salotu maiselis

salotu maiselis — CS2 Stats

LT76561198191436027[U:1:231170299]Steam profile ↗✓ No bans

277Tracked matches46%Win rate2022Tracked since
736Hours in CS
CSDB Rating5.8 SolidClutch Specialist
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 8 Sep 2026 (67 days ago). Ranks are recorded once per day this page is viewed.

+3Tracked matches · now 277
−7.1ppWin rate · 53.6% → 46.4%

Rating over time

Premier CS Rating: 12,404 -1,395 24 Apr – 28 May · 10 days played
12,40413,984peak 13,98424 Apr28 May
14,035Peak Premier in tracked matches
49Days played since 2026-02-05

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim69
Positioning65
Utility48

0–100 skill scores via Leetify.

Recent form

COLD50–46–4Last 10050%Win rateLLLWLWLWLL

Last 10 vs previous 10: −20pp win rate · −0.14 avg rating · −9.0pp headshot accuracy · −18ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 1–4 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 8%
  • Avg reaction 578ms

Last 10

  • 3–7 · 30% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 12%
  • Avg reaction 563ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 16%
  • Avg reaction 572ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.4 against its own average).

Aim6.9
Utility4.8
Positioning6.5
Opening Duels5.1
Clutch10.0

Reliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

jL

Plays most like jL 95% playstyle similarity

Most alike: positioning profile, utility contribution.

Where you differ: lower aim profile; lower opening-duel success.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 559ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.9
Positioning6.5
Utility4.8
Mechanics5.9
Opening Duels4.5
Win Impact3.8

Composite 5.8/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03+0.00
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time555ms−3ms
first ⅓ avg 558ms → last ⅓ avg 555ms
Headshot accuracy15.3%−2.4%
first ⅓ avg 17.8% → last ⅓ avg 15.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 13–2 · mirage, 18 Apr →
35%Best headshot accuracy · 13–0 · inferno, 11 Jun →
391msFastest reaction time · 6–13 · inferno, 26 Apr →
13–0Biggest win · inferno, 11 Jun →

Across the last 100 tracked matches.

Highlights

5Longest win streak
L3Current streak
4–7In matches decided by ≤2 rounds
2Overtime games

Map breakdown

dust2Best map · 64% over 22ancientWeakest map · 29% over 7
MapGradePlayedRecordWin rateAvg rating
dust2A2214–864%0.04
cacheA2113–862%0.05
mirageC166–1038%0.01
nukeB157–847%0.03
infernoA116–555%0.07
ancientD72–529%-0.03
overpass—41–325%-0.02
anubis—30–30%-0.03
boulder—11–0100%-0.06

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (29% over 7). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

37,781Lifetime kills
1.13K/D · Top 50% of tracked players
2,037Matches
42.2%Match win rate
35.0%Headshot %
12.6%Shot accuracy · Top 50% of tracked players
4,501MVPs
736Hours (in match)
1,422Bombs planted
366Bombs defused

Most-used weapons

Lifetime map wins

5,646dust2
1,762inferno
712nuke
160train
110vertigo
55cbble
18ar_shoots
17italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

5Matches
60%Win rate
1.15Avg K/D
105.1ADR
34%Headshot %

Clutches & streaks

100%1v1 clutch win
100%1v2 clutch win
2Longest win streak

Recent Faceit resultsWWLLW

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

15.3%Headshot accuracy
36.3%Accuracy (enemy spotted)
39.6%Spray accuracy
76.7%Counter-strafing
10.2°Preaim
559msReaction time
48.7%T opening success
47.6%CT opening success
0.35Enemies flashed / flash
3.4%Flash assists
11.09HE damage / grenade
15.20Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3483 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

29% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache3–8-0.015%24 Oct →
ancient6–13-0.056%23 Oct →
anubis5–13-0.0515%23 Oct →
boulder13–11-0.066%5 Sept →
mirage10–13-0.129%5 Sept →
dust213–50.0824%22 Aug →
anubis6–13-0.0517%18 Aug →
cache13–5-0.076%25 Jul →
dust29–13-0.0411%2 Jul →
overpass1–13-0.0914%27 Jun →
inferno13–00.0935%11 Jun →
dust213–10.1015%11 Jun →
cache13–00.1124%8 Jun →
nuke8–130.1428%7 Jun →
inferno13–60.1423%7 Jun →
inferno4–130.1021%3 Jun →
nuke4–13-0.059%3 Jun →
inferno13–70.0618%2 Jun →
inferno12–120.1714%1 Jun →
dust210–130.0716%28 May →
cache8–130.0411%23 May →
dust213–110.1315%23 May →
dust213–60.0414%21 May →
nuke15–150.0416%17 May →
mirage10–13-0.0515%16 May →
mirage13–10.049%16 May →
cache8–13-0.0110%8 May →
cache13–40.1813%6 May →
cache13–60.0717%6 May →
mirage6–130.0015%3 May →
cache13–20.0119%3 May →
cache7–13-0.0119%3 May →
cache13–30.0914%2 May →
cache13–20.0516%2 May →
cache5–90.097%1 May →
ancient11–130.0220%1 May →
mirage13–11-0.0218%1 May →
cache13–50.0316%30 Apr →
mirage6–13-0.0216%30 Apr →
cache10–00.104%30 Apr →
dust213–90.108%30 Apr →
cache5–130.0212%30 Apr →
cache13–80.097%29 Apr →
cache13–50.1123%29 Apr →
cache13–70.0415%29 Apr →
cache4–130.0324%29 Apr →
cache13–90.0513%29 Apr →
cache8–130.039%29 Apr →
mirage13–8-0.0124%27 Apr →
nuke10–130.0311%27 Apr →
inferno13–60.0413%27 Apr →
nuke13–80.0514%27 Apr →
inferno6–130.0013%26 Apr →
dust213–8-0.0319%26 Apr →
dust211–13-0.049%25 Apr →
dust213–50.0918%25 Apr →
nuke13–100.0218%25 Apr →
dust211–130.0131%25 Apr →
dust27–130.0111%25 Apr →
nuke0–4-0.0313%25 Apr →
inferno10–130.0314%24 Apr →
dust213–80.1619%24 Apr →
nuke1–9-0.2329%24 Apr →
mirage13–90.0411%24 Apr →
overpass13–50.0414%24 Apr →
nuke13–80.0512%24 Apr →
dust213–80.0222%24 Apr →
inferno13–110.0210%24 Apr →
ancient6–13-0.0519%23 Apr →
inferno13–60.1216%19 Apr →
nuke13–30.1723%19 Apr →
mirage13–20.1911%18 Apr →
mirage10–130.0615%12 Apr →
dust26–130.0315%12 Apr →
nuke13–20.1421%12 Apr →
overpass9–130.0125%11 Apr →
nuke13–70.0629%9 Apr →
nuke13–100.0420%5 Apr →
dust213–60.069%5 Apr →
nuke11–130.0522%5 Apr →
dust213–60.0816%5 Apr →
nuke11–130.0325%3 Apr →
mirage13–40.0212%30 Mar →
mirage7–13-0.0322%28 Mar →
inferno9–130.0014%22 Mar →
dust26–130.0122%8 Mar →
ancient6–13-0.1118%8 Mar →
anubis11–130.0219%3 Mar →
mirage12–120.1322%27 Feb →
ancient9–13-0.0414%27 Feb →
ancient13–7-0.0223%26 Feb →
dust210–130.0918%26 Feb →
dust213–5-0.0011%26 Feb →
mirage0–11-0.0830%26 Feb →
overpass11–13-0.059%23 Feb →
mirage15–150.0218%18 Feb →
dust213–10-0.0523%17 Feb →
ancient13–70.0312%17 Feb →
dust213–60.0314%17 Feb →
mirage7–13-0.0113%5 Feb →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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