JuL

JuL — CS2 Stats

76561198173535369[U:1:213269641]Steam profile ↗✓ No bans

471Tracked matches31%Win rate2021Tracked since
CSDB Rating2.2 LearningClutch Specialist
WingmanGold Nova Master
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 9,999 -587 11 Apr – 9 Jun · 4 days played
9,99910,771peak 10,77111 Apr9 Jun
10,771Peak Premier in tracked matches
48Days played since 2026-03-24

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim20
Positioning27
Utility12

0–100 skill scores via Leetify.

Recent form

COLD37–53–10Last 10037%Win rateLWWLWLLTLL

Last 10 vs previous 10: +10pp win rate · +0.03 avg rating · +1.4pp headshot accuracy · −47ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 16%
  • Avg reaction 661ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 669ms

Last 20

  • 5–14–1 · 25% win rate
  • Avg rating -0.07
  • Avg headshot accuracy 12%
  • Avg reaction 693ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+3.5 against its own average).

Aim2.0
Utility1.2
Positioning2.7
Opening Duels0.0
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 79% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 745ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.0
Positioning2.7
Utility1.2
Mechanics6.0
Opening Duels0.0
Win Impact0.0

Composite 2.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.08−0.05
first ⅓ avg -0.03 → last ⅓ avg -0.08
Reaction time695ms−21ms
first ⅓ avg 716ms → last ⅓ avg 695ms
Headshot accuracy11.1%−3.4%
first ⅓ avg 14.5% → last ⅓ avg 11.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.13Best match rating · 13–7 · mirage, 30 Mar →
36%Best headshot accuracy · 13–4 · overpass, 12 Apr →
469msFastest reaction time · 10–13 · ancient, 24 Mar →
13–1Biggest win · mirage, 30 Mar →

Across the last 100 tracked matches.

Highlights

6Longest win streak
6–4In matches decided by ≤2 rounds
2Overtime games

Map breakdown

overpassBest map · 55% over 11nukeWeakest map · 14% over 7
MapGradePlayedRecordWin rateAvg rating
cacheC3513–2237%-0.06
infernoC135–838%-0.08
mirageC135–838%-0.02
overpassA116–555%-0.00
ancientC104–640%-0.04
nukeD71–614%-0.08
dust2B63–350%-0.07
anubis—30–30%-0.07
eldorado—10–10%-0.25
vertigo—10–10%-0.10

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (14% over 7). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

28Matches
43%Win rate
1.10Avg K/D
40.3ADR
36%Headshot %

Clutches & streaks

50%1v1 clutch win
0%1v2 clutch win
4Longest win streak

Recent Faceit resultsWLWLL

MapMatchesWin rateAvg K/DAvg kills
Dust2250%0.6812.5
Anubis10%0.479.0
Ancient1100%0.5610.0
Mirage10%0.233.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.8%Headshot accuracy
26.5%Accuracy (enemy spotted)
27.4%Spray accuracy
77.0%Counter-strafing
11.8°Preaim
745msReaction time
11.4%T opening success
25.9%CT opening success
0.06Enemies flashed / flash
1.8%Flash assists
5.13HE damage / grenade
0.38Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.7878% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 745.2792ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.0641 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

14% win rate across 7 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache4–13-0.096%27 Sept →
cache13–7-0.0517%9 Sept →
cache13–6-0.0617%8 Sept →
nuke5–9-0.0126%8 Sept →
inferno9–5-0.0415%8 Sept →
mirage6–13-0.068%6 Sept →
ancient14–16-0.076%6 Sept →
ancient12–12-0.0711%25 Aug →
cache6–13-0.088%24 Aug →
dust29–13-0.0412%23 Aug →
inferno4–9-0.029%22 Aug →
mirage6–13-0.110%22 Aug →
eldorado5–9-0.256%21 Aug →
overpass9–20.0116%21 Aug →
inferno9–7-0.0414%21 Aug →
nuke4–9-0.1013%21 Aug →
nuke8–13-0.0715%20 Aug →
anubis5–13-0.0814%19 Aug →
cache9–13-0.0521%19 Aug →
inferno5–9-0.165%19 Aug →
nuke1–9-0.235%19 Aug →
inferno0–9-0.1812%19 Aug →
vertigo7–9-0.1010%19 Aug →
inferno0–9-0.275%19 Aug →
nuke4–9-0.068%19 Aug →
overpass9–50.067%12 Aug →
inferno8–8-0.0218%12 Aug →
mirage9–13-0.0414%11 Aug →
cache13–100.0110%11 Aug →
nuke9–7-0.0418%11 Aug →
cache13–5-0.0514%10 Aug →
inferno5–13-0.084%10 Aug →
anubis4–13-0.073%6 Aug →
dust213–9-0.137%6 Aug →
mirage13–4-0.058%4 Aug →
cache6–13-0.0710%4 Aug →
dust213–9-0.0826%3 Aug →
ancient13–8-0.0110%3 Aug →
cache10–13-0.0422%2 Aug →
cache6–13-0.084%2 Aug →
cache8–13-0.0928%2 Aug →
cache13–7-0.0410%8 Jul →
mirage7–13-0.0111%3 Jul →
cache11–13-0.0414%3 Jul →
cache5–13-0.1014%2 Jul →
inferno8–8-0.177%2 Jul →
cache9–13-0.085%21 Jun →
cache13–3-0.0311%20 Jun →
cache13–6-0.0518%17 Jun →
overpass4–13-0.058%12 Jun →
ancient16–130.0113%9 Jun →
overpass13–11-0.0515%9 Jun →
cache13–10-0.0414%8 Jun →
cache13–9-0.0713%30 May →
cache13–11-0.1012%30 May →
overpass9–30.0811%30 May →
cache12–12-0.047%29 May →
cache7–13-0.0310%29 May →
cache8–13-0.054%7 May →
cache10–13-0.0612%7 May →
cache5–13-0.1020%4 May →
cache7–13-0.0211%4 May →
cache7–13-0.136%2 May →
cache12–12-0.009%2 May →
cache13–10-0.054%1 May →
cache12–12-0.055%1 May →
cache6–13-0.096%30 Apr →
cache7–13-0.0313%30 Apr →
cache13–8-0.077%30 Apr →
cache13–11-0.0612%29 Apr →
cache12–12-0.088%29 Apr →
inferno13–6-0.029%28 Apr →
ancient13–6-0.0718%27 Apr →
mirage8–13-0.0624%27 Apr →
inferno9–5-0.105%26 Apr →
nuke8–8-0.0610%26 Apr →
dust213–11-0.027%24 Apr →
inferno5–9-0.113%24 Apr →
anubis3–13-0.0615%21 Apr →
ancient12–12-0.0014%21 Apr →
overpass9–130.0219%12 Apr →
overpass13–40.0736%12 Apr →
dust22–13-0.0920%12 Apr →
ancient4–13-0.1011%12 Apr →
mirage8–130.0619%11 Apr →
inferno13–40.1314%11 Apr →
overpass10–13-0.0610%2 Apr →
overpass6–13-0.0413%2 Apr →
ancient11–130.069%31 Mar →
overpass13–60.0915%30 Mar →
mirage13–90.0318%30 Mar →
mirage13–70.1318%30 Mar →
mirage13–10.1119%30 Mar →
mirage6–13-0.0713%28 Mar →
overpass8–8-0.1321%28 Mar →
mirage13–7-0.0813%28 Mar →
ancient13–7-0.0520%27 Mar →
ancient10–13-0.096%24 Mar →
mirage6–13-0.0514%24 Mar →
dust26–13-0.0629%24 Mar →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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