♥ / Xepher

♥ / Xepher — CS2 Stats

DK76561198210198529[U:1:249932801]Steam profile ↗✓ No bans

2,274Tracked matches79%Win rate2020Tracked since
2,817Hours in CS
CSDB Rating7.8 StrongPositional Player
Premier CS Rating26,754Top 5% of 205,052 CSDB-tracked playersRed band · top ~2.2% of ranked players (population est.)
CSDB Leaderboard#7193 of 252124 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Oct 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 26,754 +1,790 1 Oct – 8 Oct · 4 days played
24,96426,754peak 26,7541 Oct8 Oct
26,754Peak Premier in tracked matches
16Days played since 2026-09-02

Premier CS Rating

  • At peak — 26,754
  • Next: Gold band at 30,000 — 3,246 to go
  • Reached: Red band · Pink band · Purple band · Blue band

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches197——
Win rate70%——
K/D1.37——
Headshot %53%——

Measured 13 Sep 2026 → 16 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=13,318), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate39.5%49.3%50.9%11.5% short
Shot accuracy18.8%13.4%11.8%above
Kill/death ratio1.241.121.18above
Match win rate46.7%48.5%51.9%5.2% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Headshot rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG♥ / XepherPREMIER26,754 · Red bandcsdb.gg/stats

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Performance scores

Aim92
Positioning71
Utility48

0–100 skill scores via Leetify.

Recent form

STEADY66–21–13Last 10066%Win rateWWWLLTLTWW

Last 10 vs previous 10: −20pp win rate · +0.05 avg rating · +3.7pp headshot accuracy · −20ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.05), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 21%
  • Avg reaction 516ms

Last 10

  • 5–3–2 · 50% win rate
  • Avg rating 0.09
  • Avg headshot accuracy 24%
  • Avg reaction 494ms

Last 20

  • 12–4–4 · 60% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 22%
  • Avg reaction 504ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2 against its own average).

Aim9.2
Utility4.8
Positioning7.1
Opening Duels4.6
Clutch4.0

Sharp aimerStrong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower utility contribution; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 92 — the mechanical foundation is a clear strength.

CT openings. 64% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 64% on CT to 36% on T — the same duels are being taken with worse setups on the attacking side.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.2
Positioning7.1
Utility4.8
Mechanics7.1
Opening Duels5.0
Win Impact10.0

Composite 7.8/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.07+0.02
first ⅓ avg 0.04 → last ⅓ avg 0.07
Reaction time496ms+21ms
first ⅓ avg 474ms → last ⅓ avg 496ms
Headshot accuracy20.9%+2.7%
first ⅓ avg 18.3% → last ⅓ avg 20.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.22Best match rating · 8–0 · inferno, 15 Oct →
43%Best headshot accuracy · 8–0 · inferno, 15 Oct →
328msFastest reaction time · 8–0 · inferno, 15 Oct →
13–0Biggest win · nuke, 30 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
W3Current streak
4–5In matches decided by ≤2 rounds
2Overtime games

Map breakdown

ancientBest map · 82% over 11mirageWeakest map · 56% over 32
MapGradePlayedRecordWin rateAvg rating
mirageA3218–1456%0.04
cacheS1813–572%0.06
infernoS1510–567%0.07
ancientS119–282%0.03
nukeS119–282%0.05
vertigo—43–175%0.03
dust2—41–325%0.00
train—31–233%-0.00
anubis—22–0100%0.09

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (56% over 32). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

167,649Lifetime kills
1.24K/D · Top 50% of Red band
6,324Matches
46.7%Match win rate
39.5%Headshot %
18.8%Shot accuracy · Top 10% of Red band
14,682MVPs
2,817Hours (in match)
5,254Bombs planted
1,648Bombs defused

Most-used weapons

AK-4752,298
AWP47,074
P2504,748
SSG 082,438
Tec-91,646

Lifetime map wins

9,158dust2
4,947inferno
4,169nuke
1,370vertigo
1,210train
652cbble
52office
37lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

349Matches
58%Win rate
1.64Avg K/D
101.4ADR
41%Headshot %

Clutches & streaks

40%1v1 clutch win
27%1v2 clutch win
10Longest win streak

Recent Faceit resultsLWWWW

MapMatchesWin rateAvg K/DAvg kills
Mirage2370%1.8324.5
Nuke862%1.3020.4
Inferno757%1.3815.9
Ancient633%0.9919.8
Anubis540%1.1720.0
Dust2540%1.2720.8
Overpass367%1.2119.3
Cache3100%1.3718.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.6%Headshot accuracy
41.9%Accuracy (enemy spotted)
46.7%Spray accuracy
82.0%Counter-strafing
8.9°Preaim
507msReaction time
36.2%T opening success
64.1%CT opening success
0.50Enemies flashed / flash
10.0%Flash assists
6.84HE damage / grenade
8.06Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4967 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 36.2244% — below the 40% mark we flag

Recent matches

MapScoreRatingHS%Date
inferno13–10.1127%16 Oct →
mirage13–10.1717%16 Oct →
mirage13–110.0517%15 Oct →
mirage11–130.0418%15 Oct →
mirage5–130.0823%15 Oct →
inferno12–120.0815%15 Oct →
mirage10–13-0.0223%15 Oct →
mirage12–120.0424%15 Oct →
cache13–40.1030%15 Oct →
inferno8–00.2243%15 Oct →
mirage12–12-0.019%14 Oct →
mirage13–2-0.0015%14 Oct →
mirage13–30.1016%14 Oct →
cache13–10.1428%14 Oct →
mirage13–30.0618%14 Oct →
cache13–80.0423%14 Oct →
inferno8–13-0.0327%13 Oct →
mirage13–60.0518%13 Oct →
mirage12–12-0.0126%13 Oct →
cache13–70.1022%13 Oct →
inferno13–100.0820%13 Oct →
inferno13–50.0521%12 Oct →
ancient12–120.1421%12 Oct →
nuke13–40.0718%12 Oct →
nuke12–120.0612%12 Oct →
cache10–130.0221%12 Oct →
mirage13–80.1521%11 Oct →
cache13–60.0723%11 Oct →
mirage13–40.0221%11 Oct →
cache13–90.0619%11 Oct →
inferno8–130.1118%11 Oct →
mirage12–120.0419%11 Oct →
mirage13–110.0316%10 Oct →
mirage13–50.0320%10 Oct →
inferno13–8-0.009%9 Oct →
mirage13–60.0910%9 Oct →
vertigo11–13-0.0225%9 Oct →
train13–30.0616%9 Oct →
ancient13–90.0624%9 Oct →
mirage5–130.0315%9 Oct →
inferno13–70.1327%9 Oct →
ancient13–3-0.0113%9 Oct →
anubis10–50.0922%9 Oct →
train3–13-0.070%9 Oct →
nuke13–50.0513%8 Oct →
nuke3–1-0.0525%8 Oct →
mirage7–13-0.0525%8 Oct →
cache12–120.0521%8 Oct →
ancient13–100.0023%8 Oct →
mirage13–40.0214%8 Oct →
mirage13–10.0317%8 Oct →
nuke13–5-0.0126%8 Oct →
cache12–120.0624%8 Oct →
mirage13–50.0829%8 Oct →
cache10–130.0536%8 Oct →
inferno13–60.0521%8 Oct →
dust213–80.0623%8 Oct →
nuke8–130.0632%8 Oct →
mirage12–120.0123%7 Oct →
cache13–70.0425%7 Oct →
inferno13–8-0.0227%7 Oct →
cache13–20.1021%7 Oct →
ancient13–100.0318%7 Oct →
mirage13–90.0022%5 Oct →
cache19–16-0.0118%4 Oct →
nuke16–13-0.0222%4 Oct →
cache13–80.0623%4 Oct →
mirage13–6-0.0010%3 Oct →
mirage12–120.0721%3 Oct →
inferno7–13-0.0215%3 Oct →
inferno12–120.0226%1 Oct →
nuke13–50.0316%1 Oct →
ancient13–100.0418%1 Oct →
ancient13–2-0.0011%1 Oct →
mirage11–130.0015%1 Oct →
ancient5–00.0731%1 Oct →
ancient13–6-0.0118%1 Oct →
mirage4–130.0415%1 Oct →
vertigo13–7-0.008%1 Oct →
dust211–13-0.0620%1 Oct →
ancient11–13-0.0423%30 Sept →
cache13–90.0317%30 Sept →
ancient13–40.0817%30 Sept →
nuke13–40.2119%30 Sept →
dust29–130.0620%30 Sept →
cache10–130.0323%30 Sept →
cache13–100.1112%30 Sept →
nuke13–00.1018%30 Sept →
nuke13–40.0319%30 Sept →
anubis6–00.0922%30 Sept →
train12–120.0124%30 Sept →
dust29–13-0.0412%30 Sept →
inferno13–20.1819%30 Sept →
inferno13–50.0625%29 Sept →
vertigo13–40.029%29 Sept →
cache13–60.0119%29 Sept →
mirage9–130.0518%29 Sept →
mirage13–110.0418%29 Sept →
mirage13–40.0925%29 Sept →
vertigo13–10.1122%29 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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