Jorma Uotinen

Jorma Uotinen — CS2 Stats

FI76561198204601065[U:1:244335337]Steam profile ↗✓ No bans

635Tracked matches47%Win rate2020Tracked since
3,050Hours in CS21Hrs last 2 wks
CSDB Rating6.8 SolidPositional Player
Premier CS Rating21,852Top 50% of 204,412 CSDB-tracked playersPink band · top ~6.5% of ranked players (population est.)
CSDB Leaderboard#55959 of 251515 tracked
WingmanMaster Guardian Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (2 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 21,852 +1,065 9 Aug – 12 Oct · 36 days played
18,29222,430peak 22,4309 Aug12 Oct
22,657Peak Premier in tracked matches
37Days played since 2026-08-09

Premier CS Rating

  • 578 below peak (22,430)
  • +186 over 30 days · steady
  • Next: Red band at 25,000 — 3,148 to go
  • Reached: Pink band · Purple band · Blue band · Light Blue band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-08-29

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches36——
Win rate47%——
K/D1.34——
Headshot %53%——

Measured 15 Sep 2026 → 14 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Pink band among CSDB-tracked players (n=38,294), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerPink band medianRed band medianvs Red band
Headshot rate47.8%46.9%49.3%1.4% short
Shot accuracy16.5%13.0%13.4%above
Kill/death ratio1.041.081.120.08 short
Match win rate45.6%46.7%48.5%2.9% short

This profile matches the typical Red band player on 1 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Red band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGJorma UotinenPREMIER21,852 · Pink bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim88
Positioning65
Utility42

0–100 skill scores via Leetify.

Recent form

COLD46–49–5Last 10046%Win rateWLLWLLLLWL

Last 10 vs previous 10: −20pp win rate · +0.03 avg rating · −0.7pp headshot accuracy · −17ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.03), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 19%
  • Avg reaction 575ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating 0.06
  • Avg headshot accuracy 22%
  • Avg reaction 562ms

Last 20

  • 8–12 · 40% win rate
  • Avg rating 0.05
  • Avg headshot accuracy 23%
  • Avg reaction 570ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.7 against its own average).

Aim8.8
Utility4.2
Positioning6.5
Opening Duels4.4
Clutch0.0

Sharp aimer

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower positioning profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 556ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning6.5
Utility4.2
Mechanics7.8
Opening Duels5.6
Win Impact3.9

Composite 6.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.02 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.04+0.01
first ⅓ avg 0.03 → last ⅓ avg 0.04
Reaction time563ms−19ms
first ⅓ avg 582ms → last ⅓ avg 563ms
Headshot accuracy22.3%+2.3%
first ⅓ avg 20.0% → last ⅓ avg 22.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.34Best match rating · 9–2 · nuke, 12 Oct →
41%Best headshot accuracy · 13–7 · cache, 10 Aug →
406msFastest reaction time · 5–13 · inferno, 16 Aug →
13–2Biggest win · cache, 13 Oct →

Across the last 100 tracked matches.

Highlights

7Longest win streak
9–8In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 62% over 13infernoWeakest map · 21% over 14
MapGradePlayedRecordWin rateAvg rating
mirageB2210–1245%0.03
dust2A1810–856%0.05
cacheC177–1041%0.03
infernoD143–1121%0.03
nukeA138–562%0.06
ancientD103–730%0.03
anubis—43–175%0.03
poseidon—11–0100%0.11
overpass—11–0100%0.07

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (21% over 14). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

79,151Lifetime kills
1.04K/D
4,638Matches
45.6%Match win rate
47.8%Headshot % · Top 50% of Pink band
16.5%Shot accuracy · Top 25% of Pink band
11,874MVPs
1,694Hours (in match)
3,313Bombs planted
1,229Bombs defused

Most-used weapons

AK-4725,411
AWP8,454
UMP-451,735
P2501,341
FAMAS1,179

Lifetime map wins

5,253dust2
2,586inferno
2,457train
2,061nuke
1,588vertigo
893cbble
163lake
53safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

249Matches
51%Win rate
1.08Avg K/D
99.5ADR
49%Headshot %

Clutches & streaks

0%1v1 clutch win
0%1v2 clutch win
8Longest win streak

Recent Faceit resultsWWLWW

MapMatchesWin rateAvg K/DAvg kills
Cache2100%2.5018.0
Mirage1100%0.8815.0
Vertigo1100%1.9327.0
Nuke10%1.1218.0
Ancient1100%1.3328.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.3%Headshot accuracy
39.2%Accuracy (enemy spotted)
40.4%Spray accuracy
85.3%Counter-strafing
8.8°Preaim
556msReaction time
57.2%T opening success
47.2%CT opening success
0.37Enemies flashed / flash
6.9%Flash assists
10.37HE damage / grenade
6.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3713 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

21% win rate across 14 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache13–20.0324%13 Oct →
dust29–130.0317%13 Oct →
inferno8–13-0.0316%12 Oct →
nuke9–20.3424%12 Oct →
nuke10–130.0217%11 Oct →
dust27–130.0518%9 Oct →
inferno9–130.0728%9 Oct →
cache2–130.0125%9 Oct →
mirage13–40.0921%8 Oct →
cache11–130.0435%8 Oct →
mirage13–80.0224%8 Oct →
cache6–130.0220%7 Oct →
ancient8–13-0.0317%7 Oct →
nuke13–70.0731%4 Oct →
cache13–60.0927%4 Oct →
cache7–130.0233%4 Oct →
ancient13–80.0330%4 Oct →
dust213–100.0919%2 Oct →
inferno11–130.1218%2 Oct →
inferno4–13-0.0513%2 Oct →
dust213–40.1630%2 Oct →
inferno5–13-0.0623%2 Oct →
dust213–100.0129%2 Oct →
cache13–50.0715%2 Oct →
nuke4–13-0.0523%30 Sept →
anubis13–110.0122%30 Sept →
nuke13–80.1314%30 Sept →
anubis13–70.0418%26 Sept →
dust213–80.0726%26 Sept →
mirage7–130.0716%26 Sept →
mirage10–13-0.0319%25 Sept →
cache8–130.0124%25 Sept →
nuke5–13-0.0520%18 Sept →
cache15–15-0.0316%18 Sept →
ancient11–13-0.0314%13 Sept →
ancient11–120.0117%8 Sept →
mirage6–13-0.047%7 Sept →
inferno15–15-0.0021%7 Sept →
nuke13–40.038%7 Sept →
dust213–80.0324%6 Sept →
mirage13–9-0.0021%6 Sept →
dust213–90.0624%6 Sept →
mirage2–130.0225%5 Sept →
poseidon9–70.1132%3 Sept →
cache13–50.058%3 Sept →
inferno10–130.0716%3 Sept →
dust29–130.0226%2 Sept →
mirage13–90.0925%1 Sept →
overpass13–20.0727%1 Sept →
mirage13–110.0213%1 Sept →
dust213–110.0419%31 Aug →
nuke13–6-0.0221%30 Aug →
inferno13–70.0626%30 Aug →
cache13–30.0721%30 Aug →
inferno7–130.0615%30 Aug →
mirage13–60.0732%30 Aug →
dust213–70.0613%30 Aug →
inferno13–60.0823%28 Aug →
ancient9–130.0518%28 Aug →
dust23–13-0.0024%27 Aug →
mirage13–90.0017%27 Aug →
cache3–130.0029%27 Aug →
mirage6–130.0022%27 Aug →
dust213–80.1031%26 Aug →
anubis12–120.0217%25 Aug →
ancient10–130.0621%23 Aug →
cache4–13-0.0022%23 Aug →
mirage13–110.0919%23 Aug →
mirage13–110.0417%22 Aug →
mirage9–130.0019%22 Aug →
mirage15–150.1019%22 Aug →
cache7–13-0.0211%22 Aug →
nuke13–30.0923%20 Aug →
cache3–13-0.0625%17 Aug →
nuke16–140.1021%17 Aug →
dust211–13-0.0025%17 Aug →
ancient13–70.0510%16 Aug →
dust213–80.0523%16 Aug →
mirage13–60.0620%16 Aug →
anubis13–110.0520%16 Aug →
inferno13–16-0.0013%16 Aug →
inferno5–13-0.0217%16 Aug →
mirage3–13-0.0015%16 Aug →
inferno13–8-0.0015%16 Aug →
cache16–140.0819%15 Aug →
dust26–13-0.0218%15 Aug →
ancient9–13-0.0116%13 Aug →
nuke11–130.0219%12 Aug →
dust210–130.0122%12 Aug →
mirage11–130.0218%12 Aug →
inferno14–160.0621%11 Aug →
ancient4–130.0613%11 Aug →
nuke4–13-0.0314%11 Aug →
mirage2–13-0.0125%10 Aug →
dust29–130.0731%10 Aug →
cache13–70.0641%10 Aug →
mirage1–130.0114%10 Aug →
ancient13–50.0525%9 Aug →
mirage15–15-0.0224%9 Aug →
nuke13–70.1230%9 Aug →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

This profile is built from public Steam data. If it is yours, you can remove it, or delete your CSDB account.