SlooKy — CS2 Stats
BY76561198180619758[U:1:220354030]Steam profile ↗✓ No bans
What changed since last observed
CSDB last observed this profile on 16 Sep 2026 (yesterday). Ranks are recorded once per day this page is viewed.
No change since then. Play, then come back: the next observation lands here.
CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 51 days played since 25 Apr 2026. Come back after the next session and the change shows above.
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Rating over time
Premier CS Rating
- 3,573 below peak (29,608)
- +1,036 over 30 days · improving
- -3,555 over 90 days
- Next: Gold band at 30,000 — 3,965 to go
- Reached: Red band · Pink band · Purple band · Blue band
- Red band first seen 2026-08-30
- Pink band first seen 2026-08-30
Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.
Compare periods
Last 7 days vs previous 7
| Metric | Last 7 | Previous 7 | Change |
|---|---|---|---|
| Matches | 3 | 0 | — |
| Win rate | 33% | — | — |
| K/D | 0.48 | — | — |
| Headshot % | 78% | — | — |
Measured 9 Sep 2026 → 17 Sep 2026; previous 4 Sep 2026 → 9 Sep 2026.
Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.
How this compares with the same rank
Median values for Level 10 among CSDB-tracked players (n=25,925), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.
| Metric | This player | Level 10 median |
|---|---|---|
| Headshot rate | 53.6% | 51.0% |
| Shot accuracy | 16.3% | 13.7% |
| Kill/death ratio | 0.97 | 1.09 |
| Match win rate | 49.1% | 48.4% |
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Performance scores
0–100 skill scores via Leetify.
Recent form
Last 10 vs previous 10: −40pp win rate · −0.06 avg rating · −8.3pp headshot accuracy · +42ms reaction
Win rate down 40pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).
Last 5 · 10 · 20 matches
Last 5
- 1–4 · 20% win rate
- Avg rating -0.05
- Avg headshot accuracy 24%
- Avg reaction 628ms
Last 10
- 4–6 · 40% win rate
- Avg rating -0.01
- Avg headshot accuracy 22%
- Avg reaction 581ms
Last 20
- 12–8 · 60% win rate
- Avg rating 0.02
- Avg headshot accuracy 26%
- Avg reaction 560ms
Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.
Player DNA
Primary style: Support — Utility contribution stands above the rest of this profile (+1.9 against its own average).
Effective flashes
Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.
What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.
Your pro match

Plays most like iM 82% playstyle similarity
Most alike: aim profile, opening-duel success.
Where you differ: lower positioning profile.
Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →
Strengths & areas to improve
Strengths
Flashes. 0.87 enemies blinded per flash — utility that consistently lands.
Areas to improve
Positioning. Positioning trails aim by 32 points — deaths here waste a strong aim profile.
Reaction time. 552ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.
Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.
CSDB Rating breakdown
Composite 7.2/10 (Strong), a weighted mean of the bars with a small opposition adjustment (×1.05 for this rank band). Formula versioned (v1) and documented in code.
Trends
Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.
Personal bests
Across the last 100 tracked matches.
Highlights
Map breakdown
| Map | Grade | Played | Record | Win rate | Avg rating |
|---|---|---|---|---|---|
| B | 31 | 15–16 | 48% | 0.03 | |
| S | 26 | 17–9 | 65% | 0.04 | |
| S | 12 | 9–3 | 75% | 0.05 | |
| S | 10 | 7–3 | 70% | 0.06 | |
| A | 8 | 5–3 | 63% | 0.03 | |
| S | 7 | 6–1 | 86% | -0.01 | |
| — | 4 | 1–3 | 25% | -0.03 | |
| — | 2 | 2–0 | 100% | 0.03 |
Across the last 100 tracked matches.
Mirage is currently your weakest sufficiently-sampled map (48% over 31). Start with the 6 essential Mirage lineups, review the callouts, then spin up a practice server.
Lifetime stats
Most-used weapons
Lifetime map wins
Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.
Faceit stats
Combat
Clutches & streaks
Recent Faceit resultsWLLLL
| Map | Matches | Win rate | Avg K/D | Avg kills |
|---|---|---|---|---|
| Mirage | 324 | 53% | 1.17 | 18.0 |
| Dust2 | 152 | 54% | 1.10 | 17.8 |
| Anubis | 136 | 51% | 1.13 | 17.7 |
| Ancient | 123 | 46% | 1.09 | 17.9 |
| Inferno | 51 | 61% | 1.20 | 18.9 |
| Nuke | 35 | 63% | 1.33 | 18.7 |
| Vertigo | 22 | 64% | 1.35 | 20.3 |
| Train | 20 | 65% | 1.27 | 17.3 |
Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.
Skill profile
Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.
Recommended for you
Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.
48% win rate across 31 tracked games — your weakest map with enough games to be worth reading into.
Recent matches
| Map | Score | Rating | HS% | Date | |
|---|---|---|---|---|---|
| 2–13 | -0.05 | 29% | 16 Sept → | ||
| 5–13 | -0.11 | 27% | 12 Sept → | ||
| 13–4 | -0.02 | 19% | 11 Sept → | ||
| 3–13 | -0.05 | 18% | 29 Aug → | ||
| 11–13 | -0.00 | 25% | 29 Aug → | ||
| 10–13 | 0.05 | 25% | 29 Aug → | ||
| 13–9 | 0.01 | 13% | 28 Aug → | ||
| 13–5 | 0.07 | 33% | 25 Aug → | ||
| 13–7 | 0.02 | 15% | 25 Aug → | ||
| 9–13 | 0.00 | 11% | 24 Aug → | ||
| 13–5 | 0.06 | 22% | 24 Aug → | ||
| 13–6 | 0.01 | 30% | 23 Aug → | ||
| 13–8 | 0.03 | 19% | 23 Aug → | ||
| 13–8 | -0.02 | 29% | 23 Aug → | ||
| 13–8 | 0.17 | 40% | 23 Aug → | ||
| 13–9 | 0.05 | 40% | 22 Aug → | ||
| 13–11 | 0.04 | 21% | 22 Aug → | ||
| 13–11 | 0.06 | 30% | 22 Aug → | ||
| 9–13 | 0.04 | 30% | 22 Aug → | ||
| 9–13 | 0.03 | 37% | 22 Aug → | ||
| 10–13 | 0.09 | 22% | 21 Aug → | ||
| 13–11 | 0.03 | 24% | 21 Aug → | ||
| 6–13 | 0.06 | 49% | 19 Aug → | ||
| 13–5 | 0.15 | 29% | 19 Aug → | ||
| 13–8 | 0.04 | 23% | 18 Aug → | ||
| 16–12 | 0.07 | 39% | 13 Aug → | ||
| 13–5 | 0.05 | 45% | 13 Aug → | ||
| 16–13 | 0.09 | 29% | 13 Aug → | ||
| 13–3 | 0.02 | 29% | 10 Aug → | ||
| 13–5 | 0.09 | 17% | 10 Aug → | ||
| 10–13 | 0.02 | 16% | 9 Aug → | ||
| 12–16 | 0.10 | 25% | 29 Jul → | ||
| 13–2 | 0.11 | 40% | 23 Jul → | ||
| 8–13 | 0.04 | 14% | 23 Jul → | ||
| 13–7 | 0.09 | 27% | 23 Jul → | ||
| 10–13 | -0.01 | 21% | 22 Jul → | ||
| 3–13 | -0.04 | 33% | 18 Jul → | ||
| 13–11 | 0.11 | 29% | 18 Jul → | ||
| 16–13 | -0.04 | 26% | 18 Jul → | ||
| 2–13 | -0.01 | 26% | 26 Jun → | ||
| 13–5 | -0.02 | 26% | 24 Jun → | ||
| 13–3 | 0.04 | 15% | 22 Jun → | ||
| 13–2 | 0.05 | 25% | 22 Jun → | ||
| 13–11 | 0.03 | 34% | 14 Jun → | ||
| 13–7 | 0.12 | 18% | 12 Jun → | ||
| 16–13 | 0.08 | 27% | 10 Jun → | ||
| 13–7 | 0.00 | 39% | 9 Jun → | ||
| 8–13 | 0.05 | 20% | 8 Jun → | ||
| 13–10 | 0.11 | 27% | 8 Jun → | ||
| 16–14 | 0.00 | 29% | 1 Jun → | ||
| 16–14 | -0.02 | 19% | 25 May → | ||
| 13–3 | 0.11 | 22% | 25 May → | ||
| 5–13 | 0.02 | 23% | 22 May → | ||
| 12–12 | 0.10 | 38% | 21 May → | ||
| 13–8 | 0.02 | 32% | 21 May → | ||
| 3–13 | -0.05 | 31% | 19 May → | ||
| 13–9 | 0.09 | 38% | 18 May → | ||
| 0–6 | -0.16 | 20% | 18 May → | ||
| 13–7 | 0.06 | 17% | 18 May → | ||
| 11–13 | 0.04 | 19% | 16 May → | ||
| 7–13 | 0.02 | 31% | 16 May → | ||
| 13–9 | 0.07 | 29% | 15 May → | ||
| 6–0 | 0.09 | 32% | 15 May → | ||
| 10–13 | -0.06 | 25% | 15 May → | ||
| 13–8 | 0.10 | 24% | 15 May → | ||
| 9–13 | -0.03 | 22% | 14 May → | ||
| 13–6 | -0.01 | 20% | 14 May → | ||
| 7–13 | -0.11 | 29% | 13 May → | ||
| 13–5 | 0.04 | 28% | 13 May → | ||
| 4–13 | 0.00 | 16% | 12 May → | ||
| 13–11 | 0.04 | 28% | 12 May → | ||
| 12–16 | -0.01 | 32% | 10 May → | ||
| 0–13 | 0.00 | 34% | 8 May → | ||
| 13–3 | 0.05 | 21% | 7 May → | ||
| 13–8 | 0.00 | 23% | 7 May → | ||
| 13–8 | -0.01 | 30% | 6 May → | ||
| 8–13 | -0.03 | 28% | 5 May → | ||
| 13–16 | 0.08 | 22% | 4 May → | ||
| 11–13 | 0.03 | 25% | 2 May → | ||
| 13–11 | 0.01 | 34% | 1 May → | ||
| 13–3 | 0.07 | 12% | 29 Apr → | ||
| 13–6 | 0.07 | 30% | 29 Apr → | ||
| 13–4 | 0.02 | 23% | 28 Apr → | ||
| 13–4 | 0.05 | 39% | 28 Apr → | ||
| 13–10 | 0.08 | 30% | 28 Apr → | ||
| 3–13 | -0.02 | 33% | 27 Apr → | ||
| 13–6 | 0.10 | 27% | 27 Apr → | ||
| 4–13 | 0.09 | 31% | 27 Apr → | ||
| 14–16 | 0.00 | 30% | 27 Apr → | ||
| 13–8 | 0.02 | 18% | 27 Apr → | ||
| 13–11 | 0.02 | 25% | 27 Apr → | ||
| 16–14 | 0.02 | 25% | 26 Apr → | ||
| 4–1 | 0.09 | 22% | 26 Apr → | ||
| 13–9 | -0.04 | 40% | 26 Apr → | ||
| 6–13 | 0.04 | 40% | 26 Apr → | ||
| 13–5 | 0.11 | 26% | 26 Apr → | ||
| 13–6 | -0.00 | 29% | 26 Apr → | ||
| 11–13 | 0.03 | 20% | 25 Apr → | ||
| 9–13 | 0.05 | 23% | 25 Apr → | ||
| 13–6 | 0.09 | 26% | 25 Apr → |
Match data via Leetify.