fisk.

fisk. — CS2 Stats

76561198156438205[U:1:196172477]Steam profile ↗✓ No bans

116Tracked matches52%Win rate2024Tracked since
129Hours in CS
CSDB Rating4.9 DevelopingPositional Player
Ladder ranks via Leetify

What changed since last observed

CSDB last observed this profile on 30 Aug 2026 (59 days ago). Ranks are recorded once per day this page is viewed.

+28Tracked matches · now 116
0.0ppWin rate · 51.7% → 51.7%

Rating over time

30Days played since 2026-06-06

Premier is CSDB’s own observation — it builds from the day a profile is first viewed and cannot be backfilled.

Performance scores

Aim74
Positioning36
Utility26

0–100 skill scores via Leetify.

Recent form

STEADY47–46–7Last 10047%Win rateLWWWLLWLLW

Last 10 vs previous 10: +10pp win rate · +0.02 avg rating · −1.6pp headshot accuracy · −17ms reaction

Win rate +10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 3–2 · 60% win rate
  • Avg rating 0.02
  • Avg headshot accuracy 11%
  • Avg reaction 541ms

Last 10

  • 5–5 · 50% win rate
  • Avg rating 0.00
  • Avg headshot accuracy 14%
  • Avg reaction 568ms

Last 20

  • 9–10–1 · 45% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 14%
  • Avg reaction 576ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Positional Player — Positioning stands above the rest of this profile (+2.1 against its own average).

Aim7.4
Utility2.6
Positioning3.6
Opening Duels0.0
Clutch0.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

b1t

Plays most like b1t 92% playstyle similarity

Most alike: aim profile, positioning profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Positioning. Positioning trails aim by 38 points — deaths here waste a strong aim profile.

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 623ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim7.4
Positioning3.6
Utility2.6
Mechanics6.9
Opening Duels0.2
Win Impact5.6

Composite 4.9/10 (Developing), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating0.00+0.03
first ⅓ avg -0.02 → last ⅓ avg 0.00
Reaction time600ms−68ms
first ⅓ avg 668ms → last ⅓ avg 600ms
Headshot accuracy17.0%−0.5%
first ⅓ avg 17.5% → last ⅓ avg 17.0%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.15Best match rating · 6–9 · inferno, 3 Sept →
38%Best headshot accuracy · 10–13 · overpass, 6 Jul →
461msFastest reaction time · 7–9 · inferno, 12 Oct →
13–2Biggest win · nuke, 15 Jul →

Across the last 100 tracked matches.

Highlights

7Longest win streak
5–10In matches decided by ≤2 rounds

Map breakdown

nukeBest map · 68% over 22cacheWeakest map · 31% over 13
MapGradePlayedRecordWin rateAvg rating
nukeS2215–768%-0.02
mirageC207–1335%-0.02
infernoC176–1135%-0.01
cacheD134–931%0.01
overpassC94–544%-0.02
vertigoS96–367%-0.03
dust2A53–260%-0.05
ancient—22–0100%0.04
anubis—10–10%0.00
train—10–10%-0.04
office—10–10%-0.02

Across the last 100 tracked matches.

Lifetime stats

6,785Lifetime kills
0.97K/D
413Matches
30.0%Match win rate
55.0%Headshot % · Top 10% of tracked players
9.0%Shot accuracy
480MVPs
129Hours (in match)
175Bombs planted
73Bombs defused

Most-used weapons

Lifetime map wins

349inferno
283nuke
178dust2
97vertigo
15train
8office
8cbble
8ar_shoots

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

3Matches
0%Win rate
0.68Avg K/D
55.5ADR
52%Headshot %

Clutches & streaks

0%1v1 clutch win
50%1v2 clutch win
0Longest win streak

Recent Faceit resultsLLLLL

MapMatchesWin rateAvg K/DAvg kills
Dust220%0.6112.5
Cache10%0.8214.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

17.9%Headshot accuracy
36.7%Accuracy (enemy spotted)
40.3%Spray accuracy
81.2%Counter-strafing
9.2°Preaim
623msReaction time
31.2%T opening success
20.1%CT opening success
0.42Enemies flashed / flash
1.8%Flash assists
5.02HE damage / grenade
2.74Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4206 — below the 0.5 mark we flag

    Grenade Lineups →
  2. Advanced Mechanics

    You are losing most of the first duels you take on T side, which is usually a peeking and spacing problem, not aim.

    T opening duels 31.2388% — below the 40% mark we flag

Spend your practice time on Cache

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

31% win rate across 13 tracked games — your weakest map with enough games to be worth reading into.

Cache callouts & strategy →

Recent matches

MapScoreRatingHS%Date
inferno7–9-0.019%12 Oct →
inferno13–90.0615%12 Oct →
dust213–70.0313%11 Oct →
dust212–30.008%11 Oct →
anubis11–130.0011%10 Oct →
mirage9–13-0.0516%7 Oct →
inferno9–70.0426%13 Sept →
mirage1–130.0115%13 Sept →
cache1–13-0.0614%13 Sept →
nuke13–7-0.039%7 Sept →
cache9–130.1214%6 Sept →
inferno7–9-0.1621%6 Sept →
mirage3–13-0.0619%5 Sept →
mirage7–13-0.1017%5 Sept →
nuke13–90.0618%5 Sept →
mirage2–00.000%5 Sept →
inferno8–80.1210%5 Sept →
nuke0–9-0.2913%5 Sept →
nuke13–6-0.0123%4 Sept →
mirage13–50.0818%4 Sept →
cache7–120.1228%4 Sept →
inferno6–90.1524%3 Sept →
nuke9–40.0317%3 Sept →
inferno8–80.1129%3 Sept →
mirage5–13-0.0427%3 Sept →
overpass7–90.0017%3 Sept →
nuke9–30.1411%3 Sept →
inferno6–130.0317%27 Jul →
nuke8–13-0.0216%27 Jul →
nuke5–13-0.0533%20 Jul →
nuke13–60.0120%20 Jul →
dust22–13-0.139%16 Jul →
overpass6–130.0124%16 Jul →
mirage12–120.0217%15 Jul →
vertigo13–60.0121%15 Jul →
nuke13–30.0715%15 Jul →
cache13–80.0828%15 Jul →
nuke13–2-0.0317%15 Jul →
nuke13–8-0.0219%13 Jul →
mirage13–10-0.0217%13 Jul →
cache9–130.0016%13 Jul →
cache11–13-0.0616%13 Jul →
mirage13–6-0.0022%13 Jul →
overpass13–4-0.050%12 Jul →
vertigo5–13-0.0411%12 Jul →
mirage9–13-0.057%12 Jul →
ancient13–7-0.0416%12 Jul →
cache13–5-0.0411%12 Jul →
nuke13–9-0.0313%12 Jul →
mirage13–8-0.0126%12 Jul →
cache11–13-0.0633%11 Jul →
nuke6–13-0.0222%6 Jul →
mirage13–30.0718%6 Jul →
overpass10–130.0038%6 Jul →
train5–13-0.0424%6 Jul →
inferno1–9-0.1438%2 Jul →
vertigo9–4-0.019%2 Jul →
overpass3–9-0.1310%2 Jul →
inferno9–4-0.0523%2 Jul →
mirage5–13-0.0222%1 Jul →
inferno13–50.0114%1 Jul →
vertigo7–9-0.0615%29 Jun →
nuke3–9-0.233%29 Jun →
inferno6–9-0.0535%29 Jun →
nuke7–9-0.0819%28 Jun →
vertigo9–7-0.0522%28 Jun →
inferno8–8-0.0930%28 Jun →
cache7–13-0.1214%28 Jun →
mirage12–12-0.0323%28 Jun →
dust213–2-0.0516%28 Jun →
mirage8–13-0.0326%24 Jun →
overpass13–50.0319%24 Jun →
vertigo13–9-0.0221%24 Jun →
cache9–13-0.0219%24 Jun →
mirage13–80.0117%18 Jun →
overpass13–10-0.0119%16 Jun →
ancient13–50.1128%16 Jun →
nuke5–2-0.0131%16 Jun →
nuke10–9-0.0118%16 Jun →
vertigo9–7-0.029%14 Jun →
nuke13–10-0.0112%14 Jun →
nuke8–13-0.0224%13 Jun →
nuke13–70.0412%13 Jun →
mirage11–13-0.016%13 Jun →
office8–13-0.0210%9 Jun →
mirage12–12-0.1012%9 Jun →
cache12–120.039%9 Jun →
cache13–20.0727%9 Jun →
inferno4–9-0.0620%9 Jun →
nuke13–90.0114%9 Jun →
inferno3–9-0.057%9 Jun →
overpass7–9-0.0620%9 Jun →
cache13–100.0313%7 Jun →
mirage9–13-0.0815%6 Jun →
dust28–13-0.0828%6 Jun →
inferno9–6-0.1226%6 Jun →
vertigo9–6-0.0818%6 Jun →
overpass9–40.036%6 Jun →
vertigo6–9-0.0323%6 Jun →
inferno9–5-0.0314%6 Jun →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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