Rice — CS2 Stats

76561198157952777[U:1:197687049]

169Tracked matches66%Win rate2026Tracked since
515Hours in CS
CSDB Rating5.7 SolidAll-Rounder
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 10 Sep 2026 (8 days ago). Ranks are recorded once per day this page is viewed.

No change since then — still 169 tracked matches. Play, then come back: the next observation lands here.

Track this profile

CSDB reads this profile's Premier rating from its tracked match history, and records Faceit ELO once on every day the page is viewed. 27 days played since 28 Mar 2026. Come back after the next session and the change shows above.

Is this you? Sign in with Steam to claim it and connect match tracking →

Rating over time

Premier CS Rating: 12,461 +5,457 31 Mar29 Apr · 11 days played
6,88812,461peak 12,46131 Mar29 Apr
12,507Peak Premier in tracked matches
27Days played since 2026-03-28

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do. Faceit ELO is CSDB’s own observation — no feed exposes ELO per match, so that line only has the days the profile was viewed and cannot be backfilled.

Compare periods

Last 7 days vs previous 7

No matches recorded between 10 Sep 2026 and 18 Sep 2026.

Measured 10 Sep 202618 Sep 2026; no observation near 14 days ago, so there is no previous window yet.

Differences between Valve's lifetime totals on the days CSDB observed this profile — every mode Valve counts, not only ranked. A window appears only when an observation sits within a few days of each end.

Performance scores

Aim54
Positioning53
Utility58

0–100 skill scores via Leetify.

Recent form

HOT60346Last 10060%Win rateWLWLWWTWWW

Last 10 vs previous 10: +20pp win rate · −0.04 avg rating · −0.1pp headshot accuracy · +33ms reaction

Win rate up 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (−0.04), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 32 · 60% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 10%
  • Avg reaction 606ms

Last 10

  • 721 · 70% win rate
  • Avg rating -0.02
  • Avg headshot accuracy 12%
  • Avg reaction 635ms

Last 20

  • 1271 · 60% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 12%
  • Avg reaction 618ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: All-RounderNo style dimension stands clear of the others in this profile.

Aim5.4
Utility5.8
Positioning5.3
Opening Duels4.3

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

iM

Plays most like iM 78% playstyle similarity

Most alike: utility contribution, opening-duel success.

Where you differ: lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 607ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim5.4
Positioning5.3
Utility5.8
Mechanics5.2
Opening Duels3.5
Win Impact10.0

Composite 5.7/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.01−0.01
first ⅓ avg 0.03 → last ⅓ avg 0.01
Reaction time604ms−9ms
first ⅓ avg 613ms → last ⅓ avg 604ms
Headshot accuracy10.6%−0.3%
first ⅓ avg 11.0% → last ⅓ avg 10.6%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.20Best match rating · 13–5 · vertigo, 12 Apr
22%Best headshot accuracy · 9–13 · nuke, 13 Apr
453msFastest reaction time · 5–2 · inferno, 24 Apr
13–1Biggest win · cache, 2 May

Across the last 100 tracked matches.

Highlights

6Longest win streak
95In matches decided by ≤2 rounds
3Overtime games

Map breakdown

overpassBest map · 78% over 9nukeWeakest map · 39% over 18
MapGradePlayedRecordWin rateAvg rating
dust2S2013765%0.03
nukeC1871139%0.03
mirageA1810856%0.04
infernoA149564%0.03
overpassS97278%0.01
ancientA74357%0.06
cacheS64267%-0.02
anubis32167%0.04
vertigo32167%0.05
train220100%0.09

Across the last 100 tracked matches.

Nuke is currently your weakest sufficiently-sampled map (39% over 18). Start with the 6 essential Nuke lineups, review the callouts, then spin up a practice server.

Lifetime stats

8,762Lifetime kills
0.92K/D
725Matches
29.9%Match win rate
33.4%Headshot %
8.1%Shot accuracy
1,159MVPs
515Hours (in match)
213Bombs planted
39Bombs defused

Most-used weapons

Lifetime map wins

1,352dust2
354nuke
314inferno
182office
121vertigo
67train
52cbble
33italy

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

11.0%Headshot accuracy
40.3%Accuracy (enemy spotted)
44.0%Spray accuracy
73.2%Counter-strafing
14.1°Preaim
607msReaction time
42.3%T opening success
46.0%CT opening success
0.49Enemies flashed / flash
5.6%Flash assists
5.15HE damage / grenade
25.91Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Advanced Mechanics

    Your crosshair sits further from where enemies appear than it needs to. Crosshair placement is the cheapest accuracy you can buy.

    Preaim 14.1004° — above the 12° mark we flag

    Aim Training
  2. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 11.0246% — below the 15% mark we flag

    Aim Training
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4932 — below the 0.5 mark we flag

    Grenade Lineups
Spend your practice time on Nuke

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

39% win rate across 18 tracked games — your weakest map with enough games to be worth reading into.

Nuke callouts & strategyNuke grenade lineups

Recent matches

MapScoreRatingHS%Date
dust213–90.0415%17 Jul
nuke0–13-0.0615%17 Jul
cache13–30.0410%2 May
cache11–13-0.097%2 May
cache13–1-0.012%2 May
cache13–30.0112%2 May
cache12–12-0.069%2 May
nuke13–7-0.0520%29 Apr
nuke13–100.0217%29 Apr
cache13–11-0.0412%29 Apr
mirage13–20.1311%28 Apr
overpass4–13-0.0811%28 Apr
nuke7–130.0219%28 Apr
mirage11–13-0.076%28 Apr
overpass13–10.0214%28 Apr
inferno7–130.047%26 Apr
anubis9–130.0112%25 Apr
nuke13–70.1616%25 Apr
dust213–7-0.0415%25 Apr
ancient13–70.029%25 Apr
overpass11–130.008%24 Apr
mirage13–60.1310%24 Apr
inferno13–90.0010%24 Apr
inferno5–2-0.060%24 Apr
nuke13–11-0.018%24 Apr
dust213–60.099%24 Apr
inferno13–11-0.0112%24 Apr
dust24–13-0.0510%24 Apr
nuke12–160.0310%23 Apr
mirage13–110.1010%23 Apr
dust213–40.1411%23 Apr
dust213–90.015%23 Apr
nuke8–130.0410%23 Apr
mirage13–11-0.0112%23 Apr
ancient13–90.0615%22 Apr
nuke15–150.0313%22 Apr
train13–70.0914%22 Apr
train13–110.099%22 Apr
nuke13–20.1617%21 Apr
nuke13–40.069%21 Apr
inferno13–40.127%20 Apr
mirage13–80.0511%20 Apr
nuke10–130.108%20 Apr
nuke9–130.029%19 Apr
anubis13–60.0513%19 Apr
mirage1–130.0715%19 Apr
dust23–130.0117%19 Apr
mirage13–80.076%18 Apr
mirage13–50.057%18 Apr
inferno6–130.0011%18 Apr
overpass13–50.115%18 Apr
dust213–30.1512%18 Apr
dust27–130.0215%18 Apr
inferno13–110.0317%17 Apr
dust213–80.1812%17 Apr
mirage13–100.0811%17 Apr
overpass13–8-0.0414%17 Apr
dust213–80.029%14 Apr
ancient4–130.059%14 Apr
vertigo13–8-0.047%13 Apr
nuke9–13-0.0922%13 Apr
mirage2–130.0116%13 Apr
vertigo9–13-0.017%12 Apr
mirage12–12-0.039%12 Apr
dust213–20.0117%12 Apr
nuke12–120.0811%12 Apr
vertigo13–50.208%12 Apr
ancient8–130.0413%12 Apr
dust212–120.0212%11 Apr
inferno12–120.0710%11 Apr
anubis13–40.055%7 Apr
dust213–10-0.0416%7 Apr
overpass11–40.0311%6 Apr
mirage7–13-0.0013%6 Apr
mirage13–20.0515%6 Apr
overpass13–70.0921%6 Apr
dust25–130.0013%6 Apr
mirage2–13-0.080%4 Apr
dust213–80.0221%4 Apr
inferno8–13-0.016%4 Apr
ancient13–90.157%3 Apr
mirage10–13-0.027%3 Apr
overpass13–7-0.026%3 Apr
inferno9–70.1010%3 Apr
inferno13–30.039%1 Apr
dust211–13-0.069%1 Apr
inferno13–60.1112%31 Mar
ancient13–3-0.029%31 Mar
dust28–13-0.0613%31 Mar
overpass13–60.0114%31 Mar
dust213–30.0111%31 Mar
mirage10–130.0417%30 Mar
inferno13–100.0412%30 Mar
nuke7–130.0210%30 Mar
dust213–100.037%30 Mar
nuke16–140.0912%30 Mar
nuke6–130.017%29 Mar
ancient11–130.098%29 Mar
inferno5–13-0.009%29 Mar
mirage13–60.1318%28 Mar

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →