Tuvalu Todd

Tuvalu Todd — CS2 Stats

GB76561198251909246[U:1:291643518]Steam profile ↗✓ No bans

771Tracked matches34%Win rate2020Tracked since
4,320Hours in CS
CSDB Rating4.3 DevelopingSupport
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanSupreme Master First Class
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 3 Sep 2026 (73 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 771 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,891 -47 9 Jul – 14 Jul · 3 days played
19,89119,999peak 19,9999 Jul14 Jul
19,999Peak Premier in tracked matches
48Days played since 2023-04-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,553), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate48.6%48.2%50.9%2.3% short
Shot accuracy22.6%13.2%13.7%above
Kill/death ratio0.791.071.090.30 short
Match win rate42.3%46.9%48.4%6.1% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGTuvalu ToddFACEITLevel 9STANDINGTop 20.7% of rankedcsdb.gg/stats

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Performance scores

Aim66
Positioning24
Utility24

0–100 skill scores via Leetify.

Recent form

COLD40–55–5Last 10040%Win rateLLLLLLWLLL

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · −2.9pp headshot accuracy · +8ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 0–5 · 0% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 24%
  • Avg reaction 653ms

Last 10

  • 1–9 · 10% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 25%
  • Avg reaction 712ms

Last 20

  • 6–14 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 26%
  • Avg reaction 708ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim6.6
Utility2.4
Positioning2.4
Opening Duels0.0
Clutch0.0

Excellent counter-strafingEffective flashes

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 89% playstyle similarity

Most alike: opening-duel success, aim profile.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 93% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 42 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 713ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.6
Positioning2.4
Utility2.4
Mechanics9.5
Opening Duels0.1
Win Impact0.0

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04−0.03
first ⅓ avg -0.01 → last ⅓ avg -0.04
Reaction time714ms+36ms
first ⅓ avg 677ms → last ⅓ avg 714ms
Headshot accuracy21.9%+5.5%
first ⅓ avg 16.4% → last ⅓ avg 21.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.14Best match rating · 9–0 · train, 28 Aug →
45%Best headshot accuracy · 11–2 · nuke, 9 Jul →
516msFastest reaction time · 6–1 · ancient, 15 Sept →
16–2Biggest win · vertigo, 31 Aug →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L6Current streak
6–4In matches decided by ≤2 rounds
42Overtime games

Map breakdown

overpassBest map · 63% over 8mirageWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
infernoB178–947%-0.02
dust2C156–940%-0.02
mirageD143–1121%-0.05
nukeD133–1023%-0.05
vertigoC94–544%-0.01
overpassA85–363%-0.03
anubisB84–450%-0.00
trainA85–363%0.01
ancientD72–529%-0.02
cache—10–10%0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (21% over 14). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

88,543Lifetime kills
0.79K/D
3,493Matches
42.3%Match win rate
48.6%Headshot % · Top 50% of Level 9 players
22.6%Shot accuracy · Top 1% of Level 9 players
9,308MVPs
4,320Hours (in match)
2,543Bombs planted
727Bombs defused

Most-used weapons

AK-4742,107
AWP10,484
FAMAS1,158
P2501,081
Knife810

Lifetime map wins

5,062train
4,418dust2
3,032inferno
1,821nuke
1,478vertigo
267cbble
103lake
83safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

293Matches
53%Win rate
1.01Avg K/D
66.1ADR
43%Headshot %

Clutches & streaks

20%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage425%0.8313.0
Anubis333%0.618.7
Dust220%0.8015.0
Nuke20%0.549.0
Ancient20%0.598.5
Vertigo20%0.6210.0
Inferno10%0.479.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

21.9%Headshot accuracy
28.3%Accuracy (enemy spotted)
31.8%Spray accuracy
92.6%Counter-strafing
7.7°Preaim
713msReaction time
18.3%T opening success
30.7%CT opening success
0.74Enemies flashed / flash
6.6%Flash assists
11.32HE damage / grenade
6.78Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 712.904ms — above the 700ms mark we flag

    Aim Training →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 18.2923% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke8–13-0.1520%21 Jun →
dust25–13-0.0136%21 Jun →
dust20–8-0.0733%27 Dec →
inferno5–13-0.046%23 Dec →
dust20–7-0.0522%23 Dec →
ancient6–13-0.0629%1 Oct →
inferno13–9-0.0124%1 Oct →
mirage3–10-0.0526%19 Sept →
mirage6–13-0.0723%19 Sept →
inferno9–13-0.0331%4 Aug →
mirage13–9-0.0026%31 Jul →
overpass16–12-0.0521%17 Jul →
inferno3–13-0.0736%14 Jul →
dust213–11-0.0821%10 Jul →
mirage8–13-0.059%10 Jul →
nuke11–20.0145%9 Jul →
anubis13–10.0417%9 Jul →
inferno7–13-0.0428%8 Jul →
dust29–13-0.0342%8 Jul →
inferno8–13-0.0633%17 Jun →
anubis6–13-0.0222%15 Jun →
inferno13–3-0.036%15 Jun →
mirage5–13-0.1216%15 Jun →
dust215–15-0.0511%15 Jun →
mirage1–13-0.1019%15 Jun →
nuke13–8-0.0118%14 Jun →
anubis4–13-0.0215%14 Jun →
train13–10-0.0714%14 Jun →
dust213–9-0.0221%14 Jun →
mirage2–13-0.100%10 Jun →
dust213–30.0017%10 Jun →
nuke3–13-0.0521%10 Jun →
inferno13–11-0.0013%10 Jun →
ancient13–40.1120%8 Jun →
inferno16–130.0430%8 Jun →
vertigo13–60.0227%28 Nov →
train4–13-0.0319%27 Nov →
dust213–10.0232%6 Sept →
mirage12–12-0.0322%6 Sept →
mirage4–13-0.0423%26 Aug →
vertigo13–50.1226%26 Aug →
vertigo9–13-0.0232%18 Aug →
vertigo8–13-0.0233%29 Jan →
ancient1–13-0.1212%29 Jan →
mirage3–13-0.159%18 Sept →
ancient14–16-0.0321%18 Sept →
ancient6–10.0338%15 Sept →
nuke15–15-0.0813%12 Sept →
anubis13–10-0.0519%12 Sept →
anubis13–60.0218%11 Sept →
vertigo11–130.0010%11 Sept →
inferno13–50.0017%11 Sept →
overpass5–13-0.0518%10 Sept →
anubis13–80.0020%10 Sept →
nuke13–20.0335%10 Sept →
nuke10–13-0.059%10 Sept →
vertigo16–2-0.0222%31 Aug →
cache6–160.0325%31 Aug →
mirage0–12-0.0519%30 Aug →
nuke7–16-0.0611%30 Aug →
train15–15-0.0210%29 Aug →
vertigo12–16-0.088%29 Aug →
inferno8–160.0115%28 Aug →
dust212–16-0.0620%28 Aug →
train9–00.1424%28 Aug →
inferno11–16-0.0332%16 Aug →
dust216–90.0221%10 Aug →
overpass16–14-0.0619%9 Aug →
dust26–160.0313%27 Jul →
vertigo8–16-0.0428%27 Jul →
overpass16–100.014%24 Jul →
inferno16–14-0.0311%24 Jul →
mirage14–70.0022%21 Jul →
ancient8–16-0.0514%21 Jul →
overpass12–16-0.0633%18 Jul →
nuke10–16-0.078%18 Jul →
inferno8–8-0.0425%18 Jul →
anubis3–9-0.0430%29 Jun →
train16–80.0526%29 Jun →
mirage16–7-0.0412%29 Jun →
train16–60.0323%28 Jun →
dust216–14-0.0324%28 Jun →
overpass16–40.0114%28 Jun →
mirage5–90.1012%22 Jun →
overpass9–6-0.0315%22 Jun →
train14–16-0.0417%22 Jun →
nuke14–16-0.0514%22 Jun →
vertigo16–14-0.0113%22 Jun →
dust210–160.0117%21 Jun →
inferno16–80.0620%21 Jun →
anubis13–160.0410%19 Jun →
inferno11–16-0.0124%17 Jun →
inferno16–120.0311%17 Jun →
nuke6–9-0.0111%13 Jun →
overpass12–16-0.0412%12 Jun →
train16–40.0326%29 Apr →
nuke13–16-0.068%29 Apr →
dust25–16-0.0410%29 Apr →
nuke6–16-0.096%29 Apr →
ancient11–16-0.029%29 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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