aw tysm

aw tysm — CS2 Stats

DJ76561198243193722[U:1:282927994]Steam profile ↗✓ No bans

840Tracked matches46%Win rate2020Tracked since
1,712Hours in CS
CSDB Rating6.0 SolidPositional Player
Premier CS Rating22,740Top 25% of 215,386 CSDB-tracked playersPink band · top ~5.5% of ranked players (population est.)
CSDB Leaderboard#47250 of 261546 tracked
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 9 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 840 tracked matches. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 22,740 +459 21 Jul – 9 Nov · 17 days played
20,88223,196peak 23,19621 Jul9 Nov
23,565Peak Premier in tracked matches
20Days played since 2026-07-20

Premier CS Rating

  • 456 below peak (23,196)
  • 0 over 30 days · steady
  • 0 over 90 days
  • Next: Red band at 25,000 — 2,260 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-08-28
  • Purple band first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 9 Nov 2026 and 14 Nov 2026.

Measured 9 Nov 2026 → 14 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Last 30 days vs previous 30

No matches recorded between 16 Oct 2026 and 14 Nov 2026.

Measured 16 Oct 2026 → 14 Nov 2026; previous 16 Sep 2026 → 16 Oct 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate42.2%46.9%49.3%7.1% short
Shot accuracy17.3%13.0%13.4%above
Kill/death ratio0.991.081.120.13 short
Match win rate42.2%46.7%48.5%6.3% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGaw tysmPREMIER22,740 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning50
Utility47

0–100 skill scores via Leetify.

Recent form

STEADY52–41–7Last 10052%Win rateTLLWLLWWLW

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −5.3pp headshot accuracy · −31ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 26%
  • Avg reaction 754ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 26%
  • Avg reaction 733ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 748ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.2
Utility4.7
Positioning5.0
Opening Duels4.3
Clutch0.0

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 96% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower opening-duel success; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 50% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 772ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning5.0
Utility4.7
Mechanics8.6
Opening Duels3.0
Win Impact3.8

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.02
first ⅓ avg 0.04 → last ⅓ avg 0.02
Reaction time760ms+54ms
first ⅓ avg 706ms → last ⅓ avg 760ms
Headshot accuracy29.1%+1.0%
first ⅓ avg 28.2% → last ⅓ avg 29.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · fachwerk, 28 Jul →
50%Best headshot accuracy · 7–13 · inferno, 29 Jul →
469msFastest reaction time · 4–13 · office, 25 Jul →
13–2Biggest win · ancient, 24 Jul →

Across the last 100 tracked matches.

Highlights

5Longest win streak
7–6In matches decided by ≤2 rounds
1Overtime games

Map breakdown

nukeBest map · 80% over 5cacheWeakest map · 42% over 19
MapGradePlayedRecordWin rateAvg rating
mirageC2712–1544%0.01
cacheC198–1142%0.02
dust2S1711–665%0.04
anubisC94–544%0.02
infernoB84–450%0.06
nukeS54–180%0.05
vertigo—42–250%0.07
ancient—42–250%0.02
boulder—21–150%0.09
overpass—22–0100%0.07
fachwerk—11–0100%0.15
office—10–10%-0.06
shelter—11–0100%0.06

Across the last 100 tracked matches.

Lifetime stats

73,496Lifetime kills
0.99K/D
4,077Matches
42.2%Match win rate
42.2%Headshot %
17.3%Shot accuracy · Top 25% of Pink band
7,804MVPs
1,712Hours (in match)
2,553Bombs planted
930Bombs defused

Most-used weapons

AK-4725,103
AWP11,924
SSG 082,067
UMP-451,278
P2501,187
FAMAS1,071

Lifetime map wins

15,639dust2
1,377inferno
1,235nuke
811vertigo
519train
255cbble
60office
54lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

4Matches
50%Win rate
0.87Avg K/D
70.7ADR
52%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLWLW

MapMatchesWin rateAvg K/DAvg kills
Cache1100%1.4217.0
Inferno10%0.253.0
Mirage1100%1.1714.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.8%Headshot accuracy
34.6%Accuracy (enemy spotted)
38.2%Spray accuracy
88.5%Counter-strafing
10.2°Preaim
772msReaction time
34.4%T opening success
49.5%CT opening success
0.49Enemies flashed / flash
6.3%Flash assists
8.77HE damage / grenade
7.75Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 771.7352ms — above the 700ms mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4906 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 34.4379% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

42% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
mirage12–12-0.0120%23 Aug →
inferno7–130.0036%15 Aug →
vertigo8–130.0632%9 Aug →
cache13–4-0.0123%5 Aug →
cache10–13-0.0919%5 Aug →
dust28–130.0036%4 Aug →
mirage13–110.0217%4 Aug →
mirage13–40.0925%3 Aug →
mirage4–13-0.0829%3 Aug →
mirage13–80.0021%3 Aug →
cache12–120.0542%2 Aug →
dust213–10-0.0238%2 Aug →
inferno13–110.0432%2 Aug →
nuke13–60.0641%1 Aug →
cache10–130.0430%1 Aug →
mirage9–13-0.0129%1 Aug →
dust213–110.0327%1 Aug →
cache5–13-0.0313%31 Jul →
dust213–50.0233%31 Jul →
mirage9–13-0.0125%31 Jul →
dust213–4-0.0229%31 Jul →
mirage3–130.0230%31 Jul →
cache10–13-0.0228%31 Jul →
mirage13–40.0840%31 Jul →
cache11–13-0.0324%30 Jul →
cache13–10-0.0718%30 Jul →
mirage9–13-0.0228%29 Jul →
mirage13–80.0330%29 Jul →
anubis2–13-0.0622%29 Jul →
inferno7–130.0950%29 Jul →
cache5–00.1333%29 Jul →
anubis11–130.0729%29 Jul →
fachwerk13–40.1533%28 Jul →
mirage7–130.0717%28 Jul →
nuke13–80.1127%28 Jul →
inferno13–90.0634%28 Jul →
dust213–30.1335%28 Jul →
dust211–130.0136%27 Jul →
vertigo13–80.1436%27 Jul →
boulder12–120.1036%27 Jul →
nuke13–70.0844%27 Jul →
mirage13–80.0630%27 Jul →
inferno13–30.0850%26 Jul →
dust27–130.1024%26 Jul →
vertigo9–20.1032%26 Jul →
mirage13–50.0812%26 Jul →
inferno11–130.1135%26 Jul →
anubis13–50.0024%26 Jul →
dust213–60.0933%26 Jul →
dust212–12-0.0027%26 Jul →
mirage3–13-0.0929%26 Jul →
anubis13–5-0.0126%25 Jul →
overpass13–90.0321%25 Jul →
dust213–110.0124%25 Jul →
mirage13–10-0.0126%25 Jul →
office4–13-0.0633%25 Jul →
cache13–11-0.0230%25 Jul →
mirage7–13-0.0124%24 Jul →
anubis12–120.0423%24 Jul →
mirage6–13-0.0126%24 Jul →
dust210–130.0642%24 Jul →
cache13–100.0328%24 Jul →
ancient13–20.0329%24 Jul →
anubis13–60.0922%24 Jul →
dust26–13-0.0130%24 Jul →
ancient13–80.0318%24 Jul →
nuke13–50.0331%23 Jul →
boulder13–90.0717%23 Jul →
dust213–70.0624%23 Jul →
anubis13–20.0841%23 Jul →
cache8–130.0737%23 Jul →
cache13–50.0431%23 Jul →
mirage13–40.1032%23 Jul →
ancient11–13-0.0126%23 Jul →
inferno13–70.0233%23 Jul →
dust213–80.1429%23 Jul →
cache12–120.0533%23 Jul →
mirage8–130.0223%22 Jul →
inferno11–130.0533%22 Jul →
anubis6–13-0.0121%22 Jul →
mirage8–130.0934%22 Jul →
cache15–15-0.0320%22 Jul →
cache8–13-0.0110%22 Jul →
mirage7–13-0.0315%22 Jul →
mirage9–130.0228%22 Jul →
cache13–110.0117%22 Jul →
shelter13–60.0648%22 Jul →
vertigo7–13-0.0214%21 Jul →
overpass13–50.1117%21 Jul →
mirage13–70.0426%21 Jul →
cache10–130.1227%21 Jul →
ancient8–130.0341%21 Jul →
nuke4–13-0.0435%21 Jul →
dust213–60.0827%21 Jul →
mirage10–13-0.0524%21 Jul →
dust213–110.0335%21 Jul →
cache13–20.0750%21 Jul →
mirage13–50.0426%20 Jul →
anubis0–4-0.0238%20 Jul →
mirage5–2-0.0318%20 Jul →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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