dragonphyre

dragonphyre — CS2 Stats

NZ76561198166684780[U:1:206419052]Steam profile ↗✓ No bans

537Tracked matches48%Win rate2021Tracked since
1,103Hours in CS0Hrs last 2 wks
CSDB Rating6.0 SolidPositional Player
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 15,656 -471 20 Apr – 4 Jun · 22 days played
15,65617,190peak 17,19020 Apr4 Jun
17,320Peak Premier in tracked matches
41Days played since 2026-04-19

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim84
Positioning43
Utility42

0–100 skill scores via Leetify.

Recent form

STEADY46–50–4Last 10046%Win rateWWTTWTWWLL

Last 10 vs previous 10: +20pp win rate · −0.01 avg rating · −4.5pp headshot accuracy · +17ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 3–0–2 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 17%
  • Avg reaction 606ms

Last 10

  • 5–2–3 · 50% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 640ms

Last 20

  • 8–9–3 · 40% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 20%
  • Avg reaction 632ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+0.9 against its own average).

Aim8.4
Utility4.2
Positioning4.3
Opening Duels1.8

Excellent counter-strafing

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

ropz

Plays most like ropz 94% playstyle similarity

Most alike: aim profile, opening-duel success.

Where you differ: lower utility contribution; lower positioning profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

Counter-strafing. 90% of shots taken properly stopped — movement discipline most players never reach.

Areas to improve

Positioning. Positioning trails aim by 41 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 614ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.4
Positioning4.3
Utility4.2
Mechanics8.9
Opening Duels2.0
Win Impact4.4

Composite 6.0/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.00−0.00
first ⅓ avg -0.00 → last ⅓ avg -0.00
Reaction time618ms−75ms
first ⅓ avg 693ms → last ⅓ avg 618ms
Headshot accuracy18.8%+2.1%
first ⅓ avg 16.7% → last ⅓ avg 18.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.18Best match rating · 13–1 · nuke, 19 Apr →
60%Best headshot accuracy · 13–10 · office, 7 Sept →
469msFastest reaction time · 1–13 · ancient, 24 Aug →
13–1Biggest win · cache, 22 Aug →

Across the last 100 tracked matches.

Highlights

6Longest win streak
W2Current streak
3–8In matches decided by ≤2 rounds
7Overtime games

Map breakdown

cacheBest map · 71% over 7nukeWeakest map · 25% over 8
MapGradePlayedRecordWin rateAvg rating
dust2A2817–1161%-0.01
mirageC2510–1540%-0.00
infernoC125–742%-0.01
nukeD82–625%0.01
cacheS75–271%-0.04
anubisB63–350%0.02
trainC52–340%0.04
office—42–250%0.01
ancient—30–30%-0.09
vertigo—10–10%-0.01
overpass—10–10%0.05

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (25% over 8). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

35,344Lifetime kills
1.01K/D · Top 50% of tracked players
2,047Matches
38.5%Match win rate
41.4%Headshot %
13.8%Shot accuracy · Top 50% of tracked players
4,727MVPs
588Hours (in match)
981Bombs planted
326Bombs defused

Most-used weapons

Lifetime map wins

5,835dust2
1,176inferno
644nuke
266train
98office
81vertigo
56cbble
31lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

18.5%Headshot accuracy
41.8%Accuracy (enemy spotted)
37.9%Spray accuracy
90.1%Counter-strafing
9.7°Preaim
614msReaction time
44.4%T opening success
31.9%CT opening success
0.54Enemies flashed / flash
8.0%Flash assists
5.43HE damage / grenade
6.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Losing the first CT duel repeatedly usually means holding angles that favour the peeker.

    CT opening duels 31.9219% — below the 40% mark we flag

Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

25% win rate across 8 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategy →Nuke grenade lineups →

Recent matches

MapScoreRatingHS%Date
dust213–100.0623%6 Oct →
cache13–7-0.0517%5 Oct →
nuke12–12-0.0020%21 Sept →
anubis12–12-0.0310%18 Sept →
anubis13–40.0316%16 Sept →
office12–120.0036%14 Sept →
dust213–10-0.0412%14 Sept →
anubis13–50.0415%14 Sept →
vertigo2–13-0.0117%14 Sept →
train1–8-0.0613%14 Sept →
inferno13–20.0233%14 Sept →
ancient10–13-0.0819%14 Sept →
mirage5–13-0.0715%7 Sept →
inferno9–13-0.0013%7 Sept →
dust24–130.048%7 Sept →
office13–10-0.0560%7 Sept →
train13–40.1526%7 Sept →
mirage9–130.0514%6 Sept →
office7–130.0518%6 Sept →
cache14–16-0.0217%30 Aug →
mirage5–13-0.016%30 Aug →
ancient7–13-0.0912%26 Aug →
anubis10–130.0619%26 Aug →
dust216–120.0016%24 Aug →
ancient1–13-0.0912%24 Aug →
dust27–13-0.0114%23 Aug →
cache13–90.0018%23 Aug →
mirage13–20.0014%23 Aug →
cache13–9-0.0413%22 Aug →
cache13–1-0.0717%22 Aug →
train7–130.0236%22 Aug →
office13–50.0221%22 Aug →
dust213–20.0220%22 Aug →
train11–13-0.0021%13 Aug →
cache13–10-0.0420%25 Jun →
overpass10–130.0514%21 Jun →
mirage13–40.0826%21 Jun →
inferno8–13-0.0310%4 Jun →
dust213–50.0121%3 Jun →
mirage10–13-0.0010%28 May →
dust213–5-0.038%28 May →
dust24–13-0.085%28 May →
mirage5–13-0.1019%25 May →
mirage13–7-0.0112%25 May →
dust27–13-0.0510%25 May →
mirage4–13-0.0418%18 May →
dust213–110.0317%18 May →
dust213–70.0221%18 May →
mirage13–10-0.0518%17 May →
dust213–60.0720%17 May →
mirage7–13-0.0114%17 May →
inferno8–13-0.0124%17 May →
dust24–13-0.0626%14 May →
nuke4–13-0.0524%14 May →
inferno11–13-0.0418%13 May →
nuke10–13-0.0013%13 May →
dust213–80.0129%13 May →
anubis13–50.026%13 May →
dust216–140.0025%12 May →
nuke8–13-0.0327%12 May →
dust213–7-0.0229%11 May →
nuke4–13-0.0523%11 May →
inferno7–13-0.0520%11 May →
inferno7–13-0.0214%10 May →
mirage13–60.1017%9 May →
dust213–4-0.017%7 May →
mirage9–4-0.0335%7 May →
dust213–9-0.0120%6 May →
nuke8–13-0.039%6 May →
dust213–100.0317%6 May →
inferno16–13-0.0510%4 May →
anubis8–130.0114%4 May →
dust211–13-0.0222%4 May →
mirage3–13-0.0724%4 May →
dust210–13-0.0335%3 May →
mirage3–13-0.0113%30 Apr →
cache2–13-0.0627%30 Apr →
mirage15–15-0.056%28 Apr →
dust22–13-0.0613%28 Apr →
inferno11–13-0.019%27 Apr →
mirage13–100.0125%27 Apr →
dust211–13-0.0426%27 Apr →
dust213–6-0.0418%26 Apr →
nuke13–70.0318%26 Apr →
mirage13–80.047%26 Apr →
inferno13–50.0315%26 Apr →
inferno16–130.0310%25 Apr →
train13–70.0721%25 Apr →
mirage11–130.0412%23 Apr →
dust25–13-0.0421%23 Apr →
mirage5–13-0.0021%21 Apr →
dust216–13-0.0411%21 Apr →
mirage8–13-0.0124%21 Apr →
mirage13–20.0713%21 Apr →
mirage10–130.0311%20 Apr →
dust28–13-0.0717%20 Apr →
mirage11–13-0.0121%20 Apr →
mirage13–11-0.0013%19 Apr →
nuke13–10.1815%19 Apr →
inferno13–3-0.0114%19 Apr →

Match data via Leetify.

Recent teammates

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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