Remzy

Remzy — CS2 Stats

US76561198218905295[U:1:258639567]Steam profile ↗✓ No bans

292Tracked matches47%Win rate2020Tracked since
CSDB Rating4.8 DevelopingPositional Player
Premier CS Rating10,852Blue band · top ~50.4% of ranked players (population est.)
FaceitLevel 2Top 97.9% of ranked FACEIT players
WingmanSilver Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 21 Sep 2026 (21 days ago). Ranks are recorded once per day this page is viewed.

0Premier CS Rating · 10,852 → 10,852
+3Tracked matches · now 292
0.0ppWin rate · 46.7% → 46.7%

Rating over time

Premier CS Rating: 10,852 +2,220 28 Jun – 21 Sept · 26 days played
8,14813,601peak 13,60128 Jun21 Sept
13,660Peak Premier in tracked matches
35Days played since 2026-06-28

Premier CS Rating

  • 2,749 below peak (13,601)
  • -522 over 30 days · declining
  • +2,220 over 90 days
  • Next: Purple band at 15,000 — 4,148 to go
  • Reached: Blue band · Light Blue band
  • Blue band first seen 2026-09-01
  • Light Blue band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGRemzyFACEITLevel 2STANDINGTop 97.9% of rankedPREMIER10,852 · Blue bandcsdb.gg/stats

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Performance scores

Aim63
Positioning57
Utility31

0–100 skill scores via Leetify.

Recent form

STEADY51–49Last 10051%Win rateLLLLWLLWWW

Last 10 vs previous 10: −20pp win rate · −0.01 avg rating · −4.2pp headshot accuracy · −96ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 13%
  • Avg reaction 572ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 15%
  • Avg reaction 585ms

Last 20

  • 10–10 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 17%
  • Avg reaction 633ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.5 against its own average).

Aim6.3
Utility3.1
Positioning5.7
Opening Duels1.0
Clutch3.0

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 638ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.3
Positioning5.7
Utility3.1
Mechanics6.7
Opening Duels1.5
Win Impact3.9

Composite 4.8/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01+0.00
first ⅓ avg -0.01 → last ⅓ avg -0.01
Reaction time625ms−59ms
first ⅓ avg 684ms → last ⅓ avg 625ms
Headshot accuracy18.5%+2.8%
first ⅓ avg 15.7% → last ⅓ avg 18.5%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.10Best match rating · 13–8 · mirage, 13 Jul →
50%Best headshot accuracy · 13–5 · vertigo, 15 Sept →
469msFastest reaction time · 7–13 · inferno, 20 Aug →
13–1Biggest win · inferno, 17 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L4Current streak
7–8In matches decided by ≤2 rounds
13Overtime games

Map breakdown

nukeBest map · 90% over 10cacheWeakest map · 24% over 17
MapGradePlayedRecordWin rateAvg rating
infernoS1713–476%-0.00
cacheD174–1324%-0.00
mirageB168–850%-0.01
dust2B157–847%-0.01
ancientB136–746%-0.02
anubisD113–827%-0.02
nukeS109–190%0.00
vertigo—11–0100%0.01

Across the last 100 tracked matches.

Faceit stats

Combat

75Matches
33%Win rate
0.88Avg K/D
68.3ADR
40%Headshot %

Clutches & streaks

35%1v1 clutch win
19%1v2 clutch win
2Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage1127%1.0014.6
Anubis1127%0.8014.3
Ancient922%0.8714.2
Nuke978%0.9414.8
Dust2825%0.8114.6
Inferno650%0.9212.5
Cache540%1.0020.4

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.2%Headshot accuracy
34.5%Accuracy (enemy spotted)
37.8%Spray accuracy
80.0%Counter-strafing
10.7°Preaim
638msReaction time
40.7%T opening success
31.1%CT opening success
0.39Enemies flashed / flash
3.5%Flash assists
5.19HE damage / grenade
5.21Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3851 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.1214% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

24% win rate across 17 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
anubis10–130.0011%24 Sept →
mirage9–13-0.0231%19 Sept →
ancient11–13-0.029%19 Sept →
ancient7–13-0.040%17 Sept →
nuke16–14-0.0014%17 Sept →
anubis6–13-0.054%17 Sept →
dust26–13-0.078%15 Sept →
inferno16–140.0111%15 Sept →
vertigo13–50.0150%15 Sept →
cache13–60.0515%15 Sept →
anubis5–13-0.0610%11 Sept →
cache13–9-0.0317%9 Sept →
dust213–4-0.0115%9 Sept →
dust213–50.1029%9 Sept →
cache3–13-0.0116%9 Sept →
inferno10–130.0131%9 Sept →
inferno13–60.0324%9 Sept →
cache7–13-0.0128%9 Sept →
ancient13–8-0.026%9 Sept →
cache13–90.0120%9 Sept →
dust29–130.0028%8 Sept →
cache5–130.0116%8 Sept →
anubis9–13-0.0114%6 Sept →
ancient13–30.0829%3 Sept →
cache17–190.0120%2 Sept →
ancient13–9-0.0122%2 Sept →
dust212–16-0.0526%1 Sept →
mirage13–60.0026%1 Sept →
ancient11–13-0.034%26 Aug →
nuke13–80.0220%26 Aug →
ancient7–13-0.086%26 Aug →
cache10–13-0.0428%21 Aug →
inferno7–13-0.0425%20 Aug →
mirage13–7-0.0530%20 Aug →
nuke9–6-0.0313%20 Aug →
inferno9–30.0410%20 Aug →
inferno9–40.0119%20 Aug →
nuke13–10-0.0213%20 Aug →
dust219–160.0228%19 Aug →
cache13–160.0019%17 Aug →
inferno13–10.0116%17 Aug →
anubis16–130.019%11 Aug →
inferno13–5-0.0310%11 Aug →
dust27–13-0.114%6 Aug →
inferno11–13-0.0527%5 Aug →
cache14–160.0020%3 Aug →
anubis4–13-0.034%3 Aug →
dust211–130.0520%3 Aug →
dust213–50.0521%30 Jul →
mirage9–13-0.0120%30 Jul →
mirage8–130.0519%30 Jul →
inferno13–2-0.0212%30 Jul →
mirage13–50.0431%29 Jul →
ancient16–14-0.0921%29 Jul →
mirage3–13-0.0318%28 Jul →
anubis4–13-0.0419%28 Jul →
inferno13–50.0823%28 Jul →
nuke13–50.0625%28 Jul →
mirage13–30.0018%28 Jul →
inferno13–3-0.0231%28 Jul →
dust28–130.0417%26 Jul →
mirage1–13-0.073%26 Jul →
cache8–13-0.0917%26 Jul →
ancient9–13-0.0311%26 Jul →
cache10–13-0.0314%26 Jul →
nuke5–13-0.0513%25 Jul →
cache14–160.036%25 Jul →
nuke13–7-0.006%25 Jul →
ancient9–13-0.0013%24 Jul →
cache13–110.0114%23 Jul →
cache3–80.0018%23 Jul →
mirage0–9-0.040%22 Jul →
mirage13–6-0.0416%21 Jul →
anubis9–13-0.0812%21 Jul →
dust213–80.0319%21 Jul →
nuke13–70.0316%21 Jul →
anubis13–40.0216%21 Jul →
cache9–130.0316%21 Jul →
mirage13–4-0.066%20 Jul →
inferno10–130.0222%20 Jul →
mirage5–130.0214%20 Jul →
mirage13–8-0.0214%13 Jul →
inferno13–11-0.0723%13 Jul →
cache8–13-0.0015%13 Jul →
mirage13–80.1022%13 Jul →
mirage12–16-0.082%8 Jul →
dust213–16-0.0516%8 Jul →
ancient13–4-0.0217%2 Jul →
anubis5–10-0.0623%29 Jun →
dust213–9-0.0616%29 Jun →
ancient8–13-0.0130%29 Jun →
nuke13–2-0.0117%29 Jun →
inferno16–14-0.0124%28 Jun →
dust213–9-0.0715%28 Jun →
nuke13–40.0416%28 Jun →
inferno13–8-0.0316%28 Jun →
dust211–13-0.0319%28 Jun →
anubis13–40.0215%28 Jun →
ancient13–11-0.0117%28 Jun →
inferno13–90.0215%28 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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