kazoo:)

kazoo:) — CS2 Stats

76561198154273656[U:1:194007928]Steam profile ↗✓ No bans

256Tracked matches55%Win rate2020Tracked since
1,760Hours in CS3Hrs last 2 wks
CSDB Rating5.5 SolidClutch Specialist
WingmanMaster Guardian II
Ladder ranks via Leetify

Rating over time

Premier CS Rating: 17,814 +2,815 22 Dec – 15 Jun · 13 days played
14,01217,814peak 17,81422 Dec15 Jun
17,814Peak Premier in tracked matches
37Days played since 2025-12-22

Premier comes from this profile’s tracked match history, so it reaches back as far as those matches do.

Performance scores

Aim68
Positioning50
Utility19

0–100 skill scores via Leetify.

Recent form

STEADY52–44–4Last 10052%Win rateLLWWLLLLWW

Last 10 vs previous 10: −20pp win rate · +0.01 avg rating · −1.5pp headshot accuracy · −106ms reaction

Win rate down 20pp across the last 10 against the 10 before — more than a 10-match window's normal noise (±20pp). Average match rating moved the other way (+0.01), so results shifted more than performance did.

Last 5 · 10 · 20 matches

Last 5

  • 2–3 · 40% win rate
  • Avg rating -0.01
  • Avg headshot accuracy 18%
  • Avg reaction 516ms

Last 10

  • 4–6 · 40% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 15%
  • Avg reaction 531ms

Last 20

  • 10–9–1 · 50% win rate
  • Avg rating -0.00
  • Avg headshot accuracy 16%
  • Avg reaction 584ms

Newest first, from the last 100 tracked matches. Each block is its own sample — one result moves a 5-match win rate by 20 points.

Player DNA

Primary style: Clutch Specialist — Late-round 1vX conversion stands above the rest of this profile (+2 against its own average).

Aim6.8
Utility1.9
Positioning5.0
Opening Duels3.2
Clutch6.0

Limited utility dependence

Style profile from tracked-match aggregates — how this player plays, not how good they are. Classification rules are deterministic and documented in code.

What this cannot see yet: which weapons you use — so CSDB cannot identify an AWPer, and no style here implies a rifle or a sniper. It also cannot see how often you take opening duels, only how often you win them, nor where you hold, so roles that depend on those (entry, lurk, anchor) are deliberately absent rather than guessed. All of it needs round-by-round demo data, which is the next thing being built.

Your pro match

donk

Plays most like donk 91% playstyle similarity

Most alike: positioning profile, aim profile.

Where you differ: lower opening-duel success; lower utility contribution.

Similarity of playstyle shape across shared dimensions — it says how you play, not that you play at their level. Full comparison →

Strengths & areas to improve

Areas to improve

Utility. Utility contribution runs far behind the mechanical game — the cheapest rating gain on this profile is thrown, not aimed.

Reaction time. 611ms from enemy-visible to first shot leaves fights decided before they start — warmup routines move this number more than anything else.

Generated by fixed rules over this profile's own numbers — no model, no guessing; silent when the sample is too small to support a claim.

CSDB Rating breakdown

Aim6.8
Positioning5.0
Utility1.9
Mechanics7.6
Opening Duels3.4
Win Impact6.7

Composite 5.5/10 (Solid), a weighted mean of the bars with a small opposition adjustment (×1.00 for this rank band). Formula versioned (v1) and documented in code.

Trends

Match rating-0.01−0.01
first ⅓ avg 0.00 → last ⅓ avg -0.01
Reaction time617ms−16ms
first ⅓ avg 633ms → last ⅓ avg 617ms
Headshot accuracy15.9%+0.7%
first ⅓ avg 15.1% → last ⅓ avg 15.9%

Rolling 5-match average across the last 100 tracked matches, oldest to newest. The delta compares the first third of the window with the last.

Personal bests

0.38Best match rating · 9–0 · overpass, 28 Jan →
35%Best headshot accuracy · 10–13 · nuke, 17 Feb →
438msFastest reaction time · 11–13 · ancient, 27 Oct →
13–3Biggest win · inferno, 20 Jan →

Across the last 100 tracked matches.

Highlights

6Longest win streak
L2Current streak
7–8In matches decided by ≤2 rounds
11Overtime games

Map breakdown

mirageBest map · 60% over 30ancientWeakest map · 33% over 12
MapGradePlayedRecordWin rateAvg rating
mirageA3018–1260%0.00
infernoB2010–1050%0.00
nukeA169–756%-0.02
ancientD124–833%-0.00
overpassB84–450%0.05
cache—31–233%0.01
anubis—30–30%0.02
office—32–167%0.02
dust2—21–150%-0.05
vertigo—22–0100%0.08
train—11–0100%-0.02

Across the last 100 tracked matches.

Ancient is currently your weakest sufficiently-sampled map (33% over 12). Start with the 6 essential Ancient lineups, review the callouts, then spin up a practice server.

Lifetime stats

75,050Lifetime kills
0.93K/D
3,585Matches
31.7%Match win rate
38.6%Headshot %
16.5%Shot accuracy · Top 25% of tracked players
7,384MVPs
1,225Hours (in match)
1,351Bombs planted
535Bombs defused

Most-used weapons

AK-4722,110
AWP13,188
AUG1,741
P2501,522
SG 5531,282
Knife1,277

Lifetime map wins

5,706dust2
3,113inferno
1,431nuke
749train
478cbble
307vertigo
202office
158lake

Lifetime totals via Steam — visible because this profile's game details are public. Spans CS:GO and CS2.

Faceit stats

Combat

107Matches
51%Win rate
1.07Avg K/D
67.6ADR
31%Headshot %

Clutches & streaks

50%1v1 clutch win
40%1v2 clutch win
6Longest win streak

Recent Faceit resultsWWLWL

MapMatchesWin rateAvg K/DAvg kills
Ancient367%0.639.7
Inferno2100%0.6612.0
Cache2100%0.9417.0
Anubis10%0.609.0
Nuke1100%1.1425.0

Faceit-match stats via the FACEIT Data API — a separate match pool from the sections above.

Skill profile

Aggregate performance across tracked matches — stats via Leetify. Percentile context against other CSDB-tracked players arrives as our own benchmark data accumulates.

16.0%Headshot accuracy
34.9%Accuracy (enemy spotted)
32.9%Spray accuracy
84.4%Counter-strafing
8.9°Preaim
611msReaction time
45.5%T opening success
41.4%CT opening success
0.37Enemies flashed / flash
0.9%Flash assists
6.21HE damage / grenade
2.39Flashes / match

Recommended for you

Chosen by comparing your tracked metrics against the thresholds we flag — the measurement behind each one is shown, so you can disagree with it.

  1. Grenades & Utility

    Most of your flashes are blinding nobody. A handful of reliable pop-flash lineups fixes this faster than anything else.

    Enemies flashed per flash 0.3723 — below the 0.5 mark we flag

    Grenade Lineups →
Spend your practice time on Ancient

Map knowledge compounds faster than mechanics — lineups and callouts you learn once keep paying out every time the map comes up.

33% win rate across 12 tracked games — your weakest map with enough games to be worth reading into.

Ancient callouts & strategy →Ancient grenade lineups →

Recent matches

MapScoreRatingHS%Date
cache5–13-0.0019%27 Oct →
ancient11–13-0.049%27 Oct →
nuke16–13-0.0424%27 Oct →
cache13–70.0618%5 Oct →
mirage13–16-0.0419%13 Aug →
anubis6–130.0111%13 Aug →
mirage7–13-0.0017%28 Jul →
mirage13–16-0.026%22 Jul →
nuke19–170.048%29 Jun →
inferno13–70.0324%15 Jun →
inferno13–4-0.0614%14 Jun →
nuke13–11-0.0021%14 Jun →
mirage13–80.0023%2 Jun →
cache12–12-0.038%27 May →
dust213–10-0.0420%27 May →
mirage8–13-0.0312%27 May →
overpass12–160.0315%22 May →
overpass13–100.0023%18 May →
inferno13–60.0115%18 May →
mirage14–160.0519%18 May →
mirage13–10-0.0612%18 May →
nuke5–13-0.0711%29 Apr →
mirage8–6-0.0120%29 Apr →
inferno13–11-0.0111%13 Apr →
mirage13–4-0.0116%13 Apr →
mirage13–40.0121%13 Apr →
nuke5–13-0.115%13 Apr →
mirage13–50.0412%18 Feb →
dust28–12-0.0514%18 Feb →
nuke10–13-0.0635%17 Feb →
inferno13–60.0815%17 Feb →
mirage13–50.0215%17 Feb →
mirage11–130.0412%15 Feb →
inferno11–13-0.0417%6 Feb →
mirage12–12-0.0411%6 Feb →
ancient15–15-0.0419%6 Feb →
nuke1–9-0.0223%6 Feb →
mirage13–40.069%6 Feb →
ancient11–130.0813%6 Feb →
inferno2–13-0.069%5 Feb →
mirage13–110.0317%5 Feb →
anubis11–13-0.018%5 Feb →
nuke10–13-0.0113%5 Feb →
anubis10–130.0620%3 Feb →
mirage7–13-0.0512%3 Feb →
mirage13–70.0319%3 Feb →
office5–130.0615%3 Feb →
overpass6–90.0029%28 Jan →
overpass9–00.3824%28 Jan →
nuke7–9-0.1612%25 Jan →
nuke9–10.1316%25 Jan →
nuke9–30.167%25 Jan →
nuke9–5-0.0410%25 Jan →
inferno5–9-0.038%25 Jan →
inferno4–130.0215%25 Jan →
mirage11–13-0.0214%23 Jan →
nuke13–80.1121%22 Jan →
inferno13–9-0.0414%22 Jan →
mirage13–50.0419%22 Jan →
overpass7–130.0320%22 Jan →
vertigo13–11-0.0113%21 Jan →
office6–1-0.0713%21 Jan →
inferno13–8-0.0228%21 Jan →
ancient6–30.0233%20 Jan →
mirage13–100.0414%20 Jan →
inferno13–30.1318%20 Jan →
nuke3–9-0.170%19 Jan →
inferno4–9-0.047%19 Jan →
vertigo9–30.1721%19 Jan →
mirage13–8-0.0520%18 Jan →
office13–50.0625%18 Jan →
inferno1–13-0.0215%18 Jan →
mirage13–16-0.0121%18 Jan →
nuke13–4-0.0324%18 Jan →
mirage13–16-0.038%18 Jan →
nuke13–8-0.0121%18 Jan →
ancient13–160.0115%16 Jan →
overpass4–13-0.0416%14 Jan →
mirage13–3-0.047%13 Jan →
ancient13–9-0.0514%13 Jan →
inferno13–90.0415%13 Jan →
ancient13–11-0.025%13 Jan →
overpass13–100.0317%13 Jan →
mirage13–6-0.0423%13 Jan →
inferno10–130.0230%13 Jan →
ancient10–13-0.0318%8 Jan →
inferno9–13-0.0211%8 Jan →
ancient13–30.0916%7 Jan →
mirage13–9-0.0113%7 Jan →
inferno13–60.1019%7 Jan →
mirage6–13-0.0218%6 Jan →
train13–8-0.0211%6 Jan →
ancient15–15-0.0418%6 Jan →
ancient8–13-0.036%1 Jan →
mirage13–70.1512%1 Jan →
inferno3–13-0.036%29 Dec →
ancient10–130.0210%29 Dec →
inferno5–13-0.0315%29 Dec →
overpass13–60.0011%29 Dec →
mirage13–40.0313%22 Dec →

Match data via Leetify.

Recent teammates

Milestones

100 Matches
Compare this player with someone →Inventory value for this account →Where does this rating sit? Premier rank tiers →

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