footjob Mike — CS2 Stats

76561198163030529[U:1:202764801]

720Tracked matches27%Win rate2023Tracked since
CSDB Rating3.2 Learning
Premier CS Rating9,475Light Blue band · top ~57.4% of ranked players (population est.)
CSDB Leaderboard#38377 of 52765 tracked
Ladder ranks via Leetify

Rating over time

9,996Peak Premier on CSDB
1Days observed since 2026-08-30

Premier CS Rating

  • 521 below peak (9,996)
  • Next: Blue band at 10,000 525 to go
  • Reached: Light Blue band
  • Light Blue band first seen 2026-08-30

CSDB's own observations — this history builds from the day a profile is first viewed and cannot be backfilled.

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CSDB.GGfootjob MikePREMIER9,475 · Light Blue bandcsdb.gg/stats

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Performance scores

Aim50
Positioning43
Utility23

0–100 skill scores via Leetify.

Recent form

COLD46531Last 10046%Win rateLWLLLLLLWL

Last 10 vs previous 10: +10pp win rate · -0.00 avg rating

Player DNA

Aim5.0
Aggression6.5
Utility2.3
Positioning4.3
Opening Duels2.9

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 78% playstyle similarity

Most alike: opening-fight frequency, opening-duel success.

Where you differ: lower utility contribution; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

T-side openings. Opening success drops from 51% on CT to 32% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 574ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Counter-strafing. Only 66% of shots are taken properly stopped — moving-shot inaccuracy is quietly taxing every duel.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.0
Positioning4.3
Utility2.3
Mechanics3.6
Opening Duels2.9
Win Impact0.0

Composite 3.2/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×0.90 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.03
first ⅓ avg 0.02 → last ⅓ avg -0.01
Reaction time583ms−8ms
first ⅓ avg 590ms → last ⅓ avg 583ms
Headshot accuracy15.1%+3.2%
first ⅓ avg 11.8% → last ⅓ avg 15.1%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.14Best rating — dust2 8–13
131Biggest win — inferno
4Longest win streak
137In matches decided by ≤2 rounds
4Overtime games

Map breakdown

anubisBest map · 60% over 5ancientWeakest map · 38% over 13
MapGradePlayedRecordWin rateAvg rating
mirageB21101148%0.01
dust2B179853%0.02
nukeC1771041%-0.00
infernoA169756%0.01
ancientC135838%-0.03
cacheC83538%0.00
anubisA53260%-0.03
train3030%0.00

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (38% over 13). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.6%Headshot accuracy
35.4%Accuracy (enemy spotted)
34.7%Spray accuracy
66.1%Counter-strafing
10.7°Preaim
574msReaction time
32.5%T opening success
50.6%CT opening success
0.47Enemies flashed / flash
1.6%Flash assists
5.96HE damage / grenade
2.67Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.6491% — below the 15% mark we flag

    Aim Training
  2. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4656 — below the 0.5 mark we flag

    Grenade Lineups
  3. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 32.4566% — below the 40% mark we flag

Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

38% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategyAncient grenade lineups

Recent matches

MapScoreRatingHS%Date
inferno14–16-0.039%30 Aug
dust213–110.0011%30 Aug
cache10–130.0527%30 Aug
ancient11–13-0.008%30 Aug
cache1–1-0.03100%30 Aug
nuke2–13-0.0323%30 Aug
mirage4–13-0.016%30 Aug
nuke8–130.018%30 Aug
mirage13–50.0113%30 Aug
train11–13-0.0416%30 Aug
nuke8–130.0114%30 Aug
inferno8–13-0.019%30 Aug
inferno5–130.0515%30 Aug
mirage9–13-0.0111%30 Aug
dust28–130.0715%30 Aug
mirage9–13-0.0511%30 Aug
ancient4–13-0.080%30 Aug
dust29–13-0.0320%29 Aug
dust213–50.018%29 Aug
nuke10–130.0118%29 Aug
dust25–130.0123%29 Aug
dust213–11-0.013%29 Aug
dust213–110.0011%29 Aug
cache7–130.0012%29 Aug
nuke13–11-0.0610%29 Aug
train0–13-0.0417%29 Aug
nuke13–50.0219%29 Aug
mirage6–13-0.110%29 Aug
mirage7–13-0.0712%28 Aug
mirage16–14-0.0114%28 Aug
inferno10–130.0520%28 Aug
inferno13–50.0514%28 Aug
ancient11–13-0.064%28 Aug
mirage13–11-0.018%28 Aug
inferno13–10-0.0216%28 Aug
nuke13–3-0.0119%28 Aug
anubis10–13-0.069%28 Aug
ancient13–11-0.029%28 Aug
nuke13–11-0.047%28 Aug
nuke9–13-0.0017%27 Aug
anubis13–7-0.0525%27 Aug
mirage13–60.020%27 Aug
ancient7–13-0.037%26 Aug
dust29–13-0.0410%26 Aug
mirage11–130.0623%26 Aug
nuke3–13-0.0714%25 Aug
mirage13–40.0918%25 Aug
mirage8–130.0217%25 Aug
ancient0–4-0.050%25 Aug
nuke13–30.088%25 Aug
inferno13–8-0.0513%25 Aug
mirage13–100.0014%24 Aug
cache7–13-0.056%24 Aug
inferno13–100.0316%24 Aug
anubis13–10-0.0816%24 Aug
inferno13–5-0.0332%24 Aug
mirage8–130.0227%23 Aug
train4–130.0914%23 Aug
mirage13–100.0113%23 Aug
nuke13–40.0625%23 Aug
nuke8–13-0.0314%20 Aug
anubis13–7-0.0020%19 Aug
nuke10–13-0.049%19 Aug
nuke3–9-0.0513%19 Aug
ancient13–7-0.0113%19 Aug
mirage11–130.069%19 Aug
inferno13–10.0215%19 Aug
cache13–100.0111%19 Aug
nuke7–13-0.0413%19 Aug
ancient4–0-0.050%19 Aug
inferno13–110.023%19 Aug
cache10–13-0.0015%19 Aug
mirage13–60.0613%19 Aug
inferno12–120.0326%19 Aug
inferno6–13-0.0611%18 Aug
dust213–110.0712%18 Aug
dust213–11-0.0010%17 Aug
inferno13–5-0.0113%17 Aug
mirage13–90.059%17 Aug
dust26–13-0.037%17 Aug
mirage6–130.0216%17 Aug
anubis10–130.0429%17 Aug
inferno4–100.1017%17 Aug
mirage16–14-0.0219%17 Aug
cache13–60.043%17 Aug
ancient13–9-0.017%17 Aug
mirage10–13-0.0222%17 Aug
dust213–16-0.026%17 Aug
dust213–10.1019%17 Aug
ancient13–50.087%16 Aug
dust23–130.024%16 Aug
cache13–9-0.017%16 Aug
nuke13–90.115%16 Aug
ancient7–13-0.0216%16 Aug
dust28–130.1416%16 Aug
dust213–40.0214%16 Aug
inferno13–110.0511%16 Aug
dust213–8-0.0313%16 Aug
ancient3–13-0.048%16 Aug
ancient6–13-0.0711%16 Aug

Match data via Leetify.

Milestones

500 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →