CrazyDarkness ⛟

CrazyDarkness ⛟ — CS2 Stats

76561198173425270[U:1:213159542]Steam profile ↗✓ No bans

981Tracked matches45%Win rate2021Tracked since
CSDB Rating2.5 LearningPositional Player
Premier CS Rating2,286Grey band · top ~90.3% of ranked players (population est.)
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 1 Nov 2026 (yesterday). Ranks are recorded once per day this page is viewed.

No change since then. Play, then come back: the next observation lands here.

Rating over time

Premier CS Rating: 2,286 +785 26 Sept – 1 Nov · 22 days played
1,0372,286peak 2,28626 Sept1 Nov
2,441Peak Premier in tracked matches
25Days played since 2026-09-24

Premier CS Rating

  • At peak — 2,286
  • +297 over 30 days · steady
  • Next: Light Blue band at 5,000 — 2,714 to go

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Share this profile

CSDB.GGCrazyDarkness ⛟PREMIER2,286 · Grey bandcsdb.gg/stats

The image is a snapshot; the link keeps updating. Nothing here is published anywhere — it is generated in your browser when you click.

Performance scores

Aim25
Positioning48
Utility21

0–100 skill scores via Leetify.

Recent form

STEADY31–62–7Last 10031%Win rateLWWLWLWWWL

Last 10 vs previous 10: +30pp win rate · +0.02 avg rating · −3.0pp headshot accuracy · +2ms reaction

Win rate up 30pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp).

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 10%
  • Avg reaction 549ms

Last 10

  • 6–4 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 13%
  • Avg reaction 616ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.03
  • Avg headshot accuracy 14%
  • Avg reaction 615ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.2 against its own average).

Aim2.5
Utility2.1
Positioning4.8
Opening Duels0.9

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

Twistzz

Plays most like Twistzz 71% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

T openings. 62% T opening-duel success — entries that actually open the round.

Areas to improve

CT openings. Opening success drops from 62% on T to 28% on CT — first contacts on the defending side are being lost.

Reaction time. 636ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 50% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.5
Positioning4.8
Utility2.1
Mechanics0.0
Opening Duels4.0
Win Impact3.3

Composite 2.5/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.02+0.01
first ⅓ avg -0.04 → last ⅓ avg -0.02
Reaction time638ms+10ms
first ⅓ avg 627ms → last ⅓ avg 638ms
Headshot accuracy14.7%−1.3%
first ⅓ avg 16.0% → last ⅓ avg 14.7%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.06Best match rating · 13–1 · dust2, 31 Oct →
75%Best headshot accuracy · 13–2 · mirage, 2 Oct →
367msFastest reaction time · 12–12 · office, 9 Oct →
13–1Biggest win · dust2, 31 Oct →

Across the last 100 tracked matches.

Highlights

3Longest win streak
4–11In matches decided by ≤2 rounds
13Overtime games

Map breakdown

cacheBest map · 50% over 8mirageWeakest map · 7% over 15
MapGradePlayedRecordWin rateAvg rating
dust2D258–1732%-0.04
infernoC219–1243%-0.02
mirageD151–147%-0.04
nukeD124–833%-0.02
anubisD93–633%-0.02
officeD92–722%-0.06
cacheB84–450%-0.02
ancient—10–10%-0.03

Across the last 100 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (7% over 15). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Faceit stats

Combat

5Matches
20%Win rate
0.70Avg K/D
—ADR
33%Headshot %

Clutches & streaks

—1v1 clutch win
—1v2 clutch win
1Longest win streak

Recent Faceit resultsWLLLL

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

14.9%Headshot accuracy
30.2%Accuracy (enemy spotted)
31.9%Spray accuracy
49.5%Counter-strafing
10.9°Preaim
636msReaction time
62.4%T opening success
28.5%CT opening success
0.39Enemies flashed / flash
4.6%Flash assists
5.69HE damage / grenade
1.49Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 14.937% — below the 15% mark we flag

    Aim Training →
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3915 — below the 0.5 mark we flag

    Grenade Lineups →
  3. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 28.4554% — below the 40% mark we flag

Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

7% win rate across 15 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust29–13-0.084%1 Nov →
inferno13–9-0.029%1 Nov →
dust213–9-0.054%1 Nov →
dust211–13-0.0916%1 Nov →
nuke13–110.0315%31 Oct →
mirage6–13-0.0520%31 Oct →
inferno13–2-0.0017%31 Oct →
dust213–40.019%31 Oct →
dust213–10.0611%31 Oct →
dust26–13-0.0224%31 Oct →
mirage10–13-0.0122%29 Oct →
nuke8–13-0.0822%29 Oct →
nuke13–9-0.0814%29 Oct →
anubis2–13-0.0920%28 Oct →
office11–13-0.0613%28 Oct →
inferno11–13-0.0120%26 Oct →
mirage15–15-0.0116%26 Oct →
inferno13–50.0214%26 Oct →
anubis13–110.0119%25 Oct →
inferno1–13-0.070%25 Oct →
nuke13–80.038%25 Oct →
cache3–13-0.0517%25 Oct →
inferno9–13-0.0426%25 Oct →
inferno13–160.015%24 Oct →
dust213–110.0611%24 Oct →
nuke10–13-0.0213%24 Oct →
cache13–80.0510%24 Oct →
dust21–13-0.0633%23 Oct →
dust27–13-0.0619%23 Oct →
inferno13–100.0523%23 Oct →
dust27–13-0.030%23 Oct →
dust24–13-0.087%23 Oct →
inferno16–14-0.0224%23 Oct →
nuke11–13-0.0213%23 Oct →
mirage7–13-0.0720%23 Oct →
inferno7–13-0.0420%23 Oct →
mirage3–13-0.084%22 Oct →
mirage6–13-0.099%22 Oct →
dust213–7-0.0515%22 Oct →
office11–130.0029%21 Oct →
mirage9–13-0.016%21 Oct →
mirage6–13-0.0811%21 Oct →
inferno6–13-0.0623%21 Oct →
mirage5–13-0.0111%21 Oct →
inferno6–130.0124%21 Oct →
mirage11–13-0.0511%21 Oct →
nuke6–13-0.0321%21 Oct →
cache10–13-0.0516%18 Oct →
cache7–2-0.0615%18 Oct →
mirage3–13-0.0931%18 Oct →
anubis14–16-0.0018%18 Oct →
dust213–4-0.0420%17 Oct →
mirage2–13-0.0353%17 Oct →
anubis15–150.0426%17 Oct →
nuke5–13-0.0219%17 Oct →
inferno13–1-0.0119%17 Oct →
dust27–13-0.0713%17 Oct →
nuke9–13-0.0613%17 Oct →
inferno13–16-0.0314%15 Oct →
anubis13–20.0138%15 Oct →
mirage9–130.0120%14 Oct →
dust214–16-0.0810%14 Oct →
cache13–10-0.0219%14 Oct →
cache7–13-0.0815%11 Oct →
dust28–13-0.0421%11 Oct →
inferno13–80.0313%11 Oct →
office2–13-0.0640%11 Oct →
office12–12-0.0614%11 Oct →
nuke8–13-0.073%10 Oct →
anubis6–13-0.0815%10 Oct →
inferno13–100.0212%10 Oct →
inferno13–9-0.075%10 Oct →
cache13–20.0612%10 Oct →
office10–13-0.0927%10 Oct →
office10–13-0.0714%9 Oct →
office12–12-0.070%9 Oct →
office13–9-0.0813%7 Oct →
office13–10-0.060%7 Oct →
dust28–13-0.0312%6 Oct →
dust24–13-0.0524%6 Oct →
inferno15–150.0115%4 Oct →
nuke14–160.0323%4 Oct →
dust210–13-0.0318%4 Oct →
ancient7–13-0.0328%4 Oct →
mirage13–2-0.0175%2 Oct →
anubis13–30.027%2 Oct →
mirage4–13-0.0311%2 Oct →
dust23–13-0.0914%2 Oct →
inferno4–13-0.0825%2 Oct →
cache15–15-0.0216%2 Oct →
anubis14–16-0.0314%1 Oct →
inferno9–13-0.0322%1 Oct →
dust213–8-0.0124%1 Oct →
dust213–7-0.0113%1 Oct →
inferno7–13-0.1010%29 Sept →
dust27–13-0.0513%29 Sept →
nuke13–80.0312%29 Sept →
dust211–13-0.018%27 Sept →
anubis15–15-0.049%27 Sept →
dust212–16-0.1121%26 Sept →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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