Doesn't Exist

Doesn't Exist — CS2 Stats

DE76561198246317596[U:1:286051868]Steam profile ↗community banned

103Tracked matches70%Win rate2022Tracked since
CSDB Rating5.5 SolidPositional Player
Ladder ranks via Leetify

Performance scores

Aim91
Positioning44
Utility10

0–100 skill scores via Leetify.

Recent form

STEADY76–16–8Last 10076%Win rateLTLWWWWLLW

Last 10 vs previous 10: −40pp win rate · −0.15 avg rating · −17.0pp headshot accuracy · −75ms reaction

Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 14%
  • Avg reaction 516ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 19%
  • Avg reaction 478ms

Last 20

  • 14–5–1 · 70% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 27%
  • Avg reaction 516ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.9 against its own average).

Aim9.1
Utility1.0
Positioning4.4
Opening Duels2.0

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 78% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 91 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 47 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 43% on CT to 0% on T — the same duels are being taken with worse setups on the attacking side.

Counter-strafing. Only 67% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.1
Positioning4.4
Utility1.0
Mechanics3.9
Opening Duels1.7
Win Impact10.0

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04−0.02
first ⅓ avg 0.06 → last ⅓ avg 0.04
Reaction time491ms−15ms
first ⅓ avg 505ms → last ⅓ avg 491ms
Headshot accuracy30.0%−0.9%
first ⅓ avg 30.9% → last ⅓ avg 30.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.32Best match rating · 9–2 · mirage, 12 Oct →
100%Best headshot accuracy · 9–1 · vertigo, 16 Oct →
297msFastest reaction time · 8–8 · inferno, 28 Oct →
16–0Biggest win · dust2, 13 Oct →

Across the last 100 tracked matches.

Highlights

12Longest win streak
6–2In matches decided by ≤2 rounds
23Overtime games

Map breakdown

agencyBest map · 90% over 10vertigoWeakest map · 63% over 8
MapGradePlayedRecordWin rateAvg rating
mirageS2317–674%0.08
infernoS2117–481%0.07
cacheS139–469%0.04
nukeS119–282%0.06
agencyS109–190%0.06
vertigoA85–363%0.07
dust2S65–183%0.09
overpassS54–180%0.12
train—21–150%-0.02
ancient—10–10%-0.10

Across the last 100 tracked matches.

Vertigo is currently your weakest sufficiently-sampled map (63% over 8). Start with the 6 essential Vertigo lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.7%Headshot accuracy
41.6%Accuracy (enemy spotted)
41.6%Spray accuracy
67.5%Counter-strafing
8.9°Preaim
485msReaction time
0.0%T opening success
43.3%CT opening success
0.21Enemies flashed / flash
0.0%Flash assists
4.85HE damage / grenade
0.66Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2069 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 0% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
cache14–16-0.0837%25 Nov →
ancient15–15-0.1010%14 Nov →
nuke5–9-0.1110%11 Nov →
agency16–50.0111%10 Nov →
inferno9–4-0.005%9 Nov →
cache9–7-0.0820%9 Nov →
train16–10-0.0312%9 Nov →
cache3–9-0.125%7 Nov →
mirage3–9-0.0813%7 Nov →
inferno9–10.1167%5 Nov →
mirage7–90.0127%5 Nov →
agency9–00.0638%5 Nov →
agency9–00.1878%5 Nov →
agency9–40.0411%5 Nov →
agency9–40.1342%5 Nov →
agency9–00.2021%5 Nov →
agency9–50.0325%5 Nov →
inferno9–60.0116%3 Nov →
inferno9–10.1761%31 Oct →
mirage9–00.2141%30 Oct →
mirage9–10.0847%30 Oct →
cache16–20.045%29 Oct →
inferno16–10.0830%29 Oct →
overpass5–90.1570%29 Oct →
mirage1–9-0.0653%29 Oct →
inferno8–80.0377%28 Oct →
mirage16–90.1844%28 Oct →
inferno8–80.136%27 Oct →
vertigo9–2-0.0420%27 Oct →
mirage5–90.0629%26 Oct →
mirage9–30.1133%26 Oct →
dust29–20.0414%26 Oct →
agency9–1-0.0316%25 Oct →
agency16–3-0.0212%25 Oct →
mirage9–10.0724%24 Oct →
mirage9–60.1427%24 Oct →
inferno2–90.0575%23 Oct →
inferno9–30.0517%23 Oct →
inferno9–6-0.0323%23 Oct →
agency15–150.0434%21 Oct →
cache16–50.1979%20 Oct →
inferno16–110.1153%20 Oct →
vertigo16–40.0216%20 Oct →
overpass16–110.0523%19 Oct →
vertigo12–160.1841%18 Oct →
vertigo9–10.08100%16 Oct →
inferno9–20.2262%16 Oct →
inferno16–90.0848%16 Oct →
inferno16–60.0531%16 Oct →
inferno9–70.0531%15 Oct →
overpass9–20.102%15 Oct →
cache8–80.0819%15 Oct →
inferno1–90.0868%14 Oct →
cache9–10.1119%14 Oct →
inferno9–2-0.0218%14 Oct →
cache9–70.0131%14 Oct →
dust216–00.07100%13 Oct →
mirage9–30.1470%13 Oct →
overpass9–10.1544%13 Oct →
mirage9–10.1613%13 Oct →
cache4–90.1326%13 Oct →
vertigo8–80.2922%13 Oct →
dust216–30.2453%12 Oct →
dust29–00.1173%12 Oct →
cache16–40.1035%12 Oct →
mirage9–20.3225%12 Oct →
dust28–80.0443%12 Oct →
nuke9–70.1358%12 Oct →
nuke9–30.0840%12 Oct →
nuke9–10.0887%12 Oct →
nuke9–10.1242%12 Oct →
mirage9–20.0459%12 Oct →
inferno9–20.1924%12 Oct →
vertigo9–70.2514%12 Oct →
nuke6–9-0.0453%12 Oct →
mirage9–10.2067%11 Oct →
mirage9–20.2161%11 Oct →
mirage9–3-0.0928%11 Oct →
cache9–60.1216%8 Oct →
inferno9–50.0231%8 Oct →
mirage9–10.1053%7 Oct →
nuke9–60.0121%7 Oct →
mirage9–30.1055%3 Oct →
inferno9–20.1115%3 Oct →
vertigo9–5-0.0911%2 Oct →
dust29–20.0627%2 Oct →
mirage2–9-0.1020%30 Sept →
cache9–20.0133%30 Sept →
inferno9–6-0.0343%30 Sept →
nuke9–20.048%30 Sept →
overpass9–70.1520%30 Sept →
train8–8-0.0138%30 Sept →
mirage9–60.0622%30 Sept →
nuke16–80.188%29 Sept →
nuke16–40.1213%29 Sept →
cache16–40.028%29 Sept →
nuke16–70.0615%28 Sept →
mirage5–9-0.0223%23 Aug →
mirage9–5-0.037%28 Jul →
vertigo3–9-0.110%25 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches12-Win StreakAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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