Philanthin — CS2 Stats
US76561198247791748[U:1:287526020]Steam profile ↗✓ No bans
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=218), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median | vs Level 10 |
|---|---|---|---|
| Headshot rate | 66.6% | 52.8% | above |
| Shot accuracy | 4.7% | 13.7% | 9.0% short |
| Kill/death ratio | 2.22 | 1.08 | above |
| Match win rate | 50.5% | 49.2% | above |
This profile matches the typical Level 10 player on 3 of 4 comparable metrics.
Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.
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Performance scores
0–100 skill scores via Leetify.
Player DNA
Primary style: Passive Rifler — Aim-led profile without a single dominant tendency.
Strong CT-side opener
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
Your pro match

Plays most like NiKo 88% playstyle similarity
Most alike: aim profile, opening-fight frequency.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Areas to improve
Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.
Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.
T-side openings. Opening success drops from 40% on CT to 25% on T — the same duels are being taken with worse setups on the attacking side.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLWWL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 23 | 57% | 1.08 | 17.4 |
| Dust2 | 22 | 73% | 1.37 | 16.1 |
| Ancient | 15 | 47% | 1.13 | 17.7 |
| Inferno | 10 | 60% | 1.26 | 16.7 |
| Nuke | 9 | 78% | 1.55 | 19.6 |
| Anubis | 8 | 38% | 1.16 | 16.6 |
| Cache | 7 | 71% | 1.54 | 17.1 |
| Overpass | 3 | 100% | 1.01 | 16.0 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.
- Grenades & UtilityGrenade Lineups →
Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.
Enemies flashed per flash 0.4511 — below the 0.5 mark we flag
- Advanced Mechanics
You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.
T opening duels 25.1204% — below the 40% mark we flag