vista dementia

vista dementia — CS2 Stats

DZ76561198195059561[U:1:234793833]Steam profile ↗✓ No bans

1,304Tracked matches65%Win rate2021Tracked since
CSDB Rating8.1 StrongPositional Player
Premier CS Rating19,312Top 50% of 213,399 CSDB-tracked playersPurple band · top ~11.2% of ranked players (population est.)
CSDB Leaderboard#95654 of 259990 tracked
WingmanMaster Guardian II
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 26 Oct 2026 (10 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 19,312 +3,658 23 Jul – 26 Oct · 20 days played
14,68019,362peak 19,36223 Jul26 Oct
19,717Peak Premier in tracked matches
550Highest Faceit ELO seen on CSDB
35Days played since 2026-06-18

Faceit ELO

  • At peak — 550
  • Next: Level 3 at 751 — 201 to go
  • Reached: Level 2
  • Level 2 first seen 2026-09-23

Premier CS Rating

  • 50 below peak (19,362)
  • +3,737 over 30 days · improving
  • +3,988 over 90 days
  • Next: Pink band at 20,000 — 688 to go
  • Reached: Purple band · Blue band · Light Blue band
  • Purple band first seen 2026-09-23
  • Blue band first seen 2026-09-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

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CSDB.GGvista dementiaPREMIER19,312 · Purple bandPEAK ELO550csdb.gg/stats

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Performance scores

Aim90
Positioning81
Utility59

0–100 skill scores via Leetify.

Recent form

STEADY57–37–6Last 10057%Win rateWLLLWLTWWT

Last 10 vs previous 10: −30pp win rate · −0.00 avg rating · +1.4pp headshot accuracy · −4ms reaction

Win rate down 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating 0.08
  • Avg headshot accuracy 25%
  • Avg reaction 497ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 28%
  • Avg reaction 526ms

Last 20

  • 11–7–2 · 55% win rate
  • Avg rating 0.07
  • Avg headshot accuracy 27%
  • Avg reaction 528ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+1.3 against its own average).

Aim9.0
Utility5.9
Positioning8.1
Opening Duels6.5

Sharp aimerStrong positioning

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 88% playstyle similarity

Most alike: positioning profile, opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 90 — the mechanical foundation is a clear strength.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim9.0
Positioning8.1
Utility5.9
Mechanics7.6
Opening Duels7.5
Win Impact10.0

Composite 8.1/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.08+0.10
first ⅓ avg -0.02 → last ⅓ avg 0.08
Reaction time546ms−78ms
first ⅓ avg 624ms → last ⅓ avg 546ms
Headshot accuracy28.4%+14.9%
first ⅓ avg 13.4% → last ⅓ avg 28.4%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.26Best match rating · 13–1 · dust2, 5 Oct →
53%Best headshot accuracy · 13–10 · inferno, 27 Sept →
359msFastest reaction time · 13–2 · anubis, 21 Oct →
13–0Biggest win · nuke, 10 Oct →

Across the last 100 tracked matches.

Highlights

5Longest win streak
4–5In matches decided by ≤2 rounds
9Overtime games

Map breakdown

infernoBest map · 67% over 18ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B2111–1052%0.04
infernoS1812–667%0.07
nukeB158–753%0.06
mirageB158–753%0.03
cacheB137–654%0.05
anubisA85–363%0.02
ancientD62–433%-0.00
vertigo—11–0100%0.06
debris—11–0100%0.08
train—11–0100%0.02
eldorado—11–0100%0.07

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

28.0%Headshot accuracy
38.2%Accuracy (enemy spotted)
38.5%Spray accuracy
84.2%Counter-strafing
9.3°Preaim
540msReaction time
63.5%T opening success
56.7%CT opening success
0.47Enemies flashed / flash
5.1%Flash assists
12.24HE damage / grenade
10.17Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4704 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–100.0826%26 Oct →
dust210–130.1031%25 Oct →
nuke6–130.1121%25 Oct →
dust26–13-0.0127%21 Oct →
anubis13–20.1322%21 Oct →
dust211–130.0529%21 Oct →
mirage15–150.0425%20 Oct →
nuke13–100.0724%20 Oct →
nuke6–20.0444%20 Oct →
cache15–150.0830%20 Oct →
inferno13–70.1329%20 Oct →
cache13–100.1024%19 Oct →
dust22–13-0.0129%19 Oct →
nuke9–130.1221%18 Oct →
anubis13–70.0210%18 Oct →
mirage13–100.1027%18 Oct →
mirage13–80.0524%11 Oct →
nuke4–130.0737%10 Oct →
nuke13–00.0632%10 Oct →
inferno13–00.1233%8 Oct →
nuke13–30.0839%6 Oct →
dust213–70.0828%6 Oct →
mirage12–120.0719%6 Oct →
dust213–40.0529%5 Oct →
inferno8–130.0533%5 Oct →
dust213–10.2628%5 Oct →
nuke13–50.1029%5 Oct →
inferno9–130.2023%5 Oct →
dust216–130.0548%30 Sept →
cache15–150.1029%30 Sept →
nuke13–50.0918%30 Sept →
inferno13–80.1133%29 Sept →
mirage13–90.0735%29 Sept →
inferno13–40.1528%29 Sept →
vertigo13–30.0624%28 Sept →
nuke9–13-0.0126%28 Sept →
inferno13–70.1935%28 Sept →
inferno13–100.0953%27 Sept →
dust29–130.1323%27 Sept →
cache13–20.1825%27 Sept →
mirage3–9-0.160%27 Sept →
inferno13–50.0630%17 Sept →
mirage13–70.1019%17 Sept →
dust210–20.1253%17 Sept →
dust22–13-0.0223%17 Sept →
nuke10–130.0331%17 Sept →
dust213–70.1521%17 Sept →
anubis13–60.0829%16 Sept →
mirage8–130.0816%16 Sept →
dust26–130.0527%16 Sept →
mirage13–80.0525%16 Sept →
inferno13–110.0631%16 Sept →
mirage13–70.1317%16 Sept →
nuke13–90.0522%16 Sept →
ancient13–10.1625%16 Sept →
inferno11–130.1430%15 Sept →
inferno13–30.1426%15 Sept →
mirage13–2-0.0130%15 Sept →
nuke9–130.0210%15 Sept →
cache10–130.0827%15 Sept →
nuke13–70.0617%15 Sept →
debris9–60.0818%28 Aug →
dust26–13-0.0621%28 Aug →
nuke10–130.0420%28 Aug →
inferno9–70.0011%28 Aug →
mirage15–150.0410%28 Aug →
cache12–120.0523%14 Aug →
train13–30.0219%14 Aug →
ancient7–13-0.048%14 Aug →
inferno8–130.0021%14 Aug →
ancient10–13-0.044%12 Aug →
cache13–50.0213%8 Aug →
dust213–7-0.053%7 Aug →
cache9–13-0.0326%4 Aug →
anubis4–13-0.0518%31 Jul →
inferno13–4-0.042%31 Jul →
inferno13–110.0515%30 Jul →
dust25–13-0.1011%30 Jul →
mirage10–13-0.0712%29 Jul →
dust211–13-0.0318%29 Jul →
anubis9–13-0.0218%29 Jul →
eldorado9–50.0713%23 Jul →
dust216–12-0.047%23 Jul →
inferno0–9-0.120%23 Jul →
mirage6–13-0.086%22 Jul →
ancient13–50.0217%22 Jul →
cache13–9-0.0017%18 Jul →
cache13–80.0329%17 Jul →
dust213–9-0.0312%17 Jul →
cache13–80.0722%17 Jul →
cache10–130.0019%15 Jul →
anubis13–4-0.0117%15 Jul →
anubis14–160.0218%13 Jul →
ancient5–13-0.1013%13 Jul →
ancient14–16-0.0316%13 Jul →
mirage16–140.0112%13 Jul →
inferno3–9-0.098%12 Jul →
dust213–20.0418%12 Jul →
anubis13–4-0.017%12 Jul →
cache13–70.067%18 Jun →

Match data via Leetify.

Recent teammates

Milestones

1,000 MatchesAim 90+
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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