JVilL

JVilL — CS2 Stats

CO76561198219070492[U:1:258804764]Steam profile ↗✓ No bans

2,813Tracked matches48%Win rate2020Tracked since
CSDB Rating5.9 SolidPositional Player
Premier CS Rating19,854Top 50% of 204,150 CSDB-tracked playersPurple band · top ~9.1% of ranked players (population est.)
CSDB Leaderboard#85343 of 251231 tracked
FaceitLevel 4Top 81.0% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

+586Premier CS Rating · 19,268 → 19,854

Rating over time

Premier CS Rating: 19,854 +1,292 3 Sept – 11 Oct · 26 days played
17,31721,496peak 21,4963 Sept11 Oct
21,782Peak Premier in tracked matches
20Days played since 2026-09-03

Premier CS Rating

  • 1,642 below peak (21,496)
  • +1,939 over 30 days · improving
  • Next: Pink band at 20,000 — 146 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-03
  • Blue band first seen 2026-09-03

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGJVilLFACEITLevel 4STANDINGTop 81.0% of rankedPREMIER19,854 · Purple bandcsdb.gg/stats

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Performance scores

Aim77
Positioning61
Utility35

0–100 skill scores via Leetify.

Recent form

STEADY50–46–4Last 10050%Win rateLWWWLWLWLT

Last 10 vs previous 10: +20pp win rate · +0.01 avg rating · −2.4pp headshot accuracy · +12ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 15%
  • Avg reaction 546ms

Last 10

  • 5–4–1 · 50% win rate
  • Avg rating 0.03
  • Avg headshot accuracy 16%
  • Avg reaction 557ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 17%
  • Avg reaction 551ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.1 against its own average).

Aim7.7
Utility3.5
Positioning6.1
Opening Duels4.3
Clutch6.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 93% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.7
Positioning6.1
Utility3.5
Mechanics6.0
Opening Duels5.5
Win Impact4.4

Composite 5.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.02
Reaction time539ms−9ms
first ⅓ avg 548ms → last ⅓ avg 539ms
Headshot accuracy16.5%−1.9%
first ⅓ avg 18.4% → last ⅓ avg 16.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–3 · mirage, 26 Sept →
50%Best headshot accuracy · 8–13 · mirage, 4 Oct →
359msFastest reaction time · 13–3 · inferno, 2 Oct →
13–0Biggest win · dust2, 17 Sept →

Across the last 100 tracked matches.

Highlights

6Longest win streak
8–7In matches decided by ≤2 rounds
14Overtime games

Map breakdown

anubisBest map · 78% over 9nukeWeakest map · 35% over 20
MapGradePlayedRecordWin rateAvg rating
mirageB2211–1150%0.02
nukeC207–1335%0.01
dust2B178–947%0.03
infernoB136–746%0.02
cacheB105–550%0.00
anubisS97–278%0.05
ancientS96–367%0.03

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (35% over 20). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

46Matches
50%Win rate
1.18Avg K/D
90.7ADR
43%Headshot %

Clutches & streaks

50%1v1 clutch win
36%1v2 clutch win
4Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Anubis540%1.1016.8
Dust2450%1.1116.8
Inferno333%0.8713.3
Ancient367%1.6721.7
Mirage367%1.2317.7
Nuke2100%1.6022.0
Train1100%1.4320.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.6%Headshot accuracy
37.0%Accuracy (enemy spotted)
36.1%Spray accuracy
77.0%Counter-strafing
8.2°Preaim
543msReaction time
55.9%T opening success
48.2%CT opening success
0.33Enemies flashed / flash
2.7%Flash assists
12.52HE damage / grenade
9.90Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3263 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

35% win rate across 20 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage5–13-0.0418%11 Oct →
nuke16–130.0318%11 Oct →
anubis13–100.0312%11 Oct →
ancient13–50.0013%11 Oct →
inferno4–130.0114%11 Oct →
inferno13–10-0.0216%10 Oct →
ancient11–130.0415%10 Oct →
mirage13–30.1515%10 Oct →
dust28–13-0.0213%10 Oct →
cache15–150.0623%10 Oct →
nuke10–130.0624%10 Oct →
inferno13–30.0514%10 Oct →
mirage9–13-0.0420%9 Oct →
nuke7–130.0121%9 Oct →
inferno6–130.0431%9 Oct →
dust211–130.0415%9 Oct →
nuke16–140.0717%9 Oct →
ancient16–13-0.0018%8 Oct →
mirage6–13-0.0212%8 Oct →
cache11–13-0.0212%8 Oct →
nuke6–13-0.0314%8 Oct →
cache10–13-0.0118%8 Oct →
dust21–6-0.0325%8 Oct →
anubis9–130.0314%7 Oct →
ancient13–110.0811%7 Oct →
inferno16–130.0116%7 Oct →
nuke13–70.0411%6 Oct →
mirage13–40.0015%6 Oct →
nuke13–8-0.0314%6 Oct →
dust213–110.1122%6 Oct →
ancient10–13-0.0217%6 Oct →
inferno13–40.1416%6 Oct →
dust213–6-0.0111%5 Oct →
anubis13–100.0419%5 Oct →
mirage13–90.0519%5 Oct →
mirage8–130.0129%4 Oct →
cache6–13-0.0616%4 Oct →
mirage8–13-0.0018%4 Oct →
inferno15–15-0.066%4 Oct →
dust23–13-0.0313%4 Oct →
dust213–40.1020%4 Oct →
mirage11–13-0.0118%4 Oct →
cache5–13-0.0221%4 Oct →
anubis13–80.0727%4 Oct →
mirage8–13-0.0150%4 Oct →
mirage3–13-0.0211%4 Oct →
nuke10–13-0.0629%4 Oct →
mirage13–50.0524%4 Oct →
ancient13–70.0320%4 Oct →
nuke4–13-0.0025%4 Oct →
mirage13–100.0221%3 Oct →
mirage8–13-0.0421%3 Oct →
dust213–80.0633%3 Oct →
cache13–80.0415%3 Oct →
ancient13–110.0021%3 Oct →
dust211–130.0522%2 Oct →
nuke13–80.0416%2 Oct →
mirage6–13-0.0424%2 Oct →
inferno13–30.0216%2 Oct →
anubis13–11-0.0017%2 Oct →
nuke7–13-0.0410%2 Oct →
dust210–130.0319%2 Oct →
anubis13–20.0923%2 Oct →
anubis13–60.1417%2 Oct →
cache13–90.0220%2 Oct →
cache13–9-0.0017%27 Sept →
nuke8–130.0220%27 Sept →
mirage13–100.0116%27 Sept →
mirage16–140.1019%26 Sept →
mirage13–30.1519%26 Sept →
nuke14–16-0.0524%26 Sept →
mirage13–40.0913%26 Sept →
cache13–60.0224%26 Sept →
cache7–00.0115%26 Sept →
anubis8–130.0112%24 Sept →
nuke4–130.0221%24 Sept →
mirage6–13-0.0519%24 Sept →
nuke4–13-0.0511%23 Sept →
nuke13–11-0.0113%23 Sept →
dust29–130.0019%23 Sept →
anubis13–90.0321%21 Sept →
inferno13–160.0017%21 Sept →
nuke15–150.1129%19 Sept →
dust215–150.0520%19 Sept →
mirage16–130.0315%19 Sept →
ancient13–80.095%19 Sept →
inferno10–13-0.0215%19 Sept →
dust216–120.0223%18 Sept →
ancient11–130.0323%18 Sept →
dust213–00.0532%17 Sept →
dust213–70.0827%17 Sept →
nuke8–130.0613%17 Sept →
inferno5–13-0.0419%17 Sept →
inferno16–140.0517%16 Sept →
mirage13–90.1124%16 Sept →
dust27–13-0.0017%16 Sept →
inferno9–130.0512%16 Sept →
dust213–80.0321%15 Sept →
nuke13–80.0218%15 Sept →
nuke8–130.0314%15 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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