Maxi Hnl

Maxi Hnl — CS2 Stats

DE76561198199460901[U:1:239195173]Steam profile ↗✓ No bans

1,052Tracked matches68%Win rate2021Tracked since
4,361Hours in CS15Hrs last 2 wks
CSDB Rating6.3 SolidSupport
CSDB Leaderboard#80175 of 250023 tracked
WingmanLegendary Eagle
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 20,000 -3,168 4 Jun – 5 Jul · 7 days played
20,00023,511peak 23,5114 Jun5 Jul
23,511Peak Premier in tracked matches
29Days played since 2026-06-04

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches59——
Win rate54%——
K/D1.17——
Headshot %58%——

Measured 7 Sep 2026 → 6 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim88
Positioning41
Utility49

0–100 skill scores via Leetify.

Recent form

STEADY47–41–12Last 10047%Win rateWWLLLLWWWW

Last 10 vs previous 10: 0pp win rate · −0.03 avg rating · −5.3pp headshot accuracy · +17ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 15%
  • Avg reaction 550ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 20%
  • Avg reaction 534ms

Last 20

  • 12–6–2 · 60% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 23%
  • Avg reaction 526ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.8 against its own average).

Aim8.8
Utility4.9
Positioning4.1
Opening Duels0.3

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 83% playstyle similarity

Most alike: aim profile, utility contribution.

Where you differ: lower positioning profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 88 — the mechanical foundation is a clear strength.

Areas to improve

Positioning. Positioning trails aim by 48 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.8
Positioning4.1
Utility4.9
Mechanics6.9
Opening Duels0.7
Win Impact10.0

Composite 6.3/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.02+0.00
first ⅓ avg 0.02 → last ⅓ avg 0.02
Reaction time526ms−76ms
first ⅓ avg 602ms → last ⅓ avg 526ms
Headshot accuracy23.0%−1.4%
first ⅓ avg 24.4% → last ⅓ avg 23.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.34Best match rating · 9–1 · inferno, 9 Jun →
67%Best headshot accuracy · 7–9 · inferno, 1 Aug →
391msFastest reaction time · 7–9 · inferno, 29 Aug →
13–0Biggest win · cache, 29 Aug →

Across the last 100 tracked matches.

Highlights

7Longest win streak
W2Current streak
6–8In matches decided by ≤2 rounds
4Overtime games

Map breakdown

cacheBest map · 86% over 7infernoWeakest map · 16% over 19
MapGradePlayedRecordWin rateAvg rating
officeA2615–1158%0.03
dust2B199–1047%0.02
infernoD193–1616%-0.01
nukeB105–550%0.01
cacheS76–186%0.03
mirageB63–350%0.00
vertigo—42–250%0.03
ancient—30–30%-0.02
overpass—21–150%-0.04
train—22–0100%0.07
boulder—11–0100%0.03
anubis—10–10%0.00

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (16% over 19). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

123,929Lifetime kills
1.32K/D · Top 10% of tracked players
5,998Matches
48.0%Match win rate · Top 50% of tracked players
45.5%Headshot % · Top 50% of tracked players
18.9%Shot accuracy · Top 10% of tracked players
17,787MVPs
1,706Hours (in match)
3,502Bombs planted
874Bombs defused

Most-used weapons

Lifetime map wins

14,724dust2
9,496office
6,964inferno
1,929cbble
1,247nuke
299train
298vertigo
185dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

8Matches
25%Win rate
1.06Avg K/D
—ADR
44%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsLWLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

22.9%Headshot accuracy
38.8%Accuracy (enemy spotted)
42.4%Spray accuracy
81.0%Counter-strafing
8.9°Preaim
540msReaction time
31.1%T opening success
34.7%CT opening success
0.35Enemies flashed / flash
6.5%Flash assists
13.96HE damage / grenade
4.54Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.351 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.0998% — below the 40% mark we flag

Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

16% win rate across 19 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke13–100.0216%5 Oct →
dust213–40.0718%5 Oct →
inferno7–9-0.147%5 Oct →
inferno3–9-0.1422%4 Oct →
dust26–130.0514%4 Oct →
office9–13-0.0122%4 Oct →
office13–70.0227%3 Oct →
office13–50.0219%3 Oct →
office5–10.0638%3 Oct →
office13–30.0318%3 Oct →
office12–120.1422%3 Oct →
office4–13-0.0917%29 Sept →
vertigo13–80.0022%28 Sept →
vertigo13–10.0338%28 Sept →
inferno8–80.0333%28 Sept →
office13–30.0635%28 Sept →
mirage13–70.0433%13 Sept →
nuke7–13-0.0021%13 Sept →
boulder13–40.0317%5 Sept →
office13–100.0516%5 Sept →
office13–70.0928%5 Sept →
office8–13-0.1017%4 Sept →
office13–60.0220%4 Sept →
office13–110.0329%4 Sept →
inferno8–80.1416%1 Sept →
inferno8–80.0631%1 Sept →
inferno8–13-0.0611%31 Aug →
overpass13–11-0.0321%30 Aug →
mirage10–13-0.0324%30 Aug →
dust213–40.0720%30 Aug →
office13–80.1038%30 Aug →
cache10–130.0220%30 Aug →
dust212–120.0331%29 Aug →
cache13–00.0713%29 Aug →
dust26–13-0.0533%29 Aug →
inferno7–9-0.1326%29 Aug →
office13–60.0525%29 Aug →
inferno8–80.1327%23 Aug →
inferno3–9-0.1816%23 Aug →
nuke12–120.0033%11 Aug →
ancient11–130.0228%11 Aug →
mirage10–130.0119%11 Aug →
office5–130.0137%6 Aug →
vertigo9–130.0118%2 Aug →
cache13–70.0420%1 Aug →
nuke13–9-0.0623%1 Aug →
inferno7–90.0067%1 Aug →
vertigo4–130.0521%29 Jul →
office8–130.0027%19 Jul →
nuke13–40.0730%19 Jul →
office5–130.1146%19 Jul →
dust213–40.0417%19 Jul →
inferno9–40.0627%19 Jul →
office12–120.0117%8 Jul →
office13–100.0245%8 Jul →
dust24–130.0142%5 Jul →
dust213–80.0319%5 Jul →
ancient10–13-0.0325%5 Jul →
inferno8–13-0.0036%5 Jul →
dust29–13-0.019%5 Jul →
ancient11–13-0.0420%5 Jul →
dust29–130.0424%5 Jul →
dust213–90.0021%5 Jul →
nuke14–16-0.0221%5 Jul →
mirage13–11-0.0431%5 Jul →
dust213–160.0121%5 Jul →
dust25–130.0428%4 Jul →
dust211–13-0.0533%4 Jul →
cache13–80.0447%4 Jul →
cache13–8-0.0313%4 Jul →
nuke4–13-0.0231%27 Jun →
mirage10–130.0318%27 Jun →
inferno9–4-0.0133%27 Jun →
overpass5–13-0.0510%24 Jun →
nuke7–13-0.0220%24 Jun →
office12–120.0124%24 Jun →
inferno3–90.0340%24 Jun →
nuke13–80.0319%21 Jun →
train13–70.1425%21 Jun →
train13–110.0125%21 Jun →
cache13–90.0714%21 Jun →
dust215–15-0.0216%15 Jun →
dust213–5-0.0129%15 Jun →
nuke13–60.0626%15 Jun →
inferno6–9-0.0429%15 Jun →
cache13–10-0.0124%11 Jun →
office12–12-0.0246%11 Jun →
inferno8–8-0.0422%11 Jun →
office10–13-0.0230%9 Jun →
inferno5–9-0.0728%9 Jun →
inferno9–10.3423%9 Jun →
inferno2–9-0.0812%9 Jun →
anubis11–130.0018%4 Jun →
office13–110.0421%4 Jun →
dust213–8-0.0123%4 Jun →
mirage16–140.0226%4 Jun →
dust213–80.0924%4 Jun →
office13–90.0924%4 Jun →
office13–8-0.0418%4 Jun →
dust213–90.0814%4 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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