IOL9TBIMC

IOL9TBIMC — CS2 Stats

FI76561198240859080[U:1:280593352]Steam profile ↗✓ No bans

1,291Tracked matches56%Win rate2022Tracked since
995Hours in CS
CSDB Rating5.2 DevelopingSupport
FaceitLevel 5 · 1,196 ELOTop 67.6% of ranked FACEIT players
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 11,583 -182 15 Mar – 28 Apr · 6 days played
11,58312,885peak 12,88515 Mar28 Apr
12,885Peak Premier in tracked matches
1,196Highest Faceit ELO seen on CSDB
30Days played since 2026-03-15

Faceit ELO

  • At peak — 1,196
  • Next: Level 6 at 1,201 — 5 to go
  • Reached: Level 5 · Level 4 · Level 3 · Level 2

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 5 among CSDB-tracked players (n=14,283), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 5 medianLevel 6 medianvs Level 6
Headshot rate38.4%43.8%44.8%6.4% short
Shot accuracy6.3%12.0%12.4%6.1% short
Kill/death ratio1.071.021.03above
Match win rate38.6%44.7%45.2%6.6% short

This profile matches the typical Level 6 player on 1 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 6 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGIOL9TBIMCFACEITLevel 5 · 1,196 ELOSTANDINGTop 67.6% of rankedPEAK ELO1,196csdb.gg/stats

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Performance scores

Aim47
Positioning56
Utility77

0–100 skill scores via Leetify.

Recent form

STEADY41–52–7Last 10041%Win rateLWLWWLLWLW

Last 10 vs previous 10: 0pp win rate · −0.07 avg rating · +0.6pp headshot accuracy · +11ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 18%
  • Avg reaction 555ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 616ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 610ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim4.7
Utility7.7
Positioning5.6
Opening Duels5.3
Clutch4.8

High utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 64% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Utility. Utility score of 77 — grenade impact well above the norm.

Areas to improve

Reaction time. 616ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.7
Positioning5.6
Utility7.7
Mechanics6.1
Opening Duels4.9
Win Impact6.9

Composite 5.2/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.01
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time614ms−9ms
first ⅓ avg 623ms → last ⅓ avg 614ms
Headshot accuracy14.7%+2.1%
first ⅓ avg 12.6% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 13–9 · office, 18 Mar →
30%Best headshot accuracy · 13–7 · office, 14 May →
438msFastest reaction time · 2–13 · vertigo, 13 Apr →
13–1Biggest win · office, 5 Apr →

Across the last 100 tracked matches.

Highlights

4Longest win streak
0–9In matches decided by ≤2 rounds

Map breakdown

cacheBest map · 57% over 7overpassWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
infernoD227–1532%0.03
officeB147–750%0.05
mirageD124–833%0.01
nukeC94–544%-0.00
vertigoC83–538%-0.00
cacheA74–357%0.00
overpassD72–529%-0.03
anubisC73–443%-0.01
ancientB63–350%0.06
train—32–167%-0.00
warden—21–150%0.03
dust2—10–10%-0.03
italy—11–0100%-0.03
stronghold—10–10%0.10

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

55,446Lifetime kills
1.07K/D · Top 50% of Level 5 players
3,522Matches
38.6%Match win rate
38.4%Headshot %
6.3%Shot accuracy
3,990MVPs
995Hours (in match)
2,081Bombs planted
488Bombs defused

Most-used weapons

Lifetime map wins

5,315inferno
2,237nuke
2,078office
1,604vertigo
962dust2
525train
221italy
110safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

74Matches
57%Win rate
0.91Avg K/D
75.9ADR
38%Headshot %

Clutches & streaks

44%1v1 clutch win
19%1v2 clutch win
7Longest win streak

Recent Faceit resultsLWWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage1662%1.1516.7
Ancient1464%1.0314.9
Anubis1258%0.9213.7
Nuke1164%0.8915.1
Dust2520%0.7510.6
Train475%0.726.8
Inferno367%0.9116.3
Overpass10%0.569.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.1%Headshot accuracy
28.2%Accuracy (enemy spotted)
33.9%Spray accuracy
77.5%Counter-strafing
10.4°Preaim
616msReaction time
42.7%T opening success
56.4%CT opening success
0.66Enemies flashed / flash
8.7%Flash assists
14.57HE damage / grenade
14.75Flashes / match

Recommended for you

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno6–13-0.075%1 Jun →
office13–70.0530%14 May →
office4–13-0.0526%14 May →
office13–30.0412%14 May →
cache13–60.0215%14 May →
cache4–13-0.0218%6 May →
cache3–8-0.058%6 May →
cache13–80.0316%6 May →
cache10–130.0213%3 May →
cache13–4-0.0016%3 May →
inferno9–130.0714%2 May →
inferno7–130.0316%2 May →
inferno12–120.0511%1 May →
inferno13–60.0614%1 May →
cache13–70.0318%29 Apr →
ancient13–30.1210%28 Apr →
mirage11–130.0614%28 Apr →
office13–20.1517%27 Apr →
inferno7–13-0.0224%27 Apr →
inferno13–80.1014%27 Apr →
inferno13–90.055%27 Apr →
mirage12–12-0.036%23 Apr →
train13–20.002%22 Apr →
train13–100.0620%22 Apr →
vertigo2–13-0.0328%13 Apr →
office11–130.0617%9 Apr →
ancient5–130.0125%7 Apr →
vertigo13–100.1019%6 Apr →
ancient12–120.1011%6 Apr →
nuke13–100.0013%6 Apr →
overpass13–8-0.077%5 Apr →
office13–10.0811%5 Apr →
mirage7–13-0.0612%5 Apr →
vertigo11–13-0.128%5 Apr →
inferno8–130.049%5 Apr →
anubis13–10-0.0414%5 Apr →
anubis13–70.0615%5 Apr →
inferno9–13-0.0319%4 Apr →
office10–13-0.059%1 Apr →
mirage12–30.037%1 Apr →
anubis7–13-0.009%1 Apr →
inferno11–13-0.009%1 Apr →
anubis5–13-0.083%1 Apr →
nuke10–130.007%31 Mar →
dust23–13-0.0313%31 Mar →
inferno2–13-0.0727%31 Mar →
office6–130.0720%31 Mar →
inferno13–100.0213%31 Mar →
inferno13–30.0813%31 Mar →
inferno9–130.1515%31 Mar →
train2–13-0.0712%31 Mar →
overpass7–13-0.0311%31 Mar →
overpass9–13-0.0314%30 Mar →
ancient13–40.148%30 Mar →
nuke7–13-0.0222%30 Mar →
mirage6–130.0219%30 Mar →
anubis13–60.0320%30 Mar →
vertigo13–50.0126%30 Mar →
vertigo13–100.1221%30 Mar →
mirage13–100.0321%30 Mar →
mirage3–130.0118%30 Mar →
overpass12–120.0314%26 Mar →
overpass4–13-0.0218%25 Mar →
italy13–10-0.0312%25 Mar →
warden10–13-0.055%25 Mar →
anubis11–13-0.0212%25 Mar →
vertigo5–130.0027%25 Mar →
inferno12–120.0015%25 Mar →
vertigo10–13-0.0511%25 Mar →
office12–120.0112%25 Mar →
ancient1–130.0217%25 Mar →
mirage8–130.098%25 Mar →
nuke4–13-0.083%25 Mar →
inferno13–80.0516%24 Mar →
office13–4-0.0013%24 Mar →
office11–130.0311%24 Mar →
inferno6–13-0.027%24 Mar →
warden13–60.1117%22 Mar →
vertigo8–13-0.0417%20 Mar →
inferno9–130.0116%20 Mar →
nuke1–13-0.0718%20 Mar →
stronghold8–130.1025%20 Mar →
overpass11–13-0.0313%19 Mar →
ancient13–3-0.0011%19 Mar →
mirage13–8-0.0416%19 Mar →
office13–90.228%18 Mar →
anubis12–12-0.0412%18 Mar →
mirage11–130.023%17 Mar →
inferno13–50.0511%16 Mar →
inferno5–13-0.0314%16 Mar →
overpass13–7-0.054%16 Mar →
nuke13–90.0824%16 Mar →
office13–70.097%16 Mar →
office7–13-0.0412%16 Mar →
nuke13–80.0316%15 Mar →
nuke13–4-0.0116%15 Mar →
mirage13–4-0.066%15 Mar →
nuke11–130.055%15 Mar →
inferno8–130.0718%15 Mar →
mirage9–130.0312%15 Mar →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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