0613%11 Jun →
cache13–11-0.0616%11 Jun →
inferno13–10-0.0629%10 Jun →
ancient12–120.0115%10 Jun →
mirage13–4-0.0310%10 Jun →
anubis13–11-0.088%9 Jun →
cache5–13-0.0325%9 Jun →
cache12–12-0.0520%9 Jun →
cache13–11-0.0612%9 Jun →
dust210–13-0.0122%9 Jun →
cache3–13-0.038%8 Jun →
dust27–13-0.1029%8 Jun →
vertigo7–13-0.0519%8 Jun →
anubis13–5-0.0511%8 Jun →
mirage10–13-0.095%7 Jun →
cache11–13-0.0230%7 Jun →
mirage13–40.0525%6 Jun →
inferno13–10-0.0115%6 Jun →
ancient7–13-0.133%6 Jun →
dust211–3-0.0127%6 Jun →
ancient13–60.0129%6 Jun →
nuke5–13-0.0324%6 Jun →
ancient8–13-0.0119%6 Jun →
cache13–9-0.0738%5 Jun →
cache13–10-0.0920%5 May →
cache3–13-0.0225%2 May →
overpass5–13-0.019%31 Jan →
ancient11–13-0.0717%31 Jan →
anubis13–6-0.0215%30 Jan →
nuke1–13-0.100%28 Jan →
warden7–13-0.0520%28 Jan →
alpine3–130.0818%28 Jan →
mirage3–13-0.0314%28 Jan →
train13–80.0113%19 Oct →
vertigo13–70.0521%19 Oct →
mirage10–130.0319%19 Oct →
nuke9–13-0.0513%18 Oct →
vertigo13–10-0.0513%18 Oct →
anubis13–40.0211%18 Oct →
anubis10–13-0.1733%15 Oct →
nuke10–13-0.0117%15 Oct →
overpass11–13-0.0222%15 Oct →
mirage8–13-0.0815%15 Oct →
ancient13–50.0222%15 Oct →
dust21–13-0.0839%14 Oct →
nuke13–11-0.0111%14 Oct →
mirage10–13-0.0421%14 Oct →
inferno11–13-0.0315%14 Oct →
anubis11–13-0.0619%14 Oct →
palacio7–13-0.088%9 Oct →
inferno11–130.0130%9 Oct →
ancient13–60.009%9 Oct →
vertigo8–130.0010%5 Oct →
golden13–9-0.0436%5 Oct →
palacio13–110.0524%5 Oct →
ancient11–13-0.0618%4 Oct →
train13–4-0.0215%4 Oct →
mirage13–50.0022%4 Oct →
office11–13-0.0136%4 Oct →
office13–90.0122%4 Oct →
vertigo2–13-0.066%4 Oct →
anubis6–13-0.056%4 Oct →
dust23–13-0.067%4 Oct →
vertigo13–7-0.0528%25 Sept →
vertigo9–130.0113%25 Sept →
overpass9–13-0.024%25 Sept →
dust212–12-0.0621%20 Sept →
ancient5–13-0.0624%20 Sept →
inferno11–13-0.0730%20 Sept →
dust213–10-0.0512%9 Aug →
vertigo9–13-0.0312%9 Aug →
inferno13–8-0.0118%9 Aug →
nuke3–13-0.095%9 Aug →
ancient12–120.0215%9 Aug →
overpass1–13-0.0218%9 Aug →
train8–13-0.079%9 Aug →
ancient3–00.0267%9 Aug →
inferno13–7-0.0322%9 Aug →
overpass13–11-0.0120%9 Aug →
mirage13–100.0412%9 Aug →
dust213–90.0419%9 Aug →
dust213–7-0.0123%9 Aug →
anubis9–13-0.0326%9 Aug →
vertigo10–13-0.0111%8 Aug →
mirage13–16-0.0613%8 Aug →
nuke0–13-0.0824%8 Aug →
mirage6–13-0.0621%8 Aug →
mirage10–13-0.0326%8 Aug →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.