Un1que

Un1que — CS2 Stats

DK76561198235338104[U:1:275072376]Steam profile ↗✓ No bans

5,455Tracked matches47%Win rate2020Tracked since
8,820Hours in CS66Hrs last 2 wks
CSDB Rating6.4 SolidPositional Player
FaceitLevel 9 · 1,960 ELOTop 20.7% of ranked FACEIT players
WingmanLegendary Eagle
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (4 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,960 → 1,960
+27Tracked matches · now 5,455
+3.3ppWin rate · 43.3% → 46.7%
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 3 days observed since 30 Aug 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Faceit ELO: 1,960 +0 30 Aug19 Sept · 3 observations
1,9601,960peak 1,96030 Aug19 Sept
1,960Highest Faceit ELO seen on CSDB
3Days observed since 2026-08-30

Faceit ELO

  • At peak — 1,960
  • Next: Level 10 at 2,001 41 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-30
  • Level 8 first seen 2026-08-30

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches3041−11
Win rate47%34%+13pp
K/D0.800.74+0.06
Headshot %50%47%+2pp

Measured 17 Sep 202623 Sep 2026; previous 9 Sep 2026 → 17 Sep 2026.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=13,804), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate48.4%48.3%51.0%2.6% short
Shot accuracy14.8%13.2%13.7%above
Kill/death ratio1.021.071.090.06 short
Match win rate45.5%46.9%48.4%2.9% short

This profile matches the typical Level 10 player on 1 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGUn1queFACEITLevel 9 · 1,960 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,960csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim82
Positioning66
Utility60

0–100 skill scores via Leetify.

Player DNA

Primary style: Positional PlayerPositioning stands above the rest of this profile (+1.7 against its own average).

Aim8.2
Utility6.0
Positioning6.6
Opening Duels3.8
Clutch3.4

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 92% playstyle similarity

Most alike: positioning profile, utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Preaim. Mechanical aim is strong but the crosshair sits 10.6° off target when enemies appear — placement, not flicking, is the bigger win available.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.2
Positioning6.6
Utility6.0
Mechanics7.6
Opening Duels5.3
Win Impact3.9

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Lifetime stats

214,655Lifetime kills
1.02K/D
8,624Matches
45.5%Match win rate
48.4%Headshot % · Top 50% of Level 9 players
14.8%Shot accuracy · Top 50% of Level 9 players
21,611MVPs
7,040Hours (in match)
11,031Bombs planted
2,179Bombs defused

Most-used weapons

AK-4790,294
AWP19,023
FAMAS4,068
MAC-102,929
Knife2,627

Lifetime map wins

14,622vertigo
12,426nuke
12,260inferno
9,383dust2
1,769train
893cbble
141assault
137lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2,569Matches
50%Win rate
0.96Avg K/D
75.8ADR
41%Headshot %

Clutches & streaks

37%1v1 clutch win
15%1v2 clutch win
11Longest win streak

Recent Faceit resultsLLLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient25749%0.9614.6
Anubis25150%0.9314.7
Nuke20758%1.0214.6
Mirage13745%0.9514.4
Inferno10444%0.8914.3
Vertigo7453%0.8613.5
Overpass4947%0.9514.9
Dust23444%0.8612.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.1%Headshot accuracy
36.4%Accuracy (enemy spotted)
44.1%Spray accuracy
84.2%Counter-strafing
10.6°Preaim
514msReaction time
52.6%T opening success
49.5%CT opening success
0.38Enemies flashed / flash
7.5%Flash assists
12.76HE damage / grenade
9.77Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.376 — below the 0.5 mark we flag

    Grenade Lineups

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →