Spparkyy

Spparkyy — CS2 Stats

US76561198210608172[U:1:250342444]Steam profile ↗✓ No bans

1,725Tracked matches46%Win rate2020Tracked since
5,779Hours in CS3Hrs last 2 wks
CSDB Rating6.4 SolidClutch Specialist
Premier CS Rating19,568Top 50% of 185,711 CSDB-tracked playersPurple band · top ~10.2% of ranked players (population est.)
CSDB Leaderboard#83107 of 232485 tracked
FaceitLevel 9Top 20.7% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 19 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 45 days played since 9 May 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 19,568 +755 11 May19 Sept · 29 days played
18,40723,083peak 23,08311 May19 Sept
23,083Peak Premier in tracked matches
45Days played since 2026-05-09

Premier CS Rating

  • 3,515 below peak (23,083)
  • -1,928 over 90 days
  • Next: Pink band at 20,000 432 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=13,320), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate44.5%48.3%51.0%6.4% short
Shot accuracy19.1%13.2%13.7%above
Kill/death ratio1.261.071.09above
Match win rate52.8%46.9%48.4%above

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGSpparkyyFACEITLevel 9STANDINGTop 20.7% of rankedPREMIER19,568 · Purple bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning57
Utility52

0–100 skill scores via Leetify.

Recent form

STEADY52444Last 10052%Win rateLWWLLLLWTW

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · +1.2pp headshot accuracy · −30ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 26%
  • Avg reaction 561ms

Last 10

  • 451 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 585ms

Last 20

  • 8111 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 600ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch SpecialistLate-round 1vX conversion stands above the rest of this profile (+3.8 against its own average).

Aim8.5
Utility5.2
Positioning5.7
Opening Duels4.0
Clutch10.0

Sharp aimerReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 597ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning5.7
Utility5.2
Mechanics8.1
Opening Duels3.4
Win Impact3.8

Composite 6.4/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.01
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time599ms−8ms
first ⅓ avg 607ms → last ⅓ avg 599ms
Headshot accuracy27.6%+5.4%
first ⅓ avg 22.1% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–4 · office, 17 May
46%Best headshot accuracy · 5–13 · cache, 12 Jul
469msFastest reaction time · 13–11 · mirage, 22 Aug
13–0Biggest win · nuke, 29 Jun

Across the last 100 tracked matches.

Highlights

6Longest win streak
75In matches decided by ≤2 rounds
8Overtime games

Map breakdown

mirageBest map · 67% over 24nukeWeakest map · 33% over 18
MapGradePlayedRecordWin rateAvg rating
mirageS2416867%0.02
nukeD1861233%-0.00
cacheC167944%0.00
ancientA138562%-0.00
infernoA116555%-0.03
overpassA106460%0.02
anubis41325%-0.01
dust22020%-0.00
office220100%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (33% over 18). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

146,368Lifetime kills
1.26K/D · Top 25% of Level 9 players
5,437Matches
52.8%Match win rate · Top 25% of Level 9 players
44.5%Headshot %
19.1%Shot accuracy · Top 10% of Level 9 players
20,392MVPs
2,807Hours (in match)
6,366Bombs planted
2,427Bombs defused

Most-used weapons

AK-4747,594
AWP29,331
MAC-102,407
Knife2,049
FAMAS1,891

Lifetime map wins

9,253dust2
9,050inferno
5,264train
4,024nuke
1,881vertigo
1,162cbble
238office
124lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

678Matches
52%Win rate
1.27Avg K/D
61.9ADR
40%Headshot %

Clutches & streaks

100%1v1 clutch win
0%1v2 clutch win
7Longest win streak

Recent Faceit resultsLLWWL

MapMatchesWin rateAvg K/DAvg kills
Mirage520%0.8213.4
Ancient540%1.0415.0
Nuke333%0.588.7
Overpass1100%1.2520.0
Anubis10%0.538.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
35.4%Accuracy (enemy spotted)
35.6%Spray accuracy
86.6%Counter-strafing
9.0°Preaim
597msReaction time
39.0%T opening success
48.5%CT opening success
0.69Enemies flashed / flash
10.6%Flash assists
8.07HE damage / grenade
6.24Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 38.9849% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
ancient14–16-0.0129%19 Sept
mirage13–40.0132%19 Sept
cache13–60.0234%12 Sept
mirage10–130.0214%12 Sept
cache9–130.0021%30 Aug
cache7–13-0.0535%29 Aug
mirage7–13-0.0326%29 Aug
nuke13–70.0323%23 Aug
dust215–150.0230%23 Aug
mirage13–110.0437%22 Aug
nuke13–16-0.0225%13 Aug
mirage13–70.1127%8 Aug
anubis11–13-0.0410%8 Aug
cache16–140.0433%28 Jul
nuke6–13-0.0438%19 Jul
mirage13–70.0738%19 Jul
mirage14–160.0628%18 Jul
mirage9–13-0.0119%14 Jul
inferno13–110.0227%14 Jul
ancient13–16-0.0124%12 Jul
anubis13–100.0436%12 Jul
cache5–13-0.0346%12 Jul
mirage13–50.0039%9 Jul
cache7–13-0.0335%9 Jul
ancient15–15-0.0122%5 Jul
mirage10–13-0.018%5 Jul
mirage13–80.0124%29 Jun
nuke13–00.1343%29 Jun
overpass9–13-0.008%28 Jun
nuke13–50.0718%28 Jun
overpass10–130.0329%27 Jun
inferno7–13-0.0621%27 Jun
inferno13–80.0229%24 Jun
ancient13–60.0214%24 Jun
nuke10–13-0.0128%24 Jun
ancient13–4-0.0322%22 Jun
mirage13–7-0.0215%22 Jun
nuke4–13-0.0342%21 Jun
mirage2–13-0.0417%21 Jun
mirage13–60.0414%21 Jun
mirage13–40.0711%21 Jun
nuke1–13-0.1344%21 Jun
ancient13–110.0536%20 Jun
nuke9–13-0.0322%20 Jun
anubis9–13-0.0729%19 Jun
ancient13–70.0228%19 Jun
inferno5–13-0.0632%19 Jun
mirage13–30.0320%19 Jun
inferno5–13-0.0414%19 Jun
nuke5–130.0016%19 Jun
overpass13–9-0.0423%18 Jun
mirage13–60.0525%18 Jun
nuke13–10-0.0119%18 Jun
cache13–50.0329%18 Jun
nuke6–130.0833%17 Jun
ancient13–5-0.0125%17 Jun
inferno5–13-0.0226%16 Jun
mirage13–90.0712%16 Jun
overpass13–90.0722%16 Jun
ancient13–6-0.0123%16 Jun
mirage13–70.0010%13 Jun
nuke13–6-0.016%12 Jun
mirage13–60.0632%12 Jun
nuke11–130.067%11 Jun
mirage13–70.0823%11 Jun
mirage6–13-0.0211%9 Jun
anubis8–130.0427%7 Jun
mirage13–100.0118%7 Jun
overpass0–9-0.040%6 Jun
nuke10–13-0.0234%4 Jun
mirage11–13-0.0313%4 Jun
overpass13–80.0727%1 Jun
inferno8–13-0.0613%31 May
cache13–5-0.0327%31 May
inferno13–7-0.037%26 May
overpass13–60.1220%26 May
cache13–90.1343%25 May
ancient13–40.0835%25 May
overpass13–5-0.0310%25 May
ancient7–13-0.0620%25 May
nuke7–13-0.1427%25 May
overpass5–8-0.0511%20 May
cache7–13-0.0117%20 May
dust29–13-0.0334%17 May
cache2–13-0.1033%17 May
office13–40.1512%17 May
nuke13–16-0.088%17 May
office13–4-0.0542%15 May
inferno13–6-0.0020%14 May
inferno2–0-0.050%14 May
cache12–12-0.0034%13 May
inferno13–10-0.0022%13 May
cache13–40.0730%13 May
cache12–120.0220%11 May
ancient3–13-0.1124%11 May
overpass13–30.0929%11 May
nuke13–110.1020%11 May
ancient13–110.0325%11 May
cache13–70.0021%10 May
cache6–13-0.0331%9 May

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →