Cry Tee

Cry Tee — CS2 Stats

76561198176606698[U:1:216340970]Steam profile ↗✓ No bans

180Tracked matches48%Win rate2020Tracked since
775Hours in CS
CSDB Rating4.3 DevelopingSupport
WingmanMaster Guardian Elite
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,428 +1,435 25 Jul – 2 Dec · 27 days played
13,40917,049peak 17,04925 Jul2 Dec
17,181Peak Premier in tracked matches
56Days played since 2025-07-23

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim43
Positioning38
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY45–51–4Last 10045%Win rateLTWLWWWLLL

Last 10 vs previous 10: 0pp win rate · −0.01 avg rating · −3.6pp headshot accuracy · +26ms reaction

Win rate 0pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–2–1 · 40% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 18%
  • Avg reaction 753ms

Last 10

  • 4–5–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 23%
  • Avg reaction 748ms

Last 20

  • 8–11–1 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 25%
  • Avg reaction 735ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Support — Utility contribution stands above the rest of this profile (+1.2 against its own average).

Aim4.3
Utility4.2
Positioning3.8
Opening Duels0.0
Clutch4.0

Strong CT-side opener

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 81% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 39% on CT to 16% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 733ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim4.3
Positioning3.8
Utility4.2
Mechanics6.8
Opening Duels1.1
Win Impact4.4

Composite 4.3/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.03
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time714ms+51ms
first ⅓ avg 663ms → last ⅓ avg 714ms
Headshot accuracy23.3%−3.3%
first ⅓ avg 26.6% → last ⅓ avg 23.3%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.17Best match rating · 13–10 · nuke, 17 Jun →
47%Best headshot accuracy · 13–2 · nuke, 17 Sept →
453msFastest reaction time · 9–13 · inferno, 13 Aug →
13–1Biggest win · nuke, 15 Jun →

Across the last 100 tracked matches.

Highlights

3Longest win streak
3–7In matches decided by ≤2 rounds
5Overtime games

Map breakdown

nukeBest map · 56% over 36infernoWeakest map · 17% over 6
MapGradePlayedRecordWin rateAvg rating
nukeA3620–1656%0.03
ancientC2911–1838%0.01
mirageB199–1047%0.03
dust2D72–529%-0.00
infernoD61–517%0.01
anubis—10–10%-0.04
warden—11–0100%0.04
overpass—11–0100%0.02

Across the last 100 tracked matches.

Inferno is currently your weakest sufficiently-sampled map (17% over 6). Start with the 6 essential Inferno lineups, review the callouts, then spin up a practice server.

Lifetime stats

48,524Lifetime kills
1.18K/D · Top 25% of tracked players
2,553Matches
43.6%Match win rate
46.9%Headshot % · Top 50% of tracked players
18.1%Shot accuracy · Top 10% of tracked players
8,205MVPs
775Hours (in match)
2,171Bombs planted
466Bombs defused

Most-used weapons

AK-4713,175
AWP5,424
SG 5531,244
MP91,210
P901,035
P2501,019

Lifetime map wins

2,799inferno
2,508dust2
1,724nuke
1,312cbble
608train
238office
170vertigo
108italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

45Matches
49%Win rate
1.03Avg K/D
95.5ADR
48%Headshot %

Clutches & streaks

40%1v1 clutch win
26%1v2 clutch win
4Longest win streak

Recent Faceit resultsLWWLL

MapMatchesWin rateAvg K/DAvg kills
Nuke1060%1.3120.1
Mirage825%1.1214.6
Ancient560%1.1921.0
Dust2333%0.9515.7
Inferno367%1.3816.7

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.3%Headshot accuracy
28.7%Accuracy (enemy spotted)
33.3%Spray accuracy
80.6%Counter-strafing
12.4°Preaim
733msReaction time
16.3%T opening success
39.0%CT opening success
0.54Enemies flashed / flash
11.0%Flash assists
7.87HE damage / grenade
5.50Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 12.4107° — above the 12° mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 732.8259ms — above the 700ms mark we flag

    Aim Training →
Spend your practice time on Inferno

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

17% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Inferno callouts & strategy →Inferno grenade lineups →

Recent matches

MapScoreRatingHS%Date
ancient10–13-0.068%30 Jun →
ancient12–12-0.0029%18 Jun →
mirage13–11-0.0414%18 Jun →
anubis11–13-0.0414%18 Jun →
dust213–100.0428%18 Jun →
nuke13–100.1735%17 Jun →
nuke13–1-0.0044%15 Jun →
mirage4–13-0.0122%15 Jun →
ancient9–130.0517%4 Jun →
nuke7–13-0.0925%4 Jun →
dust210–13-0.0220%29 May →
nuke2–90.0230%27 May →
nuke13–70.0130%27 May →
inferno4–13-0.0825%26 May →
nuke13–50.0532%25 May →
ancient4–10.0445%25 May →
mirage13–10.0433%25 May →
inferno4–9-0.054%19 May →
ancient5–13-0.0124%19 May →
nuke9–130.0626%19 May →
nuke7–13-0.0737%3 May →
warden13–100.0421%26 Apr →
ancient13–70.0126%18 Apr →
nuke13–100.0621%17 Apr →
mirage6–13-0.0319%15 Apr →
ancient13–6-0.0121%14 Apr →
nuke10–130.037%14 Apr →
nuke7–00.0513%14 Apr →
nuke2–5-0.0113%10 Apr →
mirage13–7-0.0318%2 Apr →
nuke8–130.0329%1 Apr →
nuke12–120.0419%26 Mar →
nuke13–100.0821%25 Mar →
nuke13–20.0543%20 Mar →
ancient7–13-0.0517%20 Dec →
ancient14–160.0219%2 Dec →
dust29–13-0.0013%2 Dec →
ancient10–130.0520%30 Nov →
nuke13–80.0633%23 Nov →
nuke13–70.0625%21 Nov →
ancient3–13-0.0220%15 Nov →
ancient13–70.0430%13 Nov →
nuke8–8-0.0114%9 Nov →
ancient13–90.0419%9 Nov →
nuke11–13-0.0420%9 Nov →
nuke8–130.1133%4 Nov →
ancient9–130.0624%28 Oct →
mirage4–130.0316%23 Oct →
mirage1–13-0.0427%18 Oct →
mirage9–130.0216%15 Oct →
nuke13–90.0326%11 Oct →
ancient13–7-0.0013%11 Oct →
nuke9–70.0720%9 Oct →
nuke6–90.0215%9 Oct →
nuke8–8-0.0511%9 Oct →
ancient5–13-0.0020%9 Oct →
mirage13–90.0721%9 Oct →
ancient7–13-0.0229%1 Oct →
nuke13–10-0.0017%30 Sept →
nuke5–130.0233%28 Sept →
mirage13–70.1225%26 Sept →
inferno13–60.0719%25 Sept →
mirage11–13-0.0238%25 Sept →
nuke13–160.0835%25 Sept →
ancient5–00.0738%25 Sept →
mirage7–130.0518%25 Sept →
dust211–13-0.0334%24 Sept →
nuke13–11-0.0526%24 Sept →
nuke13–10-0.0117%24 Sept →
nuke13–80.0529%23 Sept →
ancient3–130.0232%23 Sept →
inferno7–130.0641%23 Sept →
mirage1–40.1021%22 Sept →
dust213–60.0544%21 Sept →
mirage7–10.0218%21 Sept →
ancient4–13-0.0329%20 Sept →
nuke13–60.1619%20 Sept →
mirage3–100.0934%20 Sept →
dust24–13-0.0015%20 Sept →
nuke13–10.0835%20 Sept →
nuke13–20.1147%17 Sept →
dust23–13-0.0419%17 Sept →
nuke14–160.0330%3 Sept →
ancient13–9-0.0324%28 Aug →
ancient13–80.0322%28 Aug →
ancient13–160.0440%14 Aug →
inferno9–130.0725%13 Aug →
mirage5–10-0.0322%27 Jul →
nuke13–80.0831%25 Jul →
ancient13–50.0319%25 Jul →
overpass13–30.0226%25 Jul →
ancient14–160.0215%25 Jul →
mirage13–50.0520%25 Jul →
mirage13–60.1022%25 Jul →
ancient10–13-0.0231%24 Jul →
ancient13–60.0714%24 Jul →
ancient1–130.0011%24 Jul →
inferno6–13-0.0028%23 Jul →
ancient6–13-0.0130%23 Jul →
mirage13–50.0442%23 Jul →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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