®o©k$t@r

®o©k$t@r — CS2 Stats

GE76561198142842675[U:1:182576947]Steam profile ↗✓ No bans

2,762Tracked matches54%Win rate2020Tracked since
11,683Hours in CS41Hrs last 2 wks
CSDB Rating4.9 DevelopingPositional Player
Premier CS Rating11,824Blue band · top ~45.2% of ranked players (population est.)
FaceitLevel 7Top 42.3% of ranked FACEIT players
WingmanMaster Guardian I
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 12 Oct 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 11,824 +4,382 4 Sept – 12 Oct · 31 days played
6,96612,915peak 12,9154 Sept12 Oct
13,377Peak Premier in tracked matches
30Days played since 2026-09-04

Premier CS Rating

  • 1,091 below peak (12,915)
  • +2,995 over 30 days · improving
  • Next: Purple band at 15,000 — 3,176 to go
  • Reached: Blue band · Light Blue band
  • Light Blue band first seen 2026-09-16

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Compare periods

Last 30 days vs previous 30

MetricLast 30Previous 30Change
Matches52——
Win rate60%——
K/D1.11——
Headshot %42%——

Measured 16 Sep 2026 → 13 Oct 2026; no observation near 60 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

How this compares with the same rank

Median values for Level 7 among CSDB-tracked players (n=13,885), from Valve's own lifetime stats. Aim, positioning and utility scores are deliberately not benchmarked here — those are a third-party provider's derived metrics, which CSDB does not store.

MetricThis playerLevel 7 medianLevel 8 medianvs Level 8
Headshot rate42.2%45.7%46.8%4.6% short
Shot accuracy21.7%12.7%13.0%above
Kill/death ratio0.941.051.060.12 short
Match win rate60.6%45.7%46.3%above

This profile matches the typical Level 8 player on 2 of 4 comparable metrics.

Widest gap: Kill/death ratio. That is the metric furthest from the Level 8 median in relative terms — not necessarily the one holding a rank back, which no statistic here can establish.

Share this profile

CSDB.GG®o©k$t@rFACEITLevel 7STANDINGTop 42.3% of rankedPREMIER11,824 · Blue bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim53
Positioning61
Utility20

0–100 skill scores via Leetify.

Recent form

COLD55–43–2Last 10055%Win rateLWLTLWWLLL

Last 10 vs previous 10: −10pp win rate · −0.02 avg rating · −6.0pp headshot accuracy · +91ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 1–3–1 · 20% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 19%
  • Avg reaction 889ms

Last 10

  • 3–6–1 · 30% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 21%
  • Avg reaction 777ms

Last 20

  • 7–11–2 · 35% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 24%
  • Avg reaction 731ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.9 against its own average).

Aim5.3
Utility2.0
Positioning6.1
Opening Duels3.8
Clutch1.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

m0NESY

Plays most like m0NESY 75% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 698ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.3
Positioning6.1
Utility2.0
Mechanics6.0
Opening Duels4.8
Win Impact6.2

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×0.95 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01+0.02
first ⅓ avg -0.00 → last ⅓ avg 0.01
Reaction time703ms+57ms
first ⅓ avg 646ms → last ⅓ avg 703ms
Headshot accuracy23.1%−2.3%
first ⅓ avg 25.5% → last ⅓ avg 23.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 13–10 · nuke, 3 Oct →
53%Best headshot accuracy · 2–13 · mirage, 9 Sept →
453msFastest reaction time · 8–13 · inferno, 20 Sept →
13–2Biggest win · nuke, 23 Sept →

Across the last 100 tracked matches.

Highlights

8Longest win streak
11–3In matches decided by ≤2 rounds
8Overtime games

Map breakdown

nukeBest map · 70% over 10ancientWeakest map · 40% over 10
MapGradePlayedRecordWin rateAvg rating
mirageA2916–1355%0.00
dust2B2413–1154%-0.01
infernoA148–657%0.02
nukeS107–370%-0.01
ancientC104–640%-0.01
cacheB105–550%0.03
anubis—32–167%0.03

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (40% over 10). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

268,380Lifetime kills
0.94K/D
15,374Matches
60.6%Match win rate · Top 5% of Level 7 players
42.2%Headshot %
21.7%Shot accuracy · Top 1% of Level 7 players
29,849MVPs
5,781Hours (in match)
10,389Bombs planted
2,298Bombs defused

Most-used weapons

AWP85,061
AK-4775,957
P2507,944
Knife4,302
FAMAS3,535
Tec-92,927

Lifetime map wins

19,087dust2
12,256inferno
6,918train
3,154nuke
1,322cbble
680vertigo
333office
146dust

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3,461Matches
50%Win rate
1.12Avg K/D
66.9ADR
33%Headshot %

Clutches & streaks

25%1v1 clutch win
0%1v2 clutch win
18Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Mirage475%0.809.8
Ancient450%0.7814.5
Train250%0.6412.0
Dust210%0.479.0
Inferno10%0.5310.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

23.5%Headshot accuracy
32.2%Accuracy (enemy spotted)
27.2%Spray accuracy
77.1%Counter-strafing
9.9°Preaim
698msReaction time
56.5%T opening success
42.2%CT opening success
0.39Enemies flashed / flash
4.2%Flash assists
4.97HE damage / grenade
4.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3868 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

40% win rate across 10 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
nuke9–13-0.1220%12 Oct →
mirage13–7-0.099%12 Oct →
dust25–13-0.0827%12 Oct →
mirage15–150.0318%12 Oct →
mirage6–13-0.0122%12 Oct →
mirage13–60.0822%11 Oct →
anubis13–110.054%11 Oct →
dust23–13-0.0521%11 Oct →
ancient5–130.0724%10 Oct →
cache6–130.0245%10 Oct →
dust213–60.0214%10 Oct →
inferno15–15-0.0032%9 Oct →
mirage13–70.0344%8 Oct →
cache11–13-0.0124%8 Oct →
ancient13–90.0617%8 Oct →
dust27–13-0.0629%8 Oct →
nuke4–130.0138%7 Oct →
mirage16–120.0419%7 Oct →
ancient5–130.0135%7 Oct →
cache7–13-0.0120%7 Oct →
dust213–80.0421%7 Oct →
nuke13–50.0715%7 Oct →
inferno13–4-0.0116%7 Oct →
dust213–30.0926%7 Oct →
ancient13–9-0.0135%7 Oct →
nuke13–50.0941%6 Oct →
mirage8–130.0815%6 Oct →
mirage13–110.0415%6 Oct →
inferno5–13-0.0120%6 Oct →
nuke13–100.1524%3 Oct →
dust213–110.0825%3 Oct →
dust27–13-0.0812%2 Oct →
dust27–13-0.0412%2 Oct →
ancient9–13-0.1045%1 Oct →
mirage9–13-0.1025%27 Sept →
dust216–13-0.0119%25 Sept →
mirage10–130.0129%23 Sept →
anubis2–13-0.036%23 Sept →
nuke6–13-0.0815%23 Sept →
mirage13–90.0729%23 Sept →
inferno13–90.0729%23 Sept →
nuke13–2-0.1019%23 Sept →
mirage16–130.0311%22 Sept →
mirage9–13-0.0917%22 Sept →
dust213–60.0636%22 Sept →
dust210–13-0.0019%22 Sept →
ancient16–12-0.0121%22 Sept →
nuke13–9-0.0124%21 Sept →
mirage13–11-0.0212%21 Sept →
cache13–110.1148%21 Sept →
dust213–100.0014%21 Sept →
mirage13–90.0252%21 Sept →
cache13–40.0536%21 Sept →
nuke13–100.0316%21 Sept →
dust27–130.0124%21 Sept →
inferno9–130.0216%20 Sept →
cache13–40.0928%20 Sept →
inferno8–130.0150%20 Sept →
inferno13–10-0.0217%20 Sept →
dust210–13-0.0125%19 Sept →
mirage10–13-0.0633%19 Sept →
dust213–60.0241%19 Sept →
mirage13–30.0929%17 Sept →
dust213–11-0.0130%17 Sept →
mirage7–13-0.0517%16 Sept →
inferno13–70.1142%16 Sept →
mirage6–13-0.0430%15 Sept →
ancient10–13-0.0223%14 Sept →
mirage13–70.0223%14 Sept →
mirage13–60.0425%14 Sept →
mirage13–90.0832%13 Sept →
ancient13–80.0318%13 Sept →
mirage13–80.0328%12 Sept →
ancient5–13-0.0829%11 Sept →
nuke13–6-0.1233%11 Sept →
dust213–11-0.0332%11 Sept →
dust29–13-0.0826%9 Sept →
inferno11–130.0122%9 Sept →
cache13–70.0021%9 Sept →
mirage2–13-0.0153%9 Sept →
dust213–80.0225%9 Sept →
inferno13–50.0531%9 Sept →
cache13–60.0736%8 Sept →
mirage16–14-0.0022%8 Sept →
inferno13–70.1026%8 Sept →
ancient14–16-0.0421%8 Sept →
dust213–100.0321%8 Sept →
mirage13–11-0.0027%7 Sept →
cache5–130.0419%7 Sept →
inferno9–7-0.0411%7 Sept →
mirage8–13-0.0423%6 Sept →
dust213–11-0.0226%6 Sept →
dust24–13-0.0420%5 Sept →
inferno10–13-0.0032%5 Sept →
mirage9–13-0.0628%5 Sept →
inferno13–40.0526%5 Sept →
cache9–13-0.0721%5 Sept →
anubis13–30.0823%4 Sept →
mirage3–130.000%4 Sept →
dust26–13-0.0438%4 Sept →

Match data via Leetify.

Recent teammates

Milestones

1,000 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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