Bowl_Man_300

Bowl_Man_300 — CS2 Stats

NO76561198247044680[U:1:286778952]Steam profile ↗✓ No bans

684Tracked matches38%Win rate2020Tracked since
1,203Hours in CS1Hrs last 2 wks
CSDB Rating2.7 LearningSupport
FaceitLevel 2 · 700 ELOTop 97.9% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 14,999 +269 18 Jun – 25 Jun · 2 days played
14,73014,999peak 14,99918 Jun25 Jun
14,999Peak Premier in tracked matches
700Highest Faceit ELO seen on CSDB
33Days played since 2026-05-13

Faceit ELO

  • At peak — 700
  • Next: Level 3 at 751 — 51 to go
  • Reached: Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 2 among CSDB-tracked players (n=6,128), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 2 medianLevel 3 medianvs Level 3
Headshot rate45.7%41.3%41.8%above
Shot accuracy12.5%12.7%12.2%above
Kill/death ratio0.710.950.980.27 short
Match win rate40.8%42.6%43.3%2.5% short

This profile matches the typical Level 3 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 3 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGBowl_Man_300FACEITLevel 2 · 700 ELOSTANDINGTop 97.9% of rankedPEAK ELO700csdb.gg/stats

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Performance scores

Aim37
Positioning20
Utility50

0–100 skill scores via Leetify.

Recent form

COLD51–42–7Last 10051%Win rateLLWLLLLLLW

Last 10 vs previous 10: −40pp win rate · −0.02 avg rating · +1.4pp headshot accuracy · −116ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 12%
  • Avg reaction 566ms

Last 10

  • 2–8 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 16%
  • Avg reaction 599ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 15%
  • Avg reaction 657ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+2.4 against its own average).

Aim3.7
Utility5.0
Positioning2.0
Opening Duels0.0
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ZywOo

Plays most like ZywOo 77% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 667ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 68% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim3.7
Positioning2.0
Utility5.0
Mechanics4.1
Opening Duels0.0
Win Impact1.0

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.04+0.01
first ⅓ avg -0.05 → last ⅓ avg -0.04
Reaction time657ms−15ms
first ⅓ avg 673ms → last ⅓ avg 657ms
Headshot accuracy15.4%+1.9%
first ⅓ avg 13.5% → last ⅓ avg 15.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.04Best match rating · 10–13 · cache, 4 Jul →
50%Best headshot accuracy · 7–13 · inferno, 6 Jun →
406msFastest reaction time · 1–13 · mirage, 2 Nov →
13–1Biggest win · inferno, 22 Jun →

Across the last 100 tracked matches.

Highlights

7Longest win streak
L2Current streak
4–2In matches decided by ≤2 rounds
1Overtime games

Map breakdown

ancientBest map · 67% over 6mirageWeakest map · 40% over 5
MapGradePlayedRecordWin rateAvg rating
cacheB3015–1550%-0.05
dust2C167–944%-0.06
trainA148–657%-0.04
nukeA85–363%-0.03
infernoA74–357%-0.06
ancientS64–267%-0.04
anubisB63–350%-0.07
mirageC52–340%-0.06
overpass—41–325%-0.06
vertigo—31–233%-0.05
office—11–0100%-0.05

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (40% over 5). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

22,696Lifetime kills
0.71K/D
1,751Matches
40.8%Match win rate
45.7%Headshot % · Top 50% of Level 2 players
12.5%Shot accuracy
2,122MVPs
646Hours (in match)
2,536Bombs planted
223Bombs defused

Most-used weapons

Lifetime map wins

2,535inferno
2,048dust2
1,333train
831nuke
512vertigo
253office
204lake
195safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

56Matches
39%Win rate
0.53Avg K/D
46.9ADR
43%Headshot %

Clutches & streaks

37%1v1 clutch win
11%1v2 clutch win
3Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Dust21118%0.499.4
Mirage1020%0.548.1
Ancient956%0.579.7
Nuke956%0.568.7
Anubis633%0.346.0
Inferno425%0.578.3
Train3100%0.8010.0
Vertigo250%0.387.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.5%Headshot accuracy
30.5%Accuracy (enemy spotted)
36.3%Spray accuracy
68.3%Counter-strafing
11.9°Preaim
667msReaction time
8.8%T opening success
19.6%CT opening success
0.52Enemies flashed / flash
9.3%Flash assists
7.37HE damage / grenade
5.52Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 8.7931% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 5 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage1–13-0.106%2 Nov →
dust22–8-0.0725%24 Oct →
ancient13–8-0.0415%9 Oct →
train0–4-0.020%9 Oct →
inferno7–13-0.0917%2 Oct →
cache10–13-0.0536%2 Oct →
cache1–13-0.117%19 Sept →
dust26–13-0.0725%19 Sept →
dust210–13-0.0320%28 Aug →
train13–3-0.015%26 Aug →
cache13–5-0.056%26 Aug →
dust213–3-0.0121%26 Aug →
ancient10–13-0.0512%28 Jul →
dust26–13-0.0710%24 Jul →
nuke12–12-0.0133%24 Jul →
inferno1–13-0.0710%24 Jul →
cache13–9-0.0519%24 Jul →
inferno13–6-0.019%17 Jul →
ancient13–4-0.038%17 Jul →
cache13–3-0.0514%17 Jul →
train13–9-0.0718%17 Jul →
nuke13–3-0.0015%17 Jul →
dust213–3-0.0512%17 Jul →
anubis5–13-0.0614%17 Jul →
cache12–16-0.0517%17 Jul →
cache10–130.0420%4 Jul →
vertigo7–13-0.0622%4 Jul →
dust210–13-0.0619%3 Jul →
train10–13-0.0715%1 Jul →
cache11–130.0317%1 Jul →
nuke13–8-0.0312%30 Jun →
dust213–6-0.0219%30 Jun →
train13–4-0.0515%30 Jun →
ancient13–7-0.0118%27 Jun →
overpass12–12-0.0714%27 Jun →
dust213–4-0.063%26 Jun →
mirage13–2-0.0112%26 Jun →
nuke13–5-0.040%26 Jun →
cache10–13-0.0710%26 Jun →
mirage13–10-0.0712%25 Jun →
cache13–7-0.0611%25 Jun →
train9–13-0.027%22 Jun →
inferno13–1-0.0010%22 Jun →
dust21–13-0.0833%22 Jun →
cache12–12-0.118%22 Jun →
train13–8-0.089%22 Jun →
cache10–13-0.0612%18 Jun →
inferno13–9-0.0624%18 Jun →
anubis9–13-0.115%18 Jun →
mirage12–12-0.0712%18 Jun →
dust213–10-0.0618%14 Jun →
anubis13–9-0.0213%14 Jun →
train11–13-0.039%14 Jun →
cache5–13-0.0728%14 Jun →
train12–12-0.0811%11 Jun →
cache10–13-0.0915%11 Jun →
cache8–13-0.0813%7 Jun →
dust213–11-0.075%7 Jun →
inferno7–13-0.1050%6 Jun →
anubis5–13-0.050%6 Jun →
train13–6-0.0114%6 Jun →
cache13–7-0.108%6 Jun →
cache6–13-0.0910%5 Jun →
train13–11-0.0318%2 Jun →
nuke13–5-0.0625%2 Jun →
cache13–10.0216%2 Jun →
dust27–13-0.120%2 Jun →
cache10–5-0.0528%2 Jun →
ancient13–5-0.0513%28 May →
anubis13–10-0.0910%28 May →
cache13–70.0322%28 May →
overpass13–11-0.0515%28 May →
overpass2–13-0.089%24 May →
train13–9-0.053%24 May →
nuke8–13-0.058%23 May →
cache9–13-0.0612%23 May →
vertigo13–5-0.029%22 May →
nuke7–13-0.0613%22 May →
cache13–8-0.0515%22 May →
train13–2-0.0214%22 May →
inferno13–11-0.0518%22 May →
dust213–8-0.0316%22 May →
cache13–5-0.0518%22 May →
cache13–8-0.069%21 May →
train5–13-0.0518%21 May →
nuke13–10-0.0014%21 May →
office13–1-0.0514%21 May →
ancient12–12-0.0913%21 May →
anubis13–2-0.077%21 May →
cache6–13-0.0222%21 May →
cache13–5-0.110%21 May →
cache13–7-0.0713%19 May →
overpass12–12-0.0421%19 May →
dust24–13-0.0511%14 May →
cache13–9-0.049%14 May →
mirage9–13-0.0613%14 May →
cache0–7-0.0825%13 May →
vertigo4–13-0.078%13 May →
dust25–13-0.0817%13 May →
cache13–7-0.089%13 May →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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