RoyaLL ♛

RoyaLL ♛ — CS2 Stats

76561198193348371[U:1:233082643]Steam profile ↗✓ No bans

5,240Tracked matches58%Win rate2020Tracked since
12,900Hours in CS8Hrs last 2 wks
CSDB Rating7.7 StrongSupport
Premier CS Rating29,887Top 1% of 215,558 CSDB-tracked playersRed band · top ~0.7% of ranked players (population est.)
CSDB Leaderboard#912 of 261708 tracked
WingmanThe Global Elite
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 2 Nov 2026 (13 days ago). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 29,887 +7,018 1 Sept – 2 Nov · 10 days played
22,86930,120peak 30,1201 Sept2 Nov
Faceit ELO: 2,703 +0 1 Sept – 3 Sept · 2 observations
2,7032,703peak 2,7031 Sept3 Sept
30,299Peak Premier in tracked matches
2,703Highest Faceit ELO seen on CSDB
19Days played since 2026-09-01

Faceit ELO

  • At peak — 2,703
  • Next: 3,000 ELO at 3,000 — 297 to go
  • Reached: 2,500 ELO · Level 10 · Level 9 · Level 8
  • 2,500 ELO first seen 2026-09-01
  • Level 10 first seen 2026-09-01

Premier CS Rating

  • 233 below peak (30,120)
  • Next: Gold band at 30,000 — 113 to go
  • Reached: Gold band · Red band · Pink band · Purple band
  • Pink band first seen 2026-09-01
  • Purple band first seen 2026-09-01

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

How this compares with the same rank

Median values for Red band among CSDB-tracked players (n=15,144), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerRed band medianGold band medianvs Gold band
Headshot rate49.0%49.3%51.2%2.2% short
Shot accuracy17.8%13.3%12.3%above
Kill/death ratio1.221.121.18above
Match win rate49.1%48.5%52.2%3.1% short

This profile matches the typical Gold band player on 2 of 4 comparable metrics.

Widest gap: Match win rate. That is the metric furthest from the Gold band median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGRoyaLL ♛PREMIER29,887 · Red bandPEAK ELO2,703csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim72
Positioning73
Utility76

0–100 skill scores via Leetify.

Recent form

COLD60–34–6Last 10060%Win rateLWTLWLLTWL

Last 10 vs previous 10: −20pp win rate · −0.04 avg rating · −0.4pp headshot accuracy · +14ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 9%
  • Avg reaction 614ms

Last 10

  • 3–5–2 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 611ms

Last 20

  • 8–8–4 · 40% win rate
  • Avg rating 0.01
  • Avg headshot accuracy 14%
  • Avg reaction 604ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.1 against its own average).

Aim7.2
Utility7.6
Positioning7.3
Opening Duels7.4
Clutch3.8

Strong CT-side openerEffective flashesHigh utility contribution

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

device

Plays most like device 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 67% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

T openings. 68% T opening-duel success — entries that actually open the round.

Flashes. 0.82 enemies blinded per flash — utility that consistently lands.

Utility. Utility score of 76 — grenade impact well above the norm.

Areas to improve

Reaction time. 575ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.2
Positioning7.3
Utility7.6
Mechanics5.6
Opening Duels9.5
Win Impact7.6

Composite 7.7/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.02
first ⅓ avg 0.01 → last ⅓ avg 0.03
Reaction time580ms+65ms
first ⅓ avg 515ms → last ⅓ avg 580ms
Headshot accuracy16.9%−1.8%
first ⅓ avg 18.7% → last ⅓ avg 16.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–1 · ancient, 29 Oct →
34%Best headshot accuracy · 13–11 · nuke, 28 Oct →
375msFastest reaction time · 12–12 · overpass, 1 Nov →
13–0Biggest win · inferno, 16 Oct →

Across the last 100 tracked matches.

Highlights

11Longest win streak
8–9In matches decided by ≤2 rounds
1Overtime games

Map breakdown

infernoBest map · 86% over 7overpassWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
mirageA3019–1163%0.02
nukeA169–756%0.04
ancientC125–742%0.01
cacheA85–363%0.01
dust2S86–275%0.03
infernoS76–186%0.06
anubisC73–443%-0.02
overpassD62–433%0.00
vertigo—43–175%-0.00
train—22–0100%0.07

Across the last 100 tracked matches.

Overpass is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Overpass lineups, review the callouts, then spin up a practice server.

Lifetime stats

389,088Lifetime kills
1.22K/D · Top 50% of Red band
17,472Matches
49.1%Match win rate · Top 50% of Red band
49.0%Headshot %
17.8%Shot accuracy · Top 25% of Red band
46,818MVPs
8,602Hours (in match)
15,669Bombs planted
4,234Bombs defused

Most-used weapons

AK-47169,444
AWP28,245
Glock-1813,796
Knife11,172
P2509,677
MP97,701
MAC-106,319

Lifetime map wins

23,767inferno
15,221nuke
11,280dust2
7,686vertigo
5,473train
1,755cbble
339lake
230safehouse

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

7,351Matches
51%Win rate
1.23Avg K/D
84.7ADR
46%Headshot %

Clutches & streaks

39%1v1 clutch win
21%1v2 clutch win
22Longest win streak

Recent Faceit resultsWWLLL

MapMatchesWin rateAvg K/DAvg kills
Mirage112852%1.2417.4
Ancient77651%1.2117.5
Nuke46950%1.2117.3
Vertigo28154%1.2117.3
Inferno18251%1.2217.2
Dust213247%1.2617.6
Train7151%1.2716.8
Overpass5841%1.1617.6

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.2%Headshot accuracy
38.9%Accuracy (enemy spotted)
43.8%Spray accuracy
75.4%Counter-strafing
11.4°Preaim
575msReaction time
68.4%T opening success
67.2%CT opening success
0.82Enemies flashed / flash
14.3%Flash assists
10.35HE damage / grenade
7.98Flashes / match

Recommended for you

Spend your practice time on Overpass

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Overpass callouts & strategy →Overpass grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–130.0512%5 Nov →
ancient13–11-0.017%5 Nov →
overpass12–12-0.039%3 Nov →
mirage12–160.018%2 Nov →
overpass13–100.047%2 Nov →
overpass1–13-0.0812%2 Nov →
overpass8–13-0.0321%1 Nov →
overpass12–12-0.0217%1 Nov →
vertigo13–7-0.0223%1 Nov →
vertigo10–13-0.0320%1 Nov →
vertigo13–5-0.019%30 Oct →
ancient12–120.0421%30 Oct →
overpass13–60.1221%30 Oct →
train13–10-0.028%30 Oct →
ancient10–130.0011%30 Oct →
inferno13–70.0314%29 Oct →
ancient1–13-0.028%29 Oct →
anubis12–120.0510%29 Oct →
anubis11–13-0.0518%29 Oct →
train13–30.1620%29 Oct →
vertigo13–110.0324%29 Oct →
cache3–13-0.0221%29 Oct →
ancient13–10.1920%29 Oct →
nuke13–60.0115%28 Oct →
nuke13–40.0428%28 Oct →
nuke13–110.1434%28 Oct →
nuke13–60.1225%28 Oct →
nuke10–130.0918%28 Oct →
nuke13–110.1717%28 Oct →
nuke7–13-0.0114%28 Oct →
nuke13–8-0.0127%28 Oct →
nuke12–120.0523%27 Oct →
nuke12–120.0119%27 Oct →
nuke3–13-0.026%26 Oct →
nuke9–13-0.0427%26 Oct →
mirage13–80.0521%26 Oct →
mirage9–130.0816%26 Oct →
mirage13–90.0717%26 Oct →
mirage13–110.0711%26 Oct →
mirage9–13-0.0119%25 Oct →
mirage11–130.0111%25 Oct →
mirage7–130.0232%25 Oct →
mirage13–50.0615%24 Oct →
mirage11–00.0718%24 Oct →
mirage13–30.0613%24 Oct →
mirage13–4-0.0417%24 Oct →
mirage13–7-0.0314%24 Oct →
mirage11–130.0325%24 Oct →
mirage13–20.0720%24 Oct →
mirage2–13-0.0219%24 Oct →
mirage7–13-0.0224%24 Oct →
ancient8–13-0.0112%23 Oct →
dust213–20.0727%22 Oct →
anubis9–13-0.0415%21 Oct →
inferno13–7-0.0012%21 Oct →
mirage3–130.0424%21 Oct →
mirage13–100.0116%19 Oct →
cache13–11-0.029%17 Oct →
mirage13–11-0.0122%17 Oct →
cache13–70.1125%17 Oct →
dust213–70.0316%17 Oct →
cache0–13-0.070%17 Oct →
mirage13–8-0.0123%17 Oct →
mirage4–130.0111%17 Oct →
nuke13–80.0311%17 Oct →
cache13–20.0431%16 Oct →
cache13–9-0.0020%16 Oct →
nuke13–30.0724%16 Oct →
mirage13–6-0.019%16 Oct →
inferno2–50.0431%16 Oct →
nuke9–13-0.0712%16 Oct →
nuke13–5-0.0310%16 Oct →
dust213–90.0422%16 Oct →
mirage13–50.0128%16 Oct →
ancient13–10-0.0217%16 Oct →
anubis5–1-0.1311%16 Oct →
dust213–50.0327%16 Oct →
mirage13–5-0.0026%16 Oct →
inferno13–00.1127%16 Oct →
mirage13–30.0919%16 Oct →
inferno13–11-0.0119%16 Oct →
anubis13–10-0.0210%15 Oct →
ancient0–2-0.100%15 Oct →
dust211–130.0718%15 Oct →
ancient11–13-0.028%15 Oct →
cache13–7-0.0111%15 Oct →
cache11–130.0914%15 Oct →
dust213–100.0127%15 Oct →
inferno13–50.1913%15 Oct →
ancient13–70.0514%15 Oct →
ancient13–1-0.0423%15 Oct →
inferno13–50.0621%15 Oct →
anubis13–70.0214%15 Oct →
anubis11–130.0223%14 Oct →
dust211–130.0128%14 Oct →
mirage13–90.0316%14 Oct →
mirage13–90.0117%14 Oct →
mirage13–10-0.0126%14 Oct →
dust213–6-0.0220%14 Oct →
mirage4–13-0.0433%14 Oct →

Match data via Leetify.

Recent teammates

Milestones

2.5K ELO1,000 Matches11-Win Streak
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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