saamohtttt

saamohtttt — CS2 Stats

GB76561198257890069[U:1:297624341]Steam profile ↗✓ No bans

495Tracked matches41%Win rate2020Tracked since
CSDB Rating4.6 DevelopingPositional Player
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Sep 2026 (9 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 495 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 43 days played since 14 May 2026. Come back after the next session and the change shows above.

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Rating over time

Premier CS Rating: 17,721 -721 16 May18 Jun · 16 days played
17,72119,302peak 19,30216 May18 Jun
19,308Peak Premier in tracked matches
43Days played since 2026-05-14

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Performance scores

Aim68
Positioning37
Utility33

0–100 skill scores via Leetify.

Recent form

COLD52435Last 10052%Win rateLLWWLLLWLL

Last 10 vs previous 10: 0pp win rate · +0.02 avg rating · −1.8pp headshot accuracy · −21ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 19%
  • Avg reaction 611ms

Last 10

  • 37 · 30% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 22%
  • Avg reaction 623ms

Last 20

  • 614 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 22%
  • Avg reaction 633ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.2 against its own average).

Aim6.8
Utility3.3
Positioning3.7
Opening Duels0.4

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

sh1ro

Plays most like sh1ro 98% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 31 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 39% on CT to 23% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 641ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning3.7
Utility3.3
Mechanics7.0
Opening Duels1.1
Win Impact2.1

Composite 4.6/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.01
first ⅓ avg -0.01 → last ⅓ avg 0.00
Reaction time647ms+3ms
first ⅓ avg 644ms → last ⅓ avg 647ms
Headshot accuracy21.3%+2.7%
first ⅓ avg 18.6% → last ⅓ avg 21.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · shelter, 24 Jul
34%Best headshot accuracy · 13–9 · shelter, 12 Jul
469msFastest reaction time · 7–13 · ancient, 7 Jun
13–0Biggest win · nuke, 18 Jun

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
88In matches decided by ≤2 rounds
5Overtime games

Map breakdown

cacheBest map · 70% over 10dust2Weakest map · 43% over 7
MapGradePlayedRecordWin rateAvg rating
nukeB178947%0.01
shelterB147750%0.02
cacheS107370%-0.02
infernoC94544%-0.03
fachwerkA85363%-0.01
boulderB84450%0.01
dust2C73443%-0.01
anubisS64267%-0.02
vertigo41325%-0.01
overpass42250%-0.01
mirage42250%0.02
ancient32167%-0.03
office2020%-0.07
debris220100%0.03
eldorado1010%-0.02
stronghold110100%-0.05

Across the last 100 tracked matches.

Dust 2 is currently your weakest sufficiently-sampled map (43% over 7). Start with the 6 essential Dust 2 lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.3%Headshot accuracy
32.3%Accuracy (enemy spotted)
35.1%Spray accuracy
81.6%Counter-strafing
9.1°Preaim
641msReaction time
23.4%T opening success
38.7%CT opening success
0.38Enemies flashed / flash
3.1%Flash assists
6.62HE damage / grenade
3.93Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3768 — below the 0.5 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 23.4475% — below the 40% mark we flag

Spend your practice time on Dust 2

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

43% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Dust 2 callouts & strategyDust 2 grenade lineups

Recent matches

MapScoreRatingHS%Date
shelter8–130.0322%25 Aug
vertigo11–130.0324%25 Aug
nuke13–11-0.0224%25 Aug
nuke13–40.1313%24 Aug
fachwerk11–13-0.0610%24 Aug
boulder7–13-0.0315%23 Aug
cache4–13-0.0833%23 Aug
shelter13–90.0414%22 Aug
shelter7–13-0.0129%20 Aug
office6–13-0.0631%20 Aug
nuke7–13-0.0430%30 Jul
ancient13–100.0128%30 Jul
cache13–80.0223%30 Jul
anubis14–16-0.0419%29 Jul
nuke13–11-0.0320%29 Jul
boulder1–13-0.0122%29 Jul
fachwerk4–13-0.0723%29 Jul
fachwerk9–130.0523%28 Jul
shelter10–13-0.0026%28 Jul
shelter8–13-0.0620%26 Jul
cache13–3-0.0218%26 Jul
shelter10–13-0.0329%25 Jul
cache13–8-0.0526%24 Jul
shelter13–70.1326%24 Jul
boulder8–13-0.0320%24 Jul
boulder12–120.0514%22 Jul
fachwerk13–11-0.0212%22 Jul
boulder13–90.0113%21 Jul
fachwerk13–11-0.0117%21 Jul
debris9–60.0619%21 Jul
shelter10–13-0.0120%20 Jul
fachwerk13–40.1023%19 Jul
boulder13–30.1016%19 Jul
shelter13–4-0.0617%16 Jul
shelter13–80.0510%16 Jul
boulder13–20.0912%15 Jul
fachwerk13–9-0.0112%15 Jul
shelter13–40.0430%15 Jul
shelter8–13-0.0326%13 Jul
shelter13–90.0934%12 Jul
fachwerk13–7-0.039%12 Jul
boulder13–6-0.0819%10 Jul
eldorado8–8-0.0211%10 Jul
shelter13–90.0423%9 Jul
debris9–50.0119%9 Jul
dust23–13-0.066%18 Jun
nuke13–00.0526%18 Jun
inferno13–50.0613%7 Jun
ancient7–13-0.0518%7 Jun
overpass11–13-0.0422%7 Jun
vertigo3–13-0.0413%5 Jun
overpass9–13-0.025%4 Jun
inferno7–13-0.0823%4 Jun
nuke10–13-0.0511%4 Jun
nuke16–140.0016%2 Jun
inferno15–15-0.0214%2 Jun
nuke9–130.0112%1 Jun
anubis9–00.047%1 Jun
dust213–10-0.0113%1 Jun
vertigo11–13-0.038%31 May
mirage6–13-0.0114%31 May
anubis6–13-0.0119%31 May
inferno13–10-0.039%30 May
inferno13–9-0.0319%30 May
cache13–8-0.0523%29 May
inferno13–8-0.0124%28 May
mirage13–70.017%28 May
dust26–13-0.0418%27 May
nuke9–13-0.0321%27 May
anubis13–8-0.0510%26 May
nuke8–13-0.0513%26 May
nuke8–13-0.0116%23 May
dust213–10-0.0128%23 May
vertigo13–7-0.019%23 May
cache12–12-0.0232%23 May
nuke13–70.0614%23 May
dust26–130.0121%22 May
nuke13–60.1217%22 May
inferno15–15-0.0631%21 May
nuke10–13-0.0528%21 May
anubis13–3-0.0122%21 May
overpass13–11-0.0214%20 May
mirage14–160.0412%20 May
inferno3–13-0.063%20 May
anubis13–10-0.0217%20 May
overpass13–70.0423%19 May
dust26–13-0.0429%19 May
mirage13–110.0523%18 May
dust213–70.0919%18 May
inferno10–13-0.066%18 May
nuke4–130.0019%17 May
cache13–10-0.0430%17 May
cache11–13-0.0223%17 May
cache13–7-0.0515%17 May
office11–13-0.0811%16 May
ancient13–11-0.0421%16 May
nuke2–13-0.0422%16 May
nuke13–10.0815%15 May
cache13–100.0823%15 May
stronghold13–10-0.0510%14 May

Match data via Leetify.

Recent teammates

Milestones

100 Matches
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