Hulk

Hulk — CS2 Stats

76561198289641124[U:1:329375396]Steam profile ↗

3,173Tracked matches62%Win rate2020Tracked since
4,522Hours in CS78Hrs last 2 wks
CSDB Rating6.5 SolidAggressive Rifler
Premier CS Rating23,692Top 50% of 819 CSDB-tracked playersPink band · top ~4.4% of ranked players (population est.)
CSDB Leaderboard#2989 of 12636 tracked
FaceitLevel 9 · 1,823 ELOTop 20.7% of ranked FACEIT players
WingmanSilver Elite Master
Ladder ranks via Leetify

How this compares with the same rank

Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 10 medianvs Level 10
Headshot rate46.4%52.8%6.4% short
Shot accuracy7.1%13.7%6.6% short
Kill/death ratio0.901.080.18 short
Match win rate42.3%49.2%6.9% short

This profile sits below the typical Level 10 player on every metric we can compare.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGHulkFACEITLevel 9 · 1,823 ELOSTANDINGTop 20.7% of rankedPREMIER23,692 · Pink bandcsdb.gg/stats

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Performance scores

Aim81
Positioning51
Utility51

0–100 skill scores via Leetify.

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.1
Aggression7.0
Utility5.1
Positioning5.1
Opening Duels2.9
Clutch4.2

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 90% playstyle similarity

Most alike: utility contribution, opening-fight frequency.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 53% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.1
Positioning5.1
Utility5.1
Mechanics6.6
Opening Duels2.9
Win Impact9.0

Composite 6.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

120,473Lifetime kills
0.90K/D
6,582Matches
42.3%Match win rate
46.4%Headshot %
7.1%Shot accuracy
11,535MVPs
5,572Hours (in match)
4,829Bombs planted
1,641Bombs defused

Most-used weapons

AK-4740,444
AWP10,381
MP94,586
Knife4,467
MAC-102,790

Lifetime map wins

9,556dust2
5,741inferno
3,010nuke
724train
451vertigo
249safehouse
208lake
155ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

1,447Matches
50%Win rate
0.97Avg K/D
75.1ADR
44%Headshot %

Clutches & streaks

41%1v1 clutch win
19%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage53252%0.9914.7
Dust228851%0.9714.2
Ancient20843%0.9814.6
Inferno20152%1.0014.2
Anubis8049%0.8413.4
Nuke7564%1.0114.6
Overpass3142%0.9814.9
Train2442%0.8612.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

19.0%Headshot accuracy
34.3%Accuracy (enemy spotted)
40.1%Spray accuracy
79.6%Counter-strafing
7.8°Preaim
542msReaction time
30.7%T opening success
52.6%CT opening success
0.42Enemies flashed / flash
7.6%Flash assists
10.35HE damage / grenade
10.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4176 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 30.6717% — below the 40% mark we flag

Milestones

1,000 Matches
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