EL MARKAHOUSU

EL MARKAHOUSU — CS2 Stats

FI76561198195584985[U:1:235319257]Steam profile ↗VAC banned

892Tracked matches60%Win rate2020Tracked since
2,371Hours in CS2Hrs last 2 wks
CSDB Rating5.5 SolidPositional Player
FaceitLevel 9 · 1,757 ELOTop 20.7% of ranked FACEIT players
WingmanDistinguished Master Guardian
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 28 Aug 2026 (49 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 1,757 → 1,757
+15Tracked matches · now 892
+4.8ppWin rate · 55.2% → 60.0%

Rating over time

Premier CS Rating: 21,146 +3,498 10 Mar – 2 Jun · 15 days played
17,53421,573peak 21,57310 Mar2 Jun
22,207Peak Premier in tracked matches
1,757Highest Faceit ELO seen on CSDB
49Days played since 2026-02-02

Faceit ELO

  • At peak — 1,757
  • Next: Level 10 at 2,001 — 244 to go
  • Reached: Level 9 · Level 8 · Level 7 · Level 6
  • Level 9 first seen 2026-08-28
  • Level 8 first seen 2026-08-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=14,630), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate52.8%48.2%50.9%above
Shot accuracy16.3%13.2%13.7%above
Kill/death ratio1.151.071.09above
Match win rate45.7%46.9%48.4%2.7% short

This profile matches the typical Level 10 player on 3 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGEL MARKAHOUSUFACEITLevel 9 · 1,757 ELOSTANDINGTop 20.7% of rankedPEAK ELO1,757csdb.gg/stats

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Performance scores

Aim75
Positioning51
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY58–40–2Last 10058%Win rateLLWWLLWWWL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · −5.6pp headshot accuracy · −78ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 13%
  • Avg reaction 511ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 14%
  • Avg reaction 527ms

Last 20

  • 11–9 · 55% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 17%
  • Avg reaction 566ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.5 against its own average).

Aim7.5
Utility3.4
Positioning5.1
Opening Duels2.0
Clutch4.0

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 98% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower aim profile; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 48% on CT to 31% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 585ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.5
Positioning5.1
Utility3.4
Mechanics6.2
Opening Duels2.4
Win Impact8.3

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02−0.02
first ⅓ avg 0.00 → last ⅓ avg -0.02
Reaction time591ms−18ms
first ⅓ avg 609ms → last ⅓ avg 591ms
Headshot accuracy19.7%−3.2%
first ⅓ avg 22.9% → last ⅓ avg 19.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–2 · dust2, 16 Mar →
44%Best headshot accuracy · 8–13 · mirage, 1 Sept →
406msFastest reaction time · 13–11 · ancient, 26 Sept →
13–1Biggest win · ancient, 19 Sept →

Across the last 100 tracked matches.

Highlights

9Longest win streak
L2Current streak
9–9In matches decided by ≤2 rounds
8Overtime games

Map breakdown

anubisBest map · 100% over 5mirageWeakest map · 36% over 22
MapGradePlayedRecordWin rateAvg rating
mirageC228–1436%-0.02
ancientS2014–670%0.00
infernoS1611–569%-0.02
nukeB158–753%-0.02
dust2A127–558%0.01
anubisS55–0100%-0.00
overpass—42–250%-0.03
cache—21–150%0.01
office—21–150%-0.01
alpine—11–0100%-0.04
italy—10–10%-0.00

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (36% over 22). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

80,043Lifetime kills
1.15K/D · Top 50% of Level 9 players
3,510Matches
45.7%Match win rate
52.8%Headshot % · Top 50% of Level 9 players
16.3%Shot accuracy · Top 25% of Level 9 players
12,182MVPs
1,668Hours (in match)
2,882Bombs planted
1,654Bombs defused

Most-used weapons

AK-4723,669
AWP12,343
SSG 081,963
Knife1,575
Negev1,200
FAMAS1,168

Lifetime map wins

4,751inferno
3,648vertigo
2,578dust2
2,286train
1,832nuke
685lake
348office
193cbble

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

522Matches
53%Win rate
1.09Avg K/D
68.9ADR
54%Headshot %

Clutches & streaks

40%1v1 clutch win
18%1v2 clutch win
8Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Mirage4639%0.8712.8
Ancient4363%0.9114.3
Nuke2357%0.9014.1
Inferno1850%0.9015.3
Dust21145%0.6410.1
Anubis875%1.1518.5
Vertigo786%1.0015.7
Overpass3100%0.9211.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

20.0%Headshot accuracy
35.0%Accuracy (enemy spotted)
40.7%Spray accuracy
78.0%Counter-strafing
9.4°Preaim
585msReaction time
31.1%T opening success
48.4%CT opening success
0.39Enemies flashed / flash
4.6%Flash assists
14.26HE damage / grenade
4.00Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3894 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.1471% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

36% win rate across 22 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke11–13-0.015%9 Oct →
mirage3–13-0.1313%9 Oct →
mirage13–5-0.0311%1 Oct →
anubis13–10-0.0513%30 Sept →
ancient10–13-0.0327%30 Sept →
nuke8–130.0115%29 Sept →
ancient13–11-0.0213%26 Sept →
inferno13–70.0424%25 Sept →
ancient13–50.0114%25 Sept →
mirage9–13-0.0113%24 Sept →
dust213–60.0216%23 Sept →
ancient13–1-0.0020%19 Sept →
inferno13–10-0.0419%5 Sept →
mirage8–13-0.0444%1 Sept →
mirage9–13-0.0437%30 Aug →
mirage11–13-0.073%2 Jul →
cache7–13-0.0126%4 Jun →
nuke13–8-0.110%2 Jun →
nuke13–4-0.0221%29 May →
cache13–70.0314%30 Apr →
mirage9–13-0.0543%23 Apr →
mirage16–12-0.0420%23 Apr →
overpass13–4-0.0224%22 Apr →
inferno13–10-0.0240%22 Apr →
mirage13–90.0026%21 Apr →
mirage0–13-0.0717%20 Apr →
nuke13–70.0511%15 Apr →
ancient7–130.0133%14 Apr →
ancient13–10-0.0117%13 Apr →
alpine13–5-0.0423%10 Apr →
dust27–13-0.0330%10 Apr →
dust211–13-0.0016%10 Apr →
italy5–13-0.005%8 Apr →
office12–12-0.0336%8 Apr →
dust28–13-0.0425%8 Apr →
nuke9–13-0.0914%8 Apr →
ancient12–16-0.0425%8 Apr →
nuke4–13-0.0422%8 Apr →
inferno13–9-0.0018%8 Apr →
ancient13–40.0829%8 Apr →
nuke13–80.0826%6 Apr →
inferno13–50.0027%6 Apr →
mirage16–120.0827%5 Apr →
inferno6–13-0.0620%5 Apr →
mirage13–70.0421%5 Apr →
mirage11–130.0038%2 Apr →
mirage13–9-0.0313%2 Apr →
ancient13–100.0323%2 Apr →
anubis13–70.0117%1 Apr →
inferno13–8-0.0229%1 Apr →
ancient13–5-0.0616%1 Apr →
ancient13–110.0224%31 Mar →
nuke13–16-0.0511%30 Mar →
ancient19–220.0318%26 Mar →
mirage11–13-0.0718%26 Mar →
nuke13–7-0.0020%26 Mar →
nuke13–40.0726%26 Mar →
office13–90.0133%25 Mar →
overpass11–13-0.1114%25 Mar →
mirage11–13-0.0328%25 Mar →
dust213–110.0333%25 Mar →
ancient13–11-0.0615%24 Mar →
anubis13–90.0612%24 Mar →
inferno13–50.0224%24 Mar →
inferno3–9-0.0915%24 Mar →
inferno13–90.0443%23 Mar →
dust213–50.0321%23 Mar →
dust213–90.0119%22 Mar →
nuke13–7-0.0116%22 Mar →
inferno13–110.0430%22 Mar →
ancient13–8-0.058%22 Mar →
ancient16–120.0613%16 Mar →
ancient16–120.0627%16 Mar →
dust213–20.1332%16 Mar →
mirage8–13-0.0125%16 Mar →
nuke4–13-0.0627%16 Mar →
mirage10–130.0325%11 Mar →
nuke13–11-0.0235%10 Mar →
overpass13–80.0435%10 Mar →
mirage13–90.1018%10 Mar →
dust213–40.0630%10 Mar →
ancient13–70.0024%6 Mar →
anubis13–100.0513%5 Mar →
ancient13–100.0123%5 Mar →
inferno3–13-0.1020%5 Mar →
overpass8–13-0.038%2 Mar →
mirage4–13-0.0239%2 Mar →
ancient8–130.0128%2 Mar →
anubis13–11-0.085%22 Feb →
inferno9–13-0.0534%22 Feb →
mirage13–80.0125%13 Feb →
inferno11–13-0.0226%13 Feb →
nuke4–13-0.0522%11 Feb →
dust213–11-0.0216%4 Feb →
ancient11–13-0.0210%4 Feb →
inferno13–110.0034%4 Feb →
dust29–130.0123%4 Feb →
inferno13–60.0235%3 Feb →
mirage15–150.0012%3 Feb →
dust23–13-0.0421%2 Feb →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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