k0mpriak

k0mpriak — CS2 Stats

HU76561198291180236[U:1:330914508]Steam profile ↗✓ No bans

560Tracked matches43%Win rate2021Tracked since
1,566Hours in CS5Hrs last 2 wks
CSDB Rating4.0 DevelopingPositional Player
Premier CS Rating9,458Light Blue band · top ~57.5% of ranked players (population est.)
FaceitLevel 1Top 100.0% of ranked FACEIT players
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 1 among CSDB-tracked players (n=2,404), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 1 medianLevel 2 medianvs Level 2
Headshot rate49.4%40.9%41.3%above
Shot accuracy16.5%14.2%12.7%above
Kill/death ratio1.390.950.95above
Match win rate40.4%42.1%42.6%2.2% short

This profile matches the typical Level 2 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 2 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGk0mpriakFACEITLevel 1STANDINGTop 100.0% of rankedPREMIER9,458 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim52
Positioning52
Utility35

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.4 against its own average).

Aim5.2
Utility3.5
Positioning5.2
Opening Duels2.7

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 86% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 596ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.2
Positioning5.2
Utility3.5
Mechanics4.5
Opening Duels4.1
Win Impact2.8

Composite 4.0/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

74,214Lifetime kills
1.39K/D · Top 5% of Level 1 players
2,507Matches
40.4%Match win rate
49.4%Headshot % · Top 25% of Level 1 players
16.5%Shot accuracy · Top 50% of Level 1 players
5,740MVPs
1,063Hours (in match)
1,997Bombs planted
435Bombs defused

Most-used weapons

AK-4721,295
AWP8,165
SSG 083,522
UMP-452,831
FAMAS2,364

Lifetime map wins

2,150dust2
2,149inferno
955nuke
491vertigo
221train
174office
148lake
79cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

75Matches
55%Win rate
1.37Avg K/D
—ADR
36%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
12Longest win streak

Recent Faceit resultsLLWWW

MapMatchesWin rateAvg K/DAvg kills
Nuke10%0.8315.0
Anubis10%0.8815.0
Mirage1100%1.6720.0
Ancient1100%1.0023.0
Inferno1100%0.9110.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
28.3%Accuracy (enemy spotted)
33.4%Spray accuracy
70.4%Counter-strafing
8.2°Preaim
596msReaction time
48.7%T opening success
43.8%CT opening success
0.40Enemies flashed / flash
6.5%Flash assists
5.83HE damage / grenade
4.68Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3967 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.