Super Monkey 🇩🇰

Super Monkey 🇩🇰 — CS2 Stats

DK76561198273975331[U:1:313709603]Steam profile ↗✓ No bans

1,871Tracked matches32%Win rate2020Tracked since
2,613Hours in CS
CSDB Rating5.4 DevelopingOpening Duellist
Premier CS Rating18,059Purple band · top ~16.2% of ranked players (population est.)
FaceitLevel 6 · 1,260 ELOTop 54.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Sep 2026 (30 days ago). Ranks are recorded once per day this page is viewed.

+1130Premier CS Rating · 16,929 → 18,059
0Faceit ELO · 1,260 → 1,260
+24Tracked matches · now 1,871
−8.6ppWin rate · 40.7% → 32.1%

Rating over time

Premier CS Rating: 16,929 -114 4 Sept – 26 Sept · 4 observations
16,68217,385peak 17,3854 Sept26 Sept
Faceit ELO: 1,260 +0 4 Sept – 26 Sept · 4 observations
1,2601,260peak 1,2604 Sept26 Sept
18,059Peak Premier on CSDB
1,260Highest Faceit ELO seen on CSDB
4Days observed since 2026-09-04

Faceit ELO

  • At peak — 1,260
  • Next: Level 7 at 1,351 — 91 to go
  • Reached: Level 6 · Level 5 · Level 4 · Level 3
  • Level 6 first seen 2026-09-04
  • Level 5 first seen 2026-09-04

Premier CS Rating

  • At peak — 18,059
  • Next: Pink band at 20,000 — 1,941 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-04
  • Blue band first seen 2026-09-04

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches2939−10
Win rate34%44%−9pp
K/D1.081.22−0.14
Headshot %38%44%−6pp

Measured 26 Sep 2026 → 26 Oct 2026; previous 30 Aug 2026 → 26 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 6 among CSDB-tracked players (n=13,496), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 6 medianLevel 7 medianvs Level 7
Headshot rate35.9%44.8%45.7%9.9% short
Shot accuracy14.7%12.4%12.7%above
Kill/death ratio1.101.031.05above
Match win rate46.8%45.2%45.7%above

This profile matches the typical Level 7 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 7 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSuper Monkey 🇩🇰FACEITLevel 6 · 1,260 ELOSTANDINGTop 54.0% of rankedPREMIER18,059 · Purple bandPEAK ELO1,260csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim54
Positioning81
Utility44

0–100 skill scores via Leetify.

Player DNA

Primary style: Opening Duellist — Winning opening duels is what stands out in this profile (+2.4 against its own average). How often you WIN the first duel — CSDB cannot yet see how often you take it.

Aim5.4
Utility4.4
Positioning8.1
Opening Duels8.4
Clutch3.2

Limited utility dependenceStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

s1mple

Plays most like s1mple 70% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 71% T opening-duel success — entries that actually open the round.

Areas to improve

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 70% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning8.1
Utility4.4
Mechanics4.4
Opening Duels8.7
Win Impact0.0

Composite 5.4/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

131,344Lifetime kills
1.10K/D · Top 50% of Level 6 players
6,737Matches
46.8%Match win rate · Top 50% of Level 6 players
35.9%Headshot %
14.7%Shot accuracy · Top 50% of Level 6 players
16,470MVPs
2,613Hours (in match)
5,856Bombs planted
1,432Bombs defused

Most-used weapons

AK-4728,396
XM101413,719
AWP8,649
SG 5537,466
AUG4,410

Lifetime map wins

13,675inferno
6,947nuke
3,441dust2
3,086train
2,851cbble
2,309vertigo
383lake
246office

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

584Matches
51%Win rate
1.19Avg K/D
89.6ADR
37%Headshot %

Clutches & streaks

36%1v1 clutch win
27%1v2 clutch win
6Longest win streak

Recent Faceit resultsLWLLL

MapMatchesWin rateAvg K/DAvg kills
Inferno10555%1.2217.6
Nuke10147%1.3418.2
Ancient9851%1.2618.9
Anubis5639%1.1617.9
Train3050%1.1716.6
Overpass1573%1.0415.7
Vertigo560%1.0317.0
Dust230%0.608.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.5%Headshot accuracy
37.0%Accuracy (enemy spotted)
35.2%Spray accuracy
69.7%Counter-strafing
10.7°Preaim
585msReaction time
71.3%T opening success
59.9%CT opening success
0.39Enemies flashed / flash
8.3%Flash assists
8.78HE damage / grenade
4.16Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.5406% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3892 — below the 0.5 mark we flag

    Grenade Lineups →

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.