jojo--

jojo-- — CS2 Stats

RO76561198191281587[U:1:231015859]Steam profile ↗✓ No bans

845Tracked matches55%Win rate2020Tracked since
2,736Hours in CS8Hrs last 2 wks
CSDB Rating6.9 SolidPositional Player
FaceitLevel 9 · 2,058 ELOTop 20.7% of ranked FACEIT players
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Nov 2026 (5 days ago). Ranks are recorded once per day this page is viewed.

0Faceit ELO · 2,058 → 2,058
+3Tracked matches · now 845
0.0ppWin rate · 55.2% → 55.2%

Rating over time

Premier CS Rating: 17,482 -2,628 4 Jan – 29 Mar · 14 days played
16,51321,162peak 21,1624 Jan29 Mar
21,478Peak Premier in tracked matches
2,058Highest Faceit ELO seen on CSDB
51Days played since 2026-01-04

Faceit ELO

  • At peak — 2,058
  • Next: 2,500 ELO at 2,500 — 442 to go
  • Reached: Level 10 · Level 9 · Level 8 · Level 7
  • Level 10 first seen 2026-11-10
  • Level 9 first seen 2026-11-10

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

MetricLast 7Previous 7Change
Matches1——
Win rate100%——
K/D2.64——
Headshot %48%——

Measured 10 Nov 2026 → 15 Nov 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 9 among CSDB-tracked players (n=15,132), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 9 medianLevel 10 medianvs Level 10
Headshot rate58.1%48.2%50.9%above
Shot accuracy10.4%13.2%13.7%3.3% short
Kill/death ratio1.181.071.09above
Match win rate43.6%46.9%48.4%4.8% short

This profile matches the typical Level 10 player on 2 of 4 comparable metrics.

Widest gap: Shot accuracy. That is the metric furthest from the Level 10 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GGjojo--FACEITLevel 9 · 2,058 ELOSTANDINGTop 20.7% of rankedPEAK ELO2,058csdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim85
Positioning64
Utility35

0–100 skill scores via Leetify.

Recent form

HOT50–48–2Last 10050%Win rateWWLLLWWWWW

Last 10 vs previous 10: +10pp win rate · +0.00 avg rating · −0.0pp headshot accuracy · −29ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 25%
  • Avg reaction 536ms

Last 10

  • 7–3 · 70% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 25%
  • Avg reaction 566ms

Last 20

  • 13–7 · 65% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 25%
  • Avg reaction 580ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim8.5
Utility3.5
Positioning6.4
Opening Duels5.0
Clutch2.4

Sharp aimerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Aim. Aim score of 85 — the mechanical foundation is a clear strength.

T openings. 63% T opening-duel success — entries that actually open the round.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 601ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.5
Positioning6.4
Utility3.5
Mechanics8.3
Opening Duels6.4
Win Impact6.7

Composite 6.9/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.00
first ⅓ avg -0.00 → last ⅓ avg 0.00
Reaction time607ms−26ms
first ⅓ avg 634ms → last ⅓ avg 607ms
Headshot accuracy27.6%+0.1%
first ⅓ avg 27.5% → last ⅓ avg 27.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–7 · mirage, 24 Jan →
70%Best headshot accuracy · 9–0 · inferno, 9 Jan →
430msFastest reaction time · 1–11 · inferno, 15 Mar →
13–1Biggest win · dust2, 13 Feb →

Across the last 100 tracked matches.

Highlights

8Longest win streak
W2Current streak
11–9In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 80% over 5ancientWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2B2914–1548%0.01
mirageA2112–957%0.01
infernoC156–940%-0.03
anubisB115–645%0.00
overpassA74–357%-0.01
ancientD62–433%0.01
cacheS54–180%0.01
nuke—43–175%0.02
vertigo—10–10%-0.03
sanctum—10–10%0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 6). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

97,131Lifetime kills
1.18K/D · Top 50% of Level 9 players
3,786Matches
43.6%Match win rate
58.1%Headshot % · Top 25% of Level 9 players
10.4%Shot accuracy
15,517MVPs
1,773Hours (in match)
1,245Bombs planted
850Bombs defused

Most-used weapons

AK-4744,718
AWP9,465
SSG 081,823
P901,438
Knife1,385

Lifetime map wins

10,605dust2
3,380inferno
737vertigo
691nuke
636train
452office
365cbble
143italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

709Matches
53%Win rate
1.03Avg K/D
88.4ADR
53%Headshot %

Clutches & streaks

32%1v1 clutch win
21%1v2 clutch win
10Longest win streak

Recent Faceit resultsWWWLW

MapMatchesWin rateAvg K/DAvg kills
Dust222258%1.1318.0
Mirage15453%0.9817.1
Anubis10953%1.0017.1
Inferno8448%0.9616.4
Ancient3244%0.9417.6
Overpass2152%1.0918.5
Vertigo1872%1.2818.6
Train1656%1.0617.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

27.1%Headshot accuracy
32.3%Accuracy (enemy spotted)
37.7%Spray accuracy
87.4%Counter-strafing
7.6°Preaim
601msReaction time
63.2%T opening success
48.4%CT opening success
0.47Enemies flashed / flash
3.1%Flash assists
12.06HE damage / grenade
2.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4663 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
mirage16–13-0.0321%31 Oct →
anubis13–7-0.0116%10 Oct →
vertigo5–13-0.0326%8 Oct →
inferno3–13-0.0533%4 Oct →
mirage5–13-0.0030%1 Oct →
cache13–110.0223%1 Oct →
cache13–7-0.0329%30 Sept →
mirage13–3-0.0333%20 Sept →
cache13–110.0621%20 Sept →
anubis13–70.0521%19 Sept →
dust213–50.0534%19 Sept →
mirage13–8-0.0516%19 Sept →
dust213–30.1027%19 Sept →
inferno11–13-0.0423%18 Sept →
dust213–80.0124%2 Sept →
nuke11–13-0.0338%29 Jul →
anubis4–13-0.1018%8 Jul →
cache13–70.0426%1 Jul →
nuke13–60.0022%25 Jun →
cache11–13-0.0426%21 Jun →
inferno2–9-0.1417%2 Jun →
mirage10–13-0.0117%17 May →
dust212–12-0.0725%24 Apr →
dust210–13-0.0328%13 Apr →
dust26–130.0935%3 Apr →
anubis10–130.1340%3 Apr →
ancient13–100.0134%29 Mar →
sanctum6–90.0233%29 Mar →
inferno9–40.0823%29 Mar →
nuke9–50.0735%29 Mar →
dust213–3-0.0222%21 Mar →
mirage13–80.0226%16 Mar →
inferno1–11-0.0169%15 Mar →
mirage7–13-0.0433%15 Mar →
mirage13–9-0.0137%1 Mar →
mirage13–20.0529%1 Mar →
dust28–13-0.0416%20 Feb →
overpass11–13-0.0619%20 Feb →
inferno11–13-0.0135%13 Feb →
mirage11–130.0220%13 Feb →
anubis7–13-0.0320%13 Feb →
dust211–130.0133%13 Feb →
dust213–1-0.0332%13 Feb →
ancient2–13-0.0238%12 Feb →
mirage13–70.0333%10 Feb →
mirage9–130.0124%9 Feb →
anubis4–13-0.0628%7 Feb →
mirage13–100.0013%6 Feb →
dust29–130.0030%5 Feb →
mirage13–20.0928%2 Feb →
anubis13–90.0525%1 Feb →
dust216–19-0.0132%31 Jan →
dust213–80.0528%31 Jan →
dust213–40.0725%28 Jan →
dust213–8-0.0128%28 Jan →
anubis16–140.0124%28 Jan →
inferno7–13-0.0124%28 Jan →
dust213–20.0023%28 Jan →
ancient6–130.0116%27 Jan →
overpass5–130.0028%27 Jan →
dust215–150.0525%27 Jan →
dust213–110.0832%26 Jan →
mirage9–130.0124%26 Jan →
dust29–13-0.0030%26 Jan →
mirage11–13-0.0220%26 Jan →
mirage6–130.0324%25 Jan →
dust213–4-0.0427%25 Jan →
dust213–160.0026%24 Jan →
mirage7–13-0.0726%24 Jan →
mirage13–70.1531%24 Jan →
overpass13–11-0.0131%24 Jan →
dust29–130.0326%24 Jan →
anubis10–13-0.0723%23 Jan →
mirage13–90.0222%22 Jan →
anubis6–130.0427%22 Jan →
overpass7–9-0.0124%22 Jan →
inferno9–7-0.0643%20 Jan →
inferno9–6-0.0323%20 Jan →
dust213–80.0235%20 Jan →
dust27–13-0.0515%19 Jan →
ancient13–11-0.0127%19 Jan →
ancient9–13-0.0320%17 Jan →
overpass13–11-0.0720%17 Jan →
overpass13–90.0430%17 Jan →
nuke13–100.0240%17 Jan →
inferno8–13-0.0310%17 Jan →
anubis16–140.0121%14 Jan →
dust216–140.1032%11 Jan →
dust213–10-0.0417%9 Jan →
mirage13–30.0532%9 Jan →
inferno5–9-0.1120%9 Jan →
inferno9–40.0217%9 Jan →
inferno9–00.0770%9 Jan →
dust27–130.0420%5 Jan →
dust26–13-0.0621%5 Jan →
dust27–13-0.0033%5 Jan →
overpass13–80.0033%4 Jan →
inferno13–11-0.0329%4 Jan →
inferno6–13-0.0321%4 Jan →
ancient7–130.0839%4 Jan →

Match data via Leetify.

Recent teammates

Milestones

2K ELO500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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