suii

suii — CS2 Stats

76561198160449090[U:1:200183362]Steam profile ↗✓ No bans

442Tracked matches71%Win rate2020Tracked since
CSDB Rating6.6 SolidAggressive Rifler
FaceitLevel 4Top 81.0% of ranked FACEIT players
WingmanMaster Guardian Elite
Ladder ranks via Leetify

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CSDB.GGsuiiFACEITLevel 4STANDINGTop 81.0% of rankedcsdb.gg/stats

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Performance scores

Aim83
Positioning61
Utility17

0–100 skill scores via Leetify.

Recent form

STEADY53434Last 10053%Win rateWLWLTWWWWW

Last 10 vs previous 10: -20pp win rate · -0.03 avg rating

Player DNA

Primary style: Aggressive RiflerTakes opening fights often, backed by a strong aim profile.

Aim8.3
Aggression9.7
Utility1.7
Positioning6.1
Opening Duels5.7

Strong CT-side openerLimited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

Your pro match

ropz

Plays most like ropz 84% playstyle similarity

Most alike: positioning profile, opening-duel success.

Where you differ: higher opening-fight frequency; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Strengths

CT openings. 62% CT opening-duel success — winning the first fight on the defending side is rare and valuable.

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

T-side openings. Opening success drops from 62% on CT to 44% on T — the same duels are being taken with worse setups on the attacking side.

Reaction time. 581ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim8.3
Positioning6.1
Utility1.7
Mechanics7.4
Opening Duels5.7
Win Impact10.0

Composite 6.6/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.03−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.03
Reaction time576ms−42ms
first ⅓ avg 618ms → last ⅓ avg 576ms
Headshot accuracy27.8%+3.0%
first ⅓ avg 24.8% → last ⅓ avg 27.8%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Highlights

0.25Best rating — cache 13–2
131Biggest win — mirage
9Longest win streak
77In matches decided by ≤2 rounds
2Overtime games

Map breakdown

nukeBest map · 67% over 6trainWeakest map · 33% over 6
MapGradePlayedRecordWin rateAvg rating
dust2A35221363%0.03
mirageB1991047%0.00
cacheB1910953%0.02
nukeS64267%0.02
trainD62433%0.01
inferno41325%0.03
ancient42250%0.05
overpass42250%0.04
vertigo1010%0.00
anubis110100%0.01
shelter1010%0.03

Across the last 100 tracked matches.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

25.9%Headshot accuracy
34.7%Accuracy (enemy spotted)
34.9%Spray accuracy
83.5%Counter-strafing
8.4°Preaim
581msReaction time
43.5%T opening success
62.0%CT opening success
0.27Enemies flashed / flash
3.3%Flash assists
7.47HE damage / grenade
1.57Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.2671 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Train

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 6 tracked games — your weakest map with enough games to be worth reading into.

Train callouts & strategy

Recent matches

MapScoreRatingHS%Date
nuke13–90.0320%28 Aug
mirage11–13-0.0232%19 Aug
dust213–110.1331%17 Aug
train3–13-0.0230%17 Aug
inferno12–120.0331%17 Aug
dust213–110.0214%17 Aug
cache13–11-0.0312%15 Aug
dust213–50.0416%15 Aug
train13–90.0721%15 Aug
mirage13–20.0337%15 Aug
cache13–20.2517%15 Aug
ancient13–80.0624%15 Aug
dust213–110.0433%15 Aug
nuke13–10-0.0234%15 Aug
train11–130.0125%15 Aug
mirage13–10.0732%11 Aug
dust213–6-0.0118%11 Aug
dust213–80.0534%10 Aug
dust213–90.0738%9 Aug
nuke13–70.0626%6 Aug
mirage13–8-0.0430%6 Aug
dust213–110.0627%5 Aug
inferno13–11-0.0119%5 Aug
vertigo5–130.0021%1 Aug
cache7–13-0.0126%27 Jul
dust212–120.0116%25 Jul
dust210–13-0.0231%25 Jul
dust26–13-0.0325%20 Jul
mirage8–130.0437%19 Jul
dust213–30.0523%19 Jul
mirage0–13-0.01100%19 Jul
cache13–16-0.0817%19 Jul
dust213–100.0521%19 Jul
cache13–9-0.0532%18 Jul
mirage13–10-0.0425%18 Jul
mirage12–120.0222%16 Jul
dust213–3-0.0518%16 Jul
dust213–7-0.0117%16 Jul
mirage6–13-0.0211%15 Jul
inferno4–13-0.0324%15 Jul
mirage13–8-0.0316%15 Jul
dust213–4-0.0220%15 Jul
mirage13–8-0.0015%15 Jul
mirage10–13-0.0217%15 Jul
dust213–50.0015%15 Jul
anubis13–20.0117%15 Jul
dust211–130.0316%13 Jul
mirage13–80.0117%13 Jul
dust213–90.0318%13 Jul
dust213–100.0925%13 Jul
dust213–100.1018%12 Jul
cache13–90.0423%12 Jul
dust210–130.0726%11 Jul
mirage11–130.0114%11 Jul
cache13–80.0516%10 Jul
dust26–13-0.0217%10 Jul
shelter5–130.0320%9 Jul
mirage5–130.099%7 Jul
mirage13–10-0.0028%7 Jul
cache3–13-0.058%3 Jul
dust27–13-0.0812%3 Jul
dust213–90.0219%2 Jul
ancient13–80.0528%2 Jul
cache6–13-0.0119%27 Jun
dust29–130.0518%27 Jun
overpass14–160.0012%22 Jun
mirage7–13-0.027%21 Jun
cache6–13-0.0922%21 Jun
inferno9–130.1528%10 Jun
dust27–130.1118%10 Jun
cache13–8-0.0215%25 May
cache8–13-0.0518%25 May
cache1–13-0.0118%21 May
mirage6–130.0239%21 May
dust25–130.0416%21 May
dust24–130.0620%7 May
cache12–120.0718%3 May
dust213–90.0317%3 May
nuke6–13-0.0036%3 May
cache2–130.0138%3 May
nuke13–90.0632%3 May
dust211–130.1131%2 May
cache13–50.0827%2 May
cache13–2-0.0128%2 May
cache13–90.1019%30 Apr
cache13–20.1530%30 Apr
nuke6–13-0.0429%26 Apr
train7–13-0.0233%25 Apr
dust213–40.0625%25 Apr
mirage13–30.0130%25 Apr
overpass13–30.0616%25 Apr
train11–130.0122%21 Apr
ancient2–130.0624%21 Apr
overpass13–110.0225%21 Apr
dust213–40.0622%19 Apr
dust26–13-0.0514%18 Apr
overpass8–130.0824%16 Apr
train11–40.0228%16 Apr
ancient9–130.0338%7 Feb
dust213–8-0.0218%7 Feb

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →