YamiKage

YamiKage — CS2 Stats

DE76561198154632186[U:1:194366458]Steam profile ↗✓ No bans

46Tracked matches39%Win rate2021Tracked since
816Hours in CS
CSDB Rating2.7 LearningClutch Specialist
Ladder ranks via Leetify

Performance scores

Aim27
Positioning25
Utility34

0–100 skill scores via Leetify.

Recent form

STEADY12–21–3Last 3633%Win rateTLTWWWLWLL

Last 10 vs previous 10: −10pp win rate · +0.01 avg rating · +1.7pp headshot accuracy · −31ms reaction

Win rate −10pp across the last 10 against the 10 before — within the normal variation of a 10-match window (±20pp), so no real shift yet.

Last 5 · 10 · 20 matches

Last 5

  • 2–1–2 · 40% win rate
  • Avg rating -0.04
  • Avg headshot accuracy 11%
  • Avg reaction 705ms

Last 10

  • 4–4–2 · 40% win rate
  • Avg rating -0.05
  • Avg headshot accuracy 14%
  • Avg reaction 732ms

Last 20

  • 9–9–2 · 45% win rate
  • Avg rating -0.06
  • Avg headshot accuracy 13%
  • Avg reaction 748ms

Newest first, from the last 36 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+5.6 against its own average).

Aim2.7
Utility3.4
Positioning2.5
Opening Duels0.0
Clutch9.4

Limited utility dependenceReliable in 1v1s

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

NiKo

Plays most like NiKo 76% playstyle similarity

Most alike: utility contribution, positioning profile.

Where you differ: lower opening-duel success; lower aim profile.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Reaction time. 763ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim2.7
Positioning2.5
Utility3.4
Mechanics5.1
Opening Duels0.0
Win Impact1.4

Composite 2.7/10 (Learning), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.06−0.02
first ⅓ avg -0.04 → last ⅓ avg -0.06
Reaction time716ms−6ms
first ⅓ avg 721ms → last ⅓ avg 716ms
Headshot accuracy13.5%−0.8%
first ⅓ avg 14.3% → last ⅓ avg 13.5%

Rolling 5-match average across the last 36 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.19Best match rating · 9–6 · train, 24 Dec →
31%Best headshot accuracy · 1–9 · mirage, 21 Dec →
484msFastest reaction time · 4–13 · mirage, 28 May →
12–2Biggest win · nuke, 6 Aug →

Across the last 36 tracked matches.

Highlights

3Longest win streak

Map breakdown

cacheBest map · 57% over 7mirageWeakest map · 11% over 9
MapGradePlayedRecordWin rateAvg rating
mirageD91–811%-0.05
cacheA74–357%-0.06
dust2D71–614%-0.06
infernoD62–433%-0.05
nuke—21–150%-0.06
ancient—21–150%-0.06
overpass—21–150%-0.09
train—11–0100%0.19

Across the last 36 tracked matches.

Mirage is currently your weakest sufficiently-sampled map (11% over 9). Start with the 5 essential Mirage lineups, review the callouts, then spin up a practice server.

Lifetime stats

20,688Lifetime kills
0.73K/D
1,857Matches
33.9%Match win rate
30.8%Headshot %
15.1%Shot accuracy · Top 50% of tracked players
1,894MVPs
816Hours (in match)
799Bombs planted
175Bombs defused

Most-used weapons

Lifetime map wins

7,986dust2
743inferno
396cbble
186nuke
108train
107safehouse
59lake
54aztec

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

2Matches
50%Win rate
0.44Avg K/D
40.3ADR
28%Headshot %

Clutches & streaks

67%1v1 clutch win
0%1v2 clutch win
1Longest win streak

Recent Faceit resultsLLLLW

MapMatchesWin rateAvg K/DAvg kills
Mirage10%0.5610.0
Dust21100%0.3311.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

12.4%Headshot accuracy
26.1%Accuracy (enemy spotted)
30.3%Spray accuracy
72.8%Counter-strafing
8.1°Preaim
763msReaction time
16.1%T opening success
14.4%CT opening success
0.48Enemies flashed / flash
3.8%Flash assists
4.22HE damage / grenade
4.94Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Best CS2 Crosshair

    Your shots are landing on bodies more often than heads — usually a crosshair-height and placement habit rather than raw aim.

    Headshot accuracy 12.3526% — below the 15% mark we flag

    Aim Training →
  2. Best CS2 Settings

    Slow first shots are as often a setup problem as a reflex one — framerate, sensitivity and crosshair visibility all move this number.

    Reaction time 762.9108ms — above the 700ms mark we flag

    Aim Training →
  3. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.4768 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Mirage

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

11% win rate across 9 tracked games — your weakest map with enough games to be worth reading into.

Mirage callouts & strategy →Mirage grenade lineups →

Recent matches

MapScoreRatingHS%Date
inferno12–12-0.0114%5 Sept →
mirage11–13-0.0813%1 Sept →
inferno8–8-0.059%1 Sept →
cache13–5-0.037%1 Sept →
inferno13–6-0.0314%31 Aug →
inferno13–11-0.0613%31 Aug →
mirage4–13-0.0620%8 Aug →
nuke12–2-0.0315%6 Aug →
ancient5–13-0.0410%6 Aug →
dust26–13-0.1222%6 Aug →
inferno4–13-0.0617%6 Aug →
dust26–13-0.118%6 Aug →
mirage7–13-0.0219%6 Aug →
dust213–6-0.047%4 Aug →
ancient13–6-0.080%4 Aug →
mirage13–3-0.0311%4 Aug →
cache7–13-0.1025%4 Aug →
cache13–8-0.049%27 Jul →
nuke9–13-0.0912%27 Jul →
cache13–11-0.0312%27 Jul →
cache10–13-0.086%9 Jul →
mirage4–13-0.0925%9 Jul →
cache13–6-0.0713%5 Jul →
mirage7–13-0.028%5 Jul →
inferno2–13-0.0613%5 Jul →
dust210–13-0.059%5 Jul →
overpass3–13-0.088%26 Jun →
cache12–12-0.0913%18 Jun →
overpass13–11-0.0910%1 Jan →
dust27–13-0.0511%24 Aug →
dust27–13-0.0412%24 Apr →
dust26–130.0014%28 May →
mirage4–13-0.0621%28 May →
mirage9–13-0.0914%28 Sept →
train9–60.1916%24 Dec →
mirage1–9-0.0431%21 Dec →

Match data via Leetify.

Recent teammates

Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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