♿ Thai Ming

♿ Thai Ming — CS2 Stats

JP76561198203137060[U:1:242871332]Steam profile ↗VAC banned · 1 game ban

582Tracked matches52%Win rate2021Tracked since
2,011Hours in CS
CSDB Rating6.2 SolidAll-Rounder
FaceitLevel 7 · 1,458 ELOTop 42.3% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify
Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 28 days played since 2 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 15,597 +104 16 Mar28 Jun · 11 days played
15,37517,128peak 17,12816 Mar28 Jun
17,128Peak Premier in tracked matches
1,458Highest Faceit ELO seen on CSDB
28Days played since 2026-03-02

Faceit ELO

  • At peak — 1,458
  • Next: Level 8 at 1,531 73 to go
  • Reached: Level 7 · Level 6 · Level 5 · Level 4

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 7 days vs previous 7

No matches recorded between 14 Sep 2026 and 20 Sep 2026.

Measured 14 Sep 202620 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=12,717), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate54.4%45.7%46.8%above
Shot accuracy20.0%12.7%13.0%above
Kill/death ratio1.181.051.06above
Match win rate44.4%45.7%46.3%1.9% short

This profile matches the typical Level 8 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG♿ Thai MingFACEITLevel 7 · 1,458 ELOSTANDINGTop 42.3% of rankedPEAK ELO1,458csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim87
Positioning59
Utility58

0–100 skill scores via Leetify.

Recent form

STEADY444313Last 10044%Win rateLLLWWWWWLL

Last 10 vs previous 10: 0pp win rate · −0.05 avg rating · +3.5pp headshot accuracy · −18ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 23 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 33%
  • Avg reaction 631ms

Last 10

  • 55 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 30%
  • Avg reaction 620ms

Last 20

  • 1091 · 50% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 28%
  • Avg reaction 629ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim8.7
Utility5.8
Positioning5.9
Opening Duels4.2
Clutch5.8

Sharp aimerExcellent counter-strafingEffective flashesLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 97% playstyle similarity

Most alike: opening-duel success, aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 87 — the mechanical foundation is a clear strength.

Areas to improve

T-side openings. Opening success drops from 54% on CT to 34% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 622ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.7
Positioning5.9
Utility5.8
Mechanics8.7
Opening Duels3.5
Win Impact5.6

Composite 6.2/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.02 → last ⅓ avg 0.01
Reaction time618ms−37ms
first ⅓ avg 655ms → last ⅓ avg 618ms
Headshot accuracy28.7%−2.3%
first ⅓ avg 31.0% → last ⅓ avg 28.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 9–5 · inferno, 13 May
53%Best headshot accuracy · 9–6 · vertigo, 7 Mar
422msFastest reaction time · 7–9 · inferno, 17 Jul
13–0Biggest win · mirage, 6 Apr

Across the last 100 tracked matches.

Highlights

8Longest win streak
L3Current streak
68In matches decided by ≤2 rounds
7Overtime games

Map breakdown

mirageBest map · 83% over 6infernoWeakest map · 29% over 24
MapGradePlayedRecordWin rateAvg rating
cacheS2819968%0.01
infernoD2471729%0.03
dust2C1971237%0.01
vertigoD72529%-0.03
ancientB63350%0.02
mirageS65183%0.02
office31233%0.01
anubis3030%0.03
nuke2020%0.03
poseidon2020%-0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (29% over 24). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

111,311Lifetime kills
1.18K/D · Top 25% of Level 7 players
5,554Matches
44.4%Match win rate
54.4%Headshot % · Top 25% of Level 7 players
20.0%Shot accuracy · Top 5% of Level 7 players
19,699MVPs
2,011Hours (in match)
5,951Bombs planted
964Bombs defused

Most-used weapons

AK-4729,227
AWP13,703
FAMAS2,211
MAC-101,919
UMP-451,865

Lifetime map wins

10,424dust2
8,522cbble
4,867inferno
4,058vertigo
971nuke
427train
410office
122safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

565Matches
52%Win rate
1.22Avg K/D
79.8ADR
50%Headshot %

Clutches & streaks

49%1v1 clutch win
12%1v2 clutch win
7Longest win streak

Recent Faceit resultsWLWWL

MapMatchesWin rateAvg K/DAvg kills
Dust23468%1.2317.2
Inferno2250%1.1216.4
Ancient1839%1.1618.3
Mirage1421%0.9415.4
Cache667%1.4314.7
Overpass633%1.0719.2
Anubis250%1.1418.5

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.9%Headshot accuracy
32.7%Accuracy (enemy spotted)
35.1%Spray accuracy
89.0%Counter-strafing
6.9°Preaim
622msReaction time
33.8%T opening success
53.8%CT opening success
0.73Enemies flashed / flash
7.6%Flash assists
16.44HE damage / grenade
2.19Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    You are buying and holding utility rather than using it. Unthrown flashes are wasted money every round.

    Flashes per match 2.1856 — below the 4 mark we flag

    Grenade Lineups
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 33.8233% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 24 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategyInferno grenade lineups

Recent matches

MapScoreRatingHS%Date
dust29–13-0.0146%17 Jul
inferno7–9-0.0812%17 Jul
vertigo3–9-0.0837%17 Jul
inferno9–70.1232%17 Jul
cache13–9-0.0136%17 Jul
inferno9–6-0.0817%17 Jul
cache13–40.0036%14 Jul
dust216–14-0.0138%28 Jun
inferno8–130.0335%28 Jun
dust23–13-0.0613%25 May
cache13–40.0023%25 May
cache11–10.0924%25 May
office13–70.0539%25 May
inferno4–9-0.0029%25 May
ancient19–170.0316%24 May
ancient11–130.0135%24 May
cache6–130.0536%24 May
dust213–40.1026%24 May
dust212–120.0325%22 May
cache9–13-0.0515%22 May
vertigo3–9-0.0745%22 May
inferno12–120.1136%21 May
cache13–7-0.0236%21 May
cache12–12-0.0322%21 May
dust213–7-0.0523%21 May
inferno6–130.0525%13 May
ancient6–13-0.0121%13 May
dust27–130.0522%13 May
inferno9–50.1546%13 May
vertigo2–9-0.0626%13 May
anubis14–160.0319%10 May
cache13–70.0330%10 May
cache7–130.0227%10 May
cache13–110.0831%10 May
cache13–50.0328%10 May
cache8–13-0.0530%10 May
cache13–90.0225%10 May
cache9–13-0.0350%10 May
vertigo9–6-0.0422%8 May
cache13–40.0332%8 May
cache13–100.0521%8 May
inferno9–20.0315%8 May
cache13–100.0619%3 May
cache13–10-0.0328%3 May
cache13–40.0533%3 May
cache13–8-0.0215%3 May
cache12–120.0427%3 May
cache13–5-0.0020%3 May
office4–13-0.0235%2 May
dust213–80.0622%2 May
cache9–130.0335%2 May
cache13–100.0238%2 May
cache13–20.1233%2 May
cache3–13-0.0321%2 May
cache13–9-0.0329%2 May
dust27–130.0127%26 Apr
mirage13–110.0219%26 Apr
dust215–15-0.0229%26 Apr
mirage16–12-0.0521%26 Apr
inferno4–9-0.0413%17 Apr
inferno8–80.0333%17 Apr
dust211–130.0927%16 Apr
inferno2–130.0448%16 Apr
nuke11–130.0832%16 Apr
inferno3–9-0.0424%16 Apr
mirage13–00.0928%6 Apr
dust213–20.0741%6 Apr
ancient13–30.0740%6 Apr
inferno15–150.0338%6 Apr
inferno9–70.0929%27 Mar
vertigo2–9-0.0718%26 Mar
dust212–120.0431%26 Mar
inferno3–90.0429%26 Mar
vertigo7–90.1243%26 Mar
inferno3–13-0.0634%25 Mar
mirage13–90.0429%20 Mar
inferno13–90.0324%19 Mar
dust210–13-0.0525%19 Mar
anubis10–130.0425%19 Mar
dust213–30.0143%19 Mar
poseidon7–9-0.0536%19 Mar
ancient8–130.0327%18 Mar
mirage13–90.0129%18 Mar
anubis11–130.0127%18 Mar
dust213–7-0.0836%18 Mar
dust24–13-0.0131%17 Mar
poseidon6–90.0136%16 Mar
inferno8–80.1128%16 Mar
dust215–150.0120%16 Mar
nuke7–13-0.0218%16 Mar
ancient13–10-0.0032%16 Mar
mirage8–130.0134%16 Mar
inferno4–90.0329%15 Mar
dust29–13-0.0029%15 Mar
inferno8–80.1341%15 Mar
office12–12-0.0123%7 Mar
vertigo9–6-0.0153%7 Mar
inferno8–80.0326%4 Mar
inferno5–9-0.0323%2 Mar
inferno9–60.0635%2 Mar

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →